247 research outputs found
Crowdsourcing malaria parasite quantification: an online game for analyzing images of infected thick blood smears
Background: There are 600,000 new malaria cases daily worldwide. The gold standard for estimating the parasite burden and the corresponding severity of the disease consists in manually counting the number of parasites in blood smears through a microscope, a process that can take more than 20 minutes of an expert microscopist’s time.
Objective: This research tests the feasibility of a crowdsourced approach to malaria image analysis. In particular, we investigated whether anonymous volunteers with no prior experience would be able to count malaria parasites in digitized images of thick blood smears by playing a Web-based game.
Methods: The experimental system consisted of a Web-based game where online volunteers were tasked with detecting parasites in digitized blood sample images coupled with a decision algorithm that combined the analyses from several players to produce an improved collective detection outcome. Data were collected through the MalariaSpot website. Random images of thick blood films containing Plasmodium falciparum at medium to low parasitemias, acquired by conventional optical microscopy, were presented to players. In the game, players had to find and tag as many parasites as possible in 1 minute. In the event that players found all the parasites present in the image, they were presented with a new image. In order to combine the choices of different players into a single crowd decision, we implemented an image processing pipeline and a quorum algorithm that judged a parasite tagged when a group of players agreed on its position.
Results: Over 1 month, anonymous players from 95 countries played more than 12,000 games and generated a database of more than 270,000 clicks on the test images. Results revealed that combining 22 games from nonexpert players achieved a parasite counting accuracy higher than 99%. This performance could be obtained also by combining 13 games from players trained for 1 minute. Exhaustive computations measured the parasite counting accuracy for all players as a function of the number of games considered and the experience of the players. In addition, we propose a mathematical equation that accurately models the collective parasite counting performance.
Conclusions: This research validates the online gaming approach for crowdsourced counting of malaria parasites in images of thick blood films. The findings support the conclusion that nonexperts are able to rapidly learn how to identify the typical features of malaria parasites in digitized thick blood samples and that combining the analyses of several users provides similar parasite counting accuracy rates as those of expert microscopists. This experiment illustrates the potential of the crowdsourced gaming approach for performing routine malaria parasite quantification, and more generally for solving biomedical image analysis problems, with future potential for telediagnosis related to global health challenges
Dissecting magnetar variability with Bayesian hierarchical models
Neutron stars are a prime laboratory for testing physical processes under
conditions of strong gravity, high density, and extreme magnetic fields. Among
the zoo of neutron star phenomena, magnetars stand out for their bursting
behaviour, ranging from extremely bright, rare giant flares to numerous, less
energetic recurrent bursts. The exact trigger and emission mechanisms for these
bursts are not known; favoured models involve either a crust fracture and
subsequent energy release into the magnetosphere, or explosive reconnection of
magnetic field lines. In the absence of a predictive model, understanding the
physical processes responsible for magnetar burst variability is difficult.
Here, we develop an empirical model that decomposes magnetar bursts into a
superposition of small spike-like features with a simple functional form, where
the number of model components is itself part of the inference problem. The
cascades of spikes that we model might be formed by avalanches of reconnection,
or crust rupture aftershocks. Using Markov Chain Monte Carlo (MCMC) sampling
augmented with reversible jumps between models with different numbers of
parameters, we characterise the posterior distributions of the model parameters
and the number of components per burst. We relate these model parameters to
physical quantities in the system, and show for the first time that the
variability within a burst does not conform to predictions from ideas of
self-organised criticality. We also examine how well the properties of the
spikes fit the predictions of simplified cascade models for the different
trigger mechanisms.Comment: accepted for publication in The Astrophysical Journal; code available
at https://bitbucket.org/dhuppenkothen/magnetron, data products at
http://figshare.com/articles/SGR_J1550_5418_magnetron_data/129242
Pseudorehearsal in value function approximation
Catastrophic forgetting is of special importance in reinforcement learning,
as the data distribution is generally non-stationary over time. We study and
compare several pseudorehearsal approaches for Q-learning with function
approximation in a pole balancing task. We have found that pseudorehearsal
seems to assist learning even in such very simple problems, given proper
initialization of the rehearsal parameters
Evolutionary prisoner's dilemma games with optional participation
Competition among cooperators, defectors, and loners is studied in an
evolutionary prisoner's dilemma game with optional participation. Loners are
risk averse i.e. unwilling to participate and rather rely on small but fixed
earnings. This results in a rock-scissors-paper type cyclic dominance of the
three strategies. The players are located either on square lattices or random
regular graphs with the same connectivity. Occasionally, every player
reassesses its strategy by sampling the payoffs in its neighborhood. The loner
strategy efficiently prevents successful spreading of selfish, defective
behavior and avoids deadlocks in states of mutual defection. On square
lattices, Monte Carlo simulations reveal self-organizing patterns driven by the
cyclic dominance, whereas on random regular graphs different types of
oscillatory behavior are observed: the temptation to defect determines whether
damped, periodic or increasing oscillations occur. These results are compared
to predictions by pair approximation. Although pair approximation is incapable
of distinguishing the two scenarios because of the equal connectivity, the
average frequencies as well as the oscillations on random regular graphs are
well reproduced.Comment: 6 pages, 7 figure
Adaptation and enslavement in endosymbiont-host associations
The evolutionary persistence of symbiotic associations is a puzzle.
