297 research outputs found

    Multiple measures are needed to quantify training loads in professional rugby league

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    To investigate the effect of training mode (conditioning and skills) on multivariate training load relationships in professional rugby league via principal component analysis. Four measures of training load (internal: heart rate exertion index, session rating of perceived exertion; external: PlayerLoad™, individualised high-speed distance) were collected from 23 professional male rugby league players over the course of one 12-wk preseason period. Training was categorised by mode (skills or conditioning) and then subjected to a principal component analysis. Extraction criteria were set at an eigenvalue of greater than 1. Modes that extracted more than 1 principal component were subject to a Varimax rotation. Skills extracted 1 principal component, explaining 57% of the variance. Conditioning extracted 2 principal components (1st: internal; 2nd: external), explaining 85% of the variance. The presence of multiple training load dimensions (principal components) during conditioning training provides further evidence of the influence of training mode on the ability of individual measures of external or internal training load to capture training variance. Consequently, a combination of internal- and external- training load measures is required during certain training modes

    Clustering of match running and performance indicators to assess between- and within-playing position similarity in professional rugby league

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    This study aimed to determine the similarity between and within positions in professional rugby league in terms of technical performance and match displacement. Here, the analyses were repeated on 3 different datasets which consisted of technical features only, displacement features only, and a combined dataset including both. Each dataset contained 7617 observations from the 2018 and 2019 Super League seasons, including 366 players from 11 teams. For each dataset, feature selection was initially used to rank features regarding their importance for predicting a player’s position for each match. Subsets of 12, 11, and 27 features were retained for technical, displacement, and combined datasets for subsequent analyses. Hierarchical cluster analyses were then carried out on the positional means to find logical groupings. For the technical dataset, 3 clusters were found: (1) props, loose forwards, second-row, hooker; (2) halves; (3) wings, centres, fullback. For displacement, 4 clusters were found: (1) second-rows, halves; (2) wings, centres; (3) fullback; (4) props, loose forward, hooker. For the combined dataset, 3 clusters were found: (1) halves, fullback; (2) wings and centres; (3) props, loose forward, hooker, second-rows. These positional clusters can be used to standardise positional groups in research investigating either technical, displacement, or both constructs within rugby league.</p

    Identifying the Current State and Improvement Opportunities in the Information Flows Necessary to Manage Professional Athletes: A Case Study in Rugby Union.

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    In sporting environments, the knowledge necessary to manage athletes is built on information flows associated with player management processes. In current literature, there are limited case studies available to illustrate how such information flows are optimized. Hence, as the first step of an optimization project, this study aimed to evaluate the current state and the improvement opportunities in the player management information flow executed within the High-Performance Unit (HPU) at a professional rugby union club in England. Guided by a Business Process Management framework, elicitation of the current process architecture illustrated the existence of 18 process units and two core process value chains relating to player management. From the identified processes, the HPU management team prioritized 7 processes for optimization. In-depth details on the current state (As-Is) of the selected processes were extracted from semi-structured, interview-based process discovery and were modeled using Business Process Model and Notation (BPMN) and Decision Model and Notation (DMN) standards. Results were presented for current issues in the information flow of the daily training load management process, identified through a thematic analysis conducted on the data obtained mainly from focus group discussions with the main stakeholders (physiotherapists, strength and conditioning coaches, and HPU management team) of the process. Specifically, the current state player management information flow in the HPU had issues relating to knowledge creation and process flexibility. Therefore, the results illustrate that requirements for information flow optimization within the considered environment exist in the transition from data to knowledge during the execution of player management decision-making processes

    Evaluating the impact of a digitally implemented subjective standard on professional rugby union player management decision-making

