47 research outputs found

    There is no evidence for a far transfer of cognitive training to sport performance

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    In this short opinion piece I first introduce the concepts of near and far transfer, as described in the psychological literature. I then use a second-order meta-analysis on cognitive training to evidence that near transfer may be common and relatively easy to achieve, yet achieving far transfer is far less straightforward. Nonetheless, many technologies, tools and methods make larger-than-life claims of encouraging far transfer from cognitive or perceptual-cognitive training to sports performance. In this opinion piece I argument, using evidence from research studies on stroboscopic vision, neurofeedback training and the measurement and development of executive functions, that the claims made for the beneficial effects of these training methods on sports performance, esports performance and football expertise are likely exaggerated. I conclude by reiterating that these claims of far transfer are not substantiated in the scientific literature, and much greater scrutiny of these claims by researchers is needed in order to assist practitioners to make better-informed decisions about tools, methods and technologies that may aid sports performance

    An exploratory study on the effect of a four-week stroboscopic vision training program on soccer dribbling performance

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    BACKGROUND: Perceptual-cognitive skill is a crucial component of expert performance in sport as expert athletes rely on the integration and processing of sensory information to execute complex actions. One of the topics of interest to skill acquisition researchers is therefore how the perceptual-cognitive system can be trained, and how that affects sport skill performance. One of the methods suggested to be able to aid in the training of perceptual-cognitive skill is restricted visual feedback training.  Recently, stroboscopic vision glasses have been proposed as a tool that can restrict visual feedback during sport training and may therefore provide a useful tool for training sport-specific skills.However, despite its use in practice, evidence for the beneficial effect of stroboscopic vision on sport-specific performance across youth athletes with a range of performance levels is currently lacking. AIM: Therefore, this study aimed to investigate the effect of a four-week soccer training program with (experimental group) or without (control group) stroboscopic vision on the dribbling performance of relatively fast and slow dribblers. METHOD: To measure dribbling performance, this study used the Ugent Soccer dribbling task. RESULTS: A Repeated Measures MANOVA revealed that four weeks of stroboscopic vision training did not improve soccer dribbling skill measured through the time taken to complete the dribbling task as well as the number of touches of the ball while dribbling. CONCLUSION: While stroboscopic vision can likely lead to short term changes in perceptual-cognitive skill, it is likely not related to persistent changes in soccer dribbling performance in youth soccer players

    The forest through the trees:Making sense of an ecological dynamics approach to measuring and developing collective behaviour in football

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    In this book, we interpret the literature that has analysed football performance from a tactical standpoint using an ecological dynamics perspective. This approach focuses on the performer–environment relationship and provides a basis for understanding the dynamic nature of performance in collective team sports (1) and will be explained in detail throughout. The first section of this text will provide a brief description of association football as well as commonly used methods to analyse football performance. The next section will briefly introduce common theories and practices used to measure team behaviour, decision-making, and performance enhancement in team sport, which are then used to introduce the ecological dynamics framework. This framework will then be used to aid the application of these findings for tactical analysis in team sports such as football. Finally, we will introduce some of the scientific literature on improving team performance, particularly in reference to team coordination and decision-making. The following sections of this book will deal specifically with how small-sided games can be used to develop tactical behaviour in football. A small-sided games approach was chosen as these modified games allow for the simultaneous development of players’ technical skills, conditioning, and ability to solve and overcome tactical challenges through coordinative behaviour and effective decision-making (2-5). Small-sided games provide an environment that mimics the perception–action couplings of in situ performance, which should, in theory, improve the transferability of learned behaviours to in-game performance (4, 6). As a result, small-sided games are often used by coaches and form an integral part of this text. Finally, we conclude with some recommendations for future research, and some practical considerations for coaches interested in applying the research discussed in this book