Adaptation should eliminate cooperative traits if it is possible to enjoy the
advantages of cooperation without reciprocating - a facet of cooperation known
in game theory as the Prisoner's Dilemma. Despite this barrier, symbioses are
widespread, and may have been necessary for the evolution of complex life. The
discovery of strategies such as tit-for-tat has been presented as a general
solution to the problem of cooperation. However, this only holds for
within-species cooperation, where a single strategy will come to dominate the
population. In a symbiotic association each species may have a different
strategy, and the theoretical analysis of the single species problem is no
guide to the outcome. We present basic analysis of two-species cooperation and
show that a species with a fast adaptation rate is enslaved by a slowly
evolving one. Paradoxically, the rapidly evolving species becomes highly
cooperative, whereas the slowly evolving one gives little in return. This helps
understand the occurrence of endosymbioses where the host benefits, but the
symbionts appear to gain little from the association.Comment: v2: Correction made to equations 5 & 6 v3: Revised version accepted
in Phys. Rev. E; New figure adde
A stochastic approximation algorithm with multiplicative step size modification
An algorithm of searching a zero of an unknown function \vphi : \,
\R \to \R is considered: ,\,
, where is the
value of \vphi measured at and is the
measurement error. The step sizes \gam_t > 0 are modified in the
course of the algorithm according to the rule: \, \gamma_t =
\min\{u\, \gamma_{t-1},\, \mstep\} if , and , otherwise, where . That is, at each iteration \gam_t is
multiplied either by or by , provided that the resulting
value does not exceed the predetermined value \mstep. The function
\vphi may have one or several zeros; the random values are
independent and identically distributed, with zero mean and finite
variance. Under some additional assumptions on \vphi, , and
\mstep, the conditions on and guaranteeing a.s.
convergence of the sequence , as well as a.s. divergence,
are determined. In particular, if and for any , one has
convergence for . Due to the
multiplicative updating rule for \gam_t, the sequence
converges rapidly: like a geometric progression (if convergence
takes place), but the limit value may not coincide with, but
instead, approximates one of the zeros of \vphi. By adjusting the
parameters and , one can reach arbitrarily high precision of
the approximation; higher precision is obtained at the expense of
lower convergence rate
Collective narratives catalyse cooperation
Humans invest in fantastic stories—mythologies. Recent evolutionary theories suggest that cultural selection may favour moralising stories that motivate prosocial behaviours. A key challenge is to explain the emergence of mythologies that lack explicit moral exemplars or directives. Here, we resolve this puzzle with an evolutionary model in which arbitrary mythologies transform a collection of egoistic individuals into a cooperative. We show how these otherwise puzzling amoral, nonsensical, and fictional narratives act as exquisitely functional coordination devices and facilitate the emergence of trust and cooperativeness in both large and small populations. Especially, in small populations, reflecting earlier hunter- gatherers communities, relative to our contemporary community sizes, the model is robust to the cognitive costs in adopting fictions
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