379 research outputs found

    Aerodynamic shape optimization of arbitrary hypersonic vehicles

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    A new method was developed to optimize, in terms of aerodynamic wave drag minimization, arbitrary (nonaxisymmetric) hypersonic vehicles in modified Newtonian flow, while maintaining the initial volume and length of the vehicle. This new method uses either a surface fitted Fourier series to represent the vehicle's geometry or an independent point motion algorithm. In either case, the coefficients of the Fourier series or the spatial locations of the points defining each cross section were varied and a numerical optimization algorithm based on a quasi-Newton gradient search concept was used to determine the new optimal configuration. Results indicate a significant decrease in aerodynamic wave drag for simple and complex geometries at relatively low CPU costs. In the case of a cone, the results agreed well with known analytical optimum ogive shapes. The procedure is capable of accepting more complex flow field analysis codes

    Tex2Shape: Detailed Full Human Body Geometry From a Single Image

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    We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method

    BGSU Football Program October 21, 1950

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    Football program: Bowling Green State University vs. Baldwin-Wallace College, Homecoming, October 21, 1950.https://scholarworks.bgsu.edu/football_programs/1055/thumbnail.jp

    Tex2Shape: Detailed Full Human Body Geometry From a Single Image

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    We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method

    Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz

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    The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz.Comment: CVPR 2018 (Oral). Project webpage: https://gvv.mpi-inf.mpg.de/projects/FML

    SENS: Sketch-based Implicit Neural Shape Modeling

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    We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of an abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space of a part-aware neural implicit shape architecture. SENS analyzes the sketch and encodes its parts into ViT patch encoding, then feeds them into a transformer decoder that converts them to shape embeddings, suitable for editing 3D neural implicit shapes. SENS not only provides intuitive sketch-based generation and editing, but also excels in capturing the intent of the user's sketch to generate a variety of novel and expressive 3D shapes, even from abstract sketches. We demonstrate the effectiveness of our model compared to the state-of-the-art using objective metric evaluation criteria and a decisive user study, both indicating strong performance on sketches with a medium level of abstraction. Furthermore, we showcase its intuitive sketch-based shape editing capabilities.Comment: 18 pages, 18 figure

    Simple and Controllable Music Generation

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    We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised of a single-stage transformer LM together with efficient token interleaving patterns, which eliminates the need for cascading several models, e.g., hierarchically or upsampling. Following this approach, we demonstrate how MusicGen can generate high-quality samples, while being conditioned on textual description or melodic features, allowing better controls over the generated output. We conduct extensive empirical evaluation, considering both automatic and human studies, showing the proposed approach is superior to the evaluated baselines on a standard text-to-music benchmark. Through ablation studies, we shed light over the importance of each of the components comprising MusicGen. Music samples, code, and models are available at https://github.com/facebookresearch/audiocraft

    Surface discretisation with rectifying strips on Geodesics

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    The use of geodesic curves of surfaces has enormous potential in architecture due to their multiple properties and easy geometric control using digital graphic tools. Among their numerous properties, the geodesic curves of a surface are the paths along which straight strips can be placed tangentially to the surface. On this basis, a graphical method is proposed to discretize surfaces using straight strips, which optimizes material consumption since rectangular straight strips take advantage of 100% of the material in the cutting process. The contribution of the article consists of presenting the geometric constraints that characterize this type of panelling from the idea of “rectifying surface”, considering the material inextensible. Experimental prototypes that have been part of the research are also described and the final theoretical results are presented
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