14 research outputs found

    Desarrollo de un videojuego en Unity: implementación de las mecánicas de juego

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    [ES] Este proyecto tiene como objetivo la implementación de un videojuego en el entorno de desarrollo Unity. El videojuego se ha realizado con un enfoque de emprendimiento dentro del marco de Start.inf, con proyección para una posible futura salida al mercado. Su desarrollo ha seguido una metodología ágil. El TFG abarca desde la concepción de la idea de negocio hasta la finalización del segundo MVP. El proyecto, con título Blitz Party, es un videojuego multijugador para dispositivos móviles que pertenece al género de los juegos basados en minijuegos. Se trata de una aplicación free-to-play que dispone de contenido extra adquirible mediante micropagos. Consta también de funciones sin conexión y personalización de personajes, entre otros. El proyecto se ha desarrollado por un equipo compuesto por cuatro alumnos, en el marco de desarrollo de sus TFG, donde cada uno se ha centrado en un área del proyecto. Este trabajo se enfoca en la implementación de las diversas mecánicas de juego que alberga el producto. Las mecánicas son todos los elementos y sistemas que gobiernan el videojuego y dotan a este de una buena jugabilidad. Estos factores se han ideado para que los jugadores tengan la mejor experiencia posible al interactuar con el videojuego. Para crear estas mecánicas y optimizar el desarrollo del proyecto, se han usado un abanico de técnicas y se han analizado los resultados.[EN] This project aims to create a videogame using the Unity Game Engine. The video game has been made with an entrepreneurial approach within the framework of Start.inf, with a projection for a possible future release to the market. Its development has followed an agile methodology. This end-of-degree project spans from the conception of the business idea until the ending of the second MVP. The project, titled Blitz Party, is a multiplayer video game for mobile devices that belongs to the genre of games based on minigames. It is a free-to-play application that includes extra content that can be purchased with microtransactions. It also contains offline features and character customization, among many others. The project has been developed by a team of four students, within the framework of the development of their TFG, where each one has focused on one area of the project. The focus of this work is the implementation of the various game mechanics that form the product. The mechanics are all the elements and systems that rule over the video game and provide it with quality gameplay. These aspects have been devised to give the player the best possible experience when interacting with the video game. To create this mechanics and optimize the development, a range of techniques have been used and the results have been analyzed.[CA] Aquest projecte té com a objectiu l’implementació d’un videojoc en l’entorn de desenvolupament Unity. El videojoc s’ha realitzat amb un enfocament d’emprenedoria dins del marc de Start.inf, amb projecció per a una possible eixida al mercat. El seu desenvolupament ha seguit una metodologia àgil. El TFG comprén des de la concepció de la idea de negoci fins l’acabament del segon MVP. El projecte, amb títol Blitz Party, és un videojoc multijugador per a dispositius mòbils que perteneix al gènere dels jocs basats en minijocs. Es tracta d’una aplicació free-to-play que compta amb contingut adicional adquirible mitjançant micropagaments. Compta també amb funcions sense connexió i personalització de personatges, entre altres. El projecte s'ha desenvolupat per un equip format per quatre alumnes, en el marc del desenvolupament dels seus TFG, on cada un s'ha centrat en una àrea del projecte. Aquest treball es centra en l’implementació de les diferents mecàniques de joc de les què està format el producte. Les mecàniques son tots els elements i sistemes que governen el videojoc i li proporcionen una bona jugabilitat. Aquests factors s’han ideat per a que els jugadors tinguen la millor experiència possible quan interacciona amb el videojoc. Per a crear aquestes mecàniques i optimitzar el desenvolupament del projecte, s’han utilitzat un conjunt de tècniques i s’han analitzat els resultats.Gómez Alemany, JF. (2021). Desarrollo de un videojuego en Unity: implementación de las mecánicas de juego. Universitat Politècnica de València. http://hdl.handle.net/10251/173382TFG

