5 research outputs found

    The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents

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    Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting. Three samples were aggregated to achieve a total sample of 8478 unique adolescents. Scales included measures of game use, game type, the Video game Addiction Test (VAT), depressive mood, negative self-esteem, loneliness, social anxiety, education performance, and use of cannabis, alcohol and nicotine (smoking). Results. Findings confirmed problematic gaming is most common amongst adolescent gamers who play multiplayer online games. Boys (60%) were more likely to play online games than girls (14%) and problematic gamers were more likely to be boys (5%) than girls (1%). High problematic gamers showed higher scores on depressive mood, loneliness, social anxiety, negative self-esteem, and self-reported lower school performance. Nicotine, alcohol, and cannabis using boys were almost twice more likely to report high PVG than non-users. Conclusions. It appears that online gaming in general is not necessarily associated with problems. However, problematic gamers do seem to play online games more often, and a small subgroup of gamers – specifically boys – showed lower psychosocial functioning and lower grades. Moreover, associations with alcohol, nicotine, and cannabis use are found. It would appear that problematic gaming is an undesirable problem for a small subgroup of gamers. The findings encourage further exploration of the role of psychoactive substance use in problematic gaming

    Internet addiction as an important predictor in early detection of adolescent drug use experience-implications for research and practice

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    We present results from a cross-sectional study of the entire adolescent student population aged 14 to 18 years of the island of Kos, on the correlates between personality, illicit chemical substance use, and Internet abuse. Results demonstrate that adolescents who have used illicit substances and are abusing the Internet as well appear to share some common personality characteristics, namely those that are classified under the label of "psychoticism" in the Eysenck's personality model. An increase in the severity of pathological Internet use has been linked to increased chances of having used an illicit substance. Taking into account any common personality attributes, Internet addiction can still be useful as a predictor variable for substance use experiences. Future research should attempt to verify any biological common factors between chemical substances use and Internet abuse. Targeting the adolescent population that engages in increased Internet use may be of benefit for drug abuse prevention programs. Copyright © 2012 American Society of Addiction Medicine

    Internet addiction in the island of Hippocrates: The associations between internet abuse and adolescent off-line behaviours

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    Background: To investigate the phenomenon of internet addiction and concurrent social (off-line) behaviours of an adolescent population a cross-sectional survey of the entire adolescent student population (N=1270, aged 14-18) of the island of Kos in Greece was conducted. Method: Completion by the survey participants of a demographic questionnaire, the 8-question YDQ (Diagnostic Questionnaire for Internet Addiction) and the 20-question IAT (Internet Addiction Test), followed by comparative analysis between and within usage groups. Results: Results demonstrate that 7.2% of male and 5.1% of female internet users present addictive behaviours while using the internet. Conclusions: Anti-social, aggressive behaviours were significantly correlated with an increase to the pattern of abusive internet use in both sexes. Boys and girls had distinct profiles of off-line and online preferences. Boys tended to favour interest-driven online activities as their levels of addictive behaviour increased while girls favoured communication-driven online activities. © 2011 The Authors. Child and Adolescent Mental Health © 2011 Association for Child and Adolescent Mental Health
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