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    Using a pre-post-test design, this study evaluated the impact of implementing a standard on the reliability of player management decision-making within a professional rugby union environment. Five practitioners from a High-Performance Unit (HPU) rated 22 instances of Global Positioning System (GPS)–based external training load information of 14 players across the 2021–2022 season. This rating was whether a peak/trough/normal exposure in load had occurred. The ratings were repeated at four time points (separated by 2 weeks) before (Pre1, Pre2) and after (Post1, Post2) implementing a consensus statement as a subjective standard (using a dashboard) developed previously within the same environment to identify peaks/troughs in player external training loads. Inter-rater agreement between individuals at each voting round was assessed using Light's Kappa, while pre-post-standard intra-rater agreement was determined from Cohen's Kappa (both with 95% confidence intervals). Changes to dashboard usability from implementing the standard were assessed by administering the System Usability Scale to 11 HPU staff at the four time points. Pre-standard moderate inter-rater agreement (Pre1: 0.53 (0.36–0.69), Pre2: 0.60 (0.42–0.77)) increased to almost perfect agreement (Post1: 0.74 (0.57–0.89), Post2: 0.90 (0.79–1)) post-standard. The intra-rater agreement of 2/5 participants was almost perfect post-standard, while it remained within substantial levels for the others. A linear mixed model (χ2(3) = 8.85, p = 0.03) illustrated a slight increase in dashboard usability after incorporating the standard (Pre1: 84.09, Pre2: 81.36; Post1: 87.73, Post2: 87.27). Overall, the results highlighted that the subjective standard enhanced reliability of practitioner agreement for the selected decision

    Using consensus methods to standardise judgement-based guidelines required for player management decision-making processes: a case study in professional rugby union.

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    Standards are pivotal for generating the evidence required to manage players in professional sport environments like rugby union. Resultantly, using a three-step qualitative approach, this study aimed to formulate a consensus as a subjective standard for evidence generation pertaining to player management. The consensus statement intended to identify evidence on peaks/troughs in player external training loads using Global Positioning System (GPS)-based information in the High-Performance Unit (HPU) of a Gallagher Premiership rugby union club. Initially, a systematic review adhering to the Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) framework was conducted to unravel the factors considered (literature-based cues) when identifying peaks/troughs in player external training loads using GPS information. Next, thematic analysis conducted on the data obtained from 7 semi-structured interviews with HPU staff highlighted that they consider 6 factors with 38 elements (practitioner-based cues) during player external training load management. Thereafter, guided by the Appraisal of Guidelines for Research and Evaluation (AGREE) II instrument and by utilising selected elements representing 4/6 factors (healthy player, GPS information, longitudinal durations and practitioner judgements on information), a consensus among practitioners for identifying peaks/troughs in player external training loads was developed with the participation of five HPU members using the nominal group technique (NGT). Practitioners reached an agreement with regard to 12 indicators to subjectively identify peaks/troughs in player external training loads within the considered environment

    Quantification of Head Acceleration Events in Rugby League: An Instrumented Mouthguard and Video Analysis Pilot Study

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    Instrumented mouthguards (iMG) were used to collect head acceleration events (HAE) in men's professional rugby league matches. Peak linear acceleration (PLA), peak angular acceleration (PAA) and peak change in angular velocity (ΔPAV) were collected using custom-fit iMG set with a 5 g single iMG-axis recording threshold. iMG were fitted to ten male Super League players for thirty-one player matches. Video analysis was conducted on HAE to identify the contact event; impacted player; tackle stage and head loading type. A total of 1622 video-verified HAE were recorded. Approximately three-quarters of HAE (75.7%) occurred below 10 g. Most (98.2%) HAE occurred during tackles (59.3% to tackler; 40.7% to ball carrier) and the initial collision stage of the tackle (43.9%). The initial collision stage resulted in significantly greater PAA and ΔPAV than secondary contact and play the ball tackle stages (p < 0.001). Indirect HAE accounted for 29.8% of HAE and resulted in significantly greater ΔPAV (p < 0.001) than direct HAE, but significantly lower PLA (p < 0.001). Almost all HAE were sustained in the tackle, with the majority occurring during the initial collision stage, making it an area of focus for the development of player protection strategies for both ball carriers and tacklers. League-wide and community-level implementation of iMG could enable a greater understanding of head acceleration exposure between playing positions, cohorts, and levels of play

    The Maximal Intensity Period: Rationalising its Use in Team Sports Practice

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    Quantifying the highest intensity of competition (the maximal intensity period [MIP]) for varying durations in team sports has been used to identify training targets to inform the preparation of players. However, its usefulness has recently been questioned since it may still underestimate the training intensity required to produce specific physiological adaptations. Within this conceptual review, we aimed to: (i) describe the methods used to determine the MIP; (ii) compare the data obtained using MIP or whole-match analysis, considering the influence of different contextual factors; (iii) rationalise the use of the MIP in team sports practice and (iv) provide limitations and future directions in the area. Different methods are used to determine the MIP, with MIP values far greater than those derived from averaging across the whole match, although they could be affected by contextual factors that should be considered in practice. Additionally, while the MIP might be utilised during sport-specific drills, it is inappropriate to inform the intensity of interval-based, repeated sprint and linear speed training modes. Lastly, MIP does not consider any variable of internal load, a major limitation when informing training practice. In conclusion, practitioners should be aware of the potential use or misuse of the MIP

    Digitally Optimizing the Information Flows Necessary to Manage Professional Athletes: A Case Study in Rugby Union.