    Post-Hospital Syndrome and Hyponatremia

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    Introduction: Post-hospital syndrome (PHS) is defined as a period of vulnerability during the first 30 days after a patient is discharged from hospital, in which multiple factors come into play. Hyponatremia is the most frequent hydroelectrolytic disorder in hospitalized patients and may be related to the appearance of PHS. Objective: The objective is to estimate the prevalence of PHS that is assessed as the rate of readmissions in the first 30 days after discharge, in patients with hyponatremia. Material and Methods: It is a descriptive observational study of patients with hyponatremia who were discharged from 1 September 2010 to 2 February 2020 at the Internal Medicine Service of the Hospital University of San Juan (Alicante, Spain). Results: Of the 25 included patients, 5 (20%) were readmitted within a month of discharge, after a mean of 11.4 days (standard deviation [SD] 5.1). The overall mortality of the study was 20% (n = 5), with one case of death in the first 30 days post-hospitalization (4%). In 12 patients (48%) the origin of the hyponatremia was undetermined. The most frequently recorded etiology for the condition was pharmacological (n = 7, 28%), and there was pronounced variability in its clinical and laboratory study. The most widely used corrective measure was drug withdrawal, in 16 patients (64%). Water intake restriction was the most common treatment after discharge (5 patients, 20%), followed by urea (2 patients, 8%), while tolvaptan was not used. Conclusion: Hyponatremia may be the cause of PHS, which could increase the rate of early readmission. Hyponatremia is an underdiagnosed and undertreated entity, so it is necessary to apply an appropriate system to optimize its management and, in future studies, to assess its impact on PHS

    An Integrated Approach for the Early Detection of Endometrial and Ovarian Cancers (Screenwide Study): Rationale, Study Design and Pilot Study

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    Screenwide is a case-control study (2017-2021) including women with incident endometrial and ovarian cancers (EC and OC), BRCA1/2 and MMR pathogenic variant carriers, and age-matched controls from three centers in Spain. Participants completed a personal interview on their sociodemographic factors, occupational exposure, medication, lifestyle, and medical history. We collected biological specimens, including blood samples, self-collected vaginal specimens, cervical pap-brush samples, uterine specimens, and, when available, tumor samples. The planned analyses included evaluation of the potential risk factors for EC/OC; evaluation of molecular biomarkers in minimally invasive samples; evaluation of the cost-effectiveness of molecular tests; and the generation of predictive scores to integrate different epidemiologic, clinical, and molecular factors. Overall, 182 EC, 69 OC, 98 BRCA pathogenic variant carriers, 104 MMR pathogenic variant carriers, and 385 controls were enrolled. The overall participation rate was 85.7%. The pilot study using 61 samples from nine EC cases and four controls showed that genetic variants at the variant allele fraction > 5% found in tumors (n = 61 variants across the nine tumors) were detected in paired endometrial aspirates, clinician-collected cervical samples, and vaginal self-samples with detection rates of 90% (55/61), 79% (48/61), and 72% (44/61) by duplex sequencing, respectively. Among the controls, only one somatic mutation was detected in a cervical sample. We enrolled more than 800 women to evaluate new early detection strategies. The preliminary data suggest that our methodological approach could be useful for the early detection of gynecological cancers

    Metazoan parasites in the head region of the bullet tuna Auxis rochei (Osteichthyes: Scombridae) from the western Mediterranean Sea

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    The head region of 72 bullet tuna Auxis rochei from the western Mediterranean Sea (south-east Spain and the Strait of Gibraltar) was examined for parasites. Seven metazoan species were found in the fish from south-east Spain: three monogeneans, two trematodes and two copepods, whereas only three species were isolated in the fish from the Strait of Gibraltar. A comparison of the levels of infection of the parasites according to fish size in south-east Spain showed that the prevalence of Didymozoon auxis and the mean abundance of Allopseudaxine macrova were higher in the larger hosts (range of fork length ¼ 38–44 cm) than in the smaller ones (33–37 cm). A comparison of the parasite infections according to geographical region showed that the mean abundances of Nematobothriinae gen. sp. and Caligus bonito were higher in fish from south-east Spain than in those from the Strait of Gibraltar. A comparison of the parasite fauna of A. rochei from the Mediterranean Sea with the published data on Auxis spp. from the Atlantic, Indian and Pacific Oceans revealed the closest similarity between the Mediterranean A. rochei and the Atlantic A. thazard.S
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