    Age differences in the use of implicit visual cues in a response time task

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    Background: Many activities require a complex interrelationship between a performer and stimuli available in the environment without explicit perception, but many aspects regarding developmental changes in the use of implicit cues remain unknown. Aim: To investigate the use of implicit visual precueing presented at different time intervals in children, adolescents, and adults. Method: Seventy-two people, male and female, constituted four age groups: 8-, 10- and 12-year-olds and adults. Participants performed 32 trials, four-choice-time task across four conditions: no precue and a 43 ms centralized dot appearing in the stimulus circle at 43, 86 or 129 ms prior the stimulus. Response times were obtained for each trial and pooled into each condition. Results: Response times for 8-year-olds were longer than for 12-year-olds and adults and for 10-year-olds were longer than for adults. Response times were longer in the no precue condition compared to when precues were presented at 86 and 129 ms before the stimulus. Response times were longer when precue was presented at 43 ms compared presented at 129 ms before the stimulus. Interpretation: Implicit precues reduce response time in children, adolescents and adults, but young children benefit less from implicit precues than adolescents and adults

    Esports: The chess of the 21st century

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    © 2019 Pluss, Bennett, Novak, Panchuk, Coutts and Fransen. For many decades, researchers have explored the true potential of human achievement. The expertise field has come a long way since the early works of de Groot (1965) and Chase and Simon (1973). Since then, this inquiry has expanded into the areas of music, science, technology, sport, academia, and art. Despite the vast amount of research to date, the capability of study methodologies to truly capture the nature of expertise remains questionable. Some considerations include (i) the individual bias in the retrospective recall of developmental activities, (ii) the ability to develop ecologically valid tasks, and (iii) difficulties capturing the influence of confounding factors on expertise. This article proposes that expertise research in electronic sports (esports) presents an opportunity to overcome some of these considerations. Esports involves individuals or teams of players that compete in video game competitions via human-computer interaction. Advantages of applying the expert performance approach in esports include (i) developmental activities are objectively tracked and automatically logged online, (ii) the constraints of representative tasks correspond with the real-world environment of esports performance, and (iii) expertise has emerged without the influence of guided systematic training environments. Therefore, this article argues that esports research provides an ideal opportunity to further advance research on the development and assessment of human expertise

    Dynamical biomarkers in teams and other multiagent systems

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    Effective team behavior in high-performance environments such as in sport and the military requires individual team members to efficiently perceive the unfolding task events, predict the actions and action intents of the other team members, and plan and execute their own actions to simultaneously accomplish individual and collective goals. To enhance team performance through effective cooperation, it is crucial to measure the situation awareness and dynamics of each team member and how they collectively impact the team's functioning. Further, to be practically useful for real-life settings, such measures must be easily obtainable from existing sensors. This paper presents several methodologies that can be used on positional and movement acceleration data of team members to quantify and/or predict team performance, assess situation awareness, and to help identify task-relevant information to support individual decision-making. Given the limited reporting of these methods within military cohorts, these methodologies are described using examples from team sports and teams training in virtual environments, with discussion as to how they can be applied to real-world military teams.</p

    Predictive factors for sustained pain after (sub)acute osteoporotic vertebral fractures:Combined results from the VERTOS II and VERTOS IV trial

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    PURPOSE: Osteoporotic vertebral compression fractures are treated conservatively or in selected cases with percutaneous vertebroplasty (PV). The purpose of this retrospective analysis is to determine predictive factors for a high visual analogue scale (VAS) pain score after conservative, sham or PV and is based on previously published randomized trials. METHODS: The VERTOS II compared conservative versus PV, and VERTOS IV compared sham versus PV treatment. The conservative group received pain medication. The sham and PV group received subcutaneous lidocaine/bupivacaine. In addition, the PV group received cementation, which was simulated in the sham group. Nineteen different predictors of high (≥ 5) versus low ( 8, long-term baseline pain, mild/severe Genant and new fractures. CONCLUSIONS: Statistically significant more patients had a high pain score at 12 months in the sham and conservative group when compared with the PV group. Five predictors were identified for sustained high local back pain, regardless of the received treatment. Patients with moderate fracture deformity were less likely to have high pain scores at 12 months if they received PV than if they had sham or conservative therapy. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00270-022-03170-7

    Cooperative networks Fransen et al. 2021

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