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    Practical case studies elaborating end-to-end attempts to improve the quality of information flows associated with athlete management processes are scarce in the current sport literature. Therefore, guided by a Business Process Management (BPM) approach, the current study presents the outcomes from a case study to optimize the quality of strength and conditioning (S&C) information flow in the performance department of a professional rugby union club. Initially, the S&C information flow was redesigned using integral technology, activity elimination and activity automation redesign heuristics. Utilizing the Lean Startup framework, the redesigned information flow was digitally transformed by designing data collection, management and visualization systems. Statistical tests used to assess the usability of the data collection systems against industry benchmarks using the System Usability Scale (SUS) administered to 55 players highlighted that its usability (mean SUS score of 87.6 ± 10.76) was well above average industry benchmarks of similar systems (Grade A from SUS scale). In the data visualization system, 14 minor usability problems were identified from 9 cognitive walkthroughs conducted with the High-Performance Unit (HPU) staff. Pre-post optimization information quality was subjectively assessed by administering a standardized questionnaire to the HPU members. The results indicated positive improvements in all of the information quality dimensions (with major improvements to the accessibility) relating to the S&C information flow. Additionally, the methods utilized in the study would be especially beneficial for sporting environments requiring cost effective and easily adoptable information flow digitization initiatives which need to be implemented by its internal staff members

    Optimizing Player Management Processes in Sports: Translating Lessons from Healthcare Process Improvements to Sports

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    Typical player management processes focus on managing an athlete's physical, physiological, psychological, technical and tactical preparation and performance. Current literature illustrates limited attempts to optimize such processes in sports. Therefore, this study aimed to analyze the application of Business Process Management (BPM) in healthcare (a service industry resembling sports) and formulate a model to optimize data driven player management processes in professional sports. A systematic review, adhering to PRISMA framework was conducted on articles extracted from seven databases, focused on using BPM to digitally optimize patient related healthcare processes. Literature reviews by authors was the main mode of healthcare process identification for BPM interventions. Interviews with process owners followed by process modelling were common modes of process discovery. Stakeholder and value-based analysis highlighted potential optimization areas. In most articles, details on process redesign strategies were not explicitly provided. New digital system developments and implementation of Business Process Management Systems were common. Optimized processes were evaluated using usability assessments and pre-post statistical analysis of key process performance indicators. However, the scientific rigor of most experiments designed for such latter evaluations were suboptimal. From the findings, a stepwise approach to optimize data driven player management processes in professional sports has been proposed

    Bigger, stronger, faster, fitter : the differences in physical qualities of school and academy rugby union players

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    Limited research has compared the physical qualities of adolescent rugby union (RU) players across differing playing standards. This study therefore compared the physical qualities of academy and school Under-18 RU players. One-hundred and eighty-four (professional regional academy, n = 55 school, n = 129) male RU players underwent a physical testing battery to quantify height, body mass, strength (bench press and pull-up), speed (10, 20 and 40 m), 10 m momentum (calculated; 10 m velocity * body mass) and a proxy measure of aerobic fitness (Yo-Yo Intermittent Recovery Test Level 1; IRTL1). The practical significance of differences between playing levels were assessed using magnitude-based inferences. Academy players were taller (very likely small), heavier (likely moderate) and stronger (bench press possibly large; pull-up plus body mass likely small) than school players. Academy players were faster than school players over 20 and 40 m (possibly and likely small), although differences in 10 m speed were not apparent (possibly trivial). Academy players displayed greater 10 m momentum (likely moderate) and greater IRTL1 performance (likely small) than school players. These findings suggest that body size, strength, running momentum, 40 m speed and aerobic fitness contribute to a higher playing standard in adolescent rugby union
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