20 research outputs found

    Modelling systemic racism: mobilising the dynamics of race and games in everyday racism

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    This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobile app, Everyday Racism, is one such game. Its method is to directly address players as subjects of racism interpellating them as victims of racist language and behaviour within Australian society, implicating the impact of racism on mental health and wellbeing. While the game has politically laudable goals, its effectiveness is undermined by several issues themselves attributable to the dynamics of race and games. This paper will spell out those issues by addressing three separate facets of the game: the problematic relationship between the player and their elected avatar; the pedagogic compromises that are made in modelling racism as a game; finally, the superliminal narrative that attempts to transcend the limited diegetic world of the game

    WeCapture

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    <p>This is the alpha release of the WeCapture software tool used in the capture of data in the leadup to the Australian election in 2022.</p&gt

    Yet Another Computational HASS Tool for the Mobile Investigation of Platforms

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    <p><strong>Yet Another Computational HASS Tool for the Mobile Investigation of Platforms</strong> or <strong>yacht-mip</strong> is a relatively easy to use tool for researchers to annotate social posts into a research database from a mobile phone. For the uninitiated, HASS stands for Humanities and Social Sciences.</p><p><strong>yacht-mip</strong> is designed to act as a mid-level technical solution that provides lightweight automation for researchers studying social platforms by creating a quick way to select and code social data. <strong>yacht-mip</strong> works by allowing a research participant or researcher to easily share posts from social media platforms into a research database and to conduct <a href="https://en.wikipedia.org/wiki/Coding_(social_sciences)">qualitative coding</a> on the fly, then making data accessible for analysis using either <strong>pandas</strong> or by exporting to spreadsheets.</p><p><strong>yacht-mip</strong> is currently in development, and is internally functional, however the current public release is <i>not functional</i>. The current release has been made in order to snapshot the project in its current form for posterity. </p><p>The project development page and full instructions can be followed on <a href="https://github.com/rdef/yacht-mip/">Github</a>. The current page will be updated with a new version when a full release is available.</p><p><strong>yacht-mip</strong> relies on Telegram in order to operate, and all users will need an account in order to contribute or receive data. Telegram does have spammy bots, so I recommend hardening your accounts against spam after signup.</p><p><strong>yacht-mip</strong> only provides mild automation. It is not a tool for researchers wanting to grab arbitrary data at scale. It has no crawlers in place. If you are a looking for a research tool for scalar study of platforms I recommend starting with <a href="https://smat-app.com/">SMAT-APP</a>, which is very easy to use.</p><p><strong>yacht-mip</strong> is not intended for gathering data about individual users, although could be repurposed in order to achieve such goals through modification of various <strong>ships</strong>.</p><p><strong>yacht-mip</strong> also includes a web snapshot tool that can capture some data from certain websites, currently listed in the repository's <strong>ships</strong> folder.</p><p>Because of these potentials, a project lead should ensure that their research project is compliant with all relevant institutional policies and obligations covering research ethics, such as IRBs, HERCs, and similar.</p&gt

    Social practices of 3D printing: Decentralising control and reconfiguring regulation

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    This paper considers the social practices of 3D printing by comparing consumer perspectives and practices with legal scholarship on intellectual property regimes. The paper draws on data gained through a mixed-methods approach involving participant observation, focus groups, and social network analysis of 3D printing file-sharing practices. It finds that while consumers display a level of naivety about their 3D printing rights and responsibilities, they possess a latent understanding about broader digital economies that guide their practices. We suggest that the social practices associated with 3D printing function through communication networks to decentralise manufacture and reconfigure legal capacities for regulation. The paper concludes by introducing nascent paths forward for policy frames across industry, government and consumer concern to address the opportunities and challenges of 3D printing\u27s evolving interface with society
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