131 research outputs found

    HMD-TMO: A Tone Mapping Operator for 360° HDR Images Visualization for Head Mounted Displays

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    International audienceWe propose a Tone Mapping Operator, denoted HMD-TMO, dedicated to the visualization of 360 • High Dynamic Range images on Head Mounted Displays. The few existing studies about this topic have shown that the existing Tone Mapping Operators for classic 2D images are not adapted to 360 • High Dynamic Range images. Consequently, several dedicated operators have been proposed. Instead of operating on the entire 360 • image, they only consider the part of the image currently viewed by the user. Tone mapping a part of the 360 • image is less challenging as it does not preserve the global luminance dynamic of the scene. To cope with this problem, we propose a novel tone mapping operator which takes advantage of both a view-dependant tone mapping that enhances the contrast, and a Tone Mapping Operator applied to the entire 360 • image that preserves global coherency. Furthermore, we present a subjective study to model lightness perception in a Head Mounted Display

    Dimension-specific attention directs learning and listening on auditory training tasks

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    The relative contributions of bottom-up versus top-down sensory inputs to auditory learning are not well established. In our experiment, listeners were instructed to perform either a frequency discrimination (FD) task ("FD-train group") or an intensity discrimination (ID) task ("ID-train group") during training on a set of physically identical tones that were impossible to discriminate consistently above chance, allowing us to vary top-down attention whilst keeping bottom-up inputs fixed. A third, control group did not receive any training. Only the FD-train group improved on a FD probe following training, whereas all groups improved on ID following training. However, only the ID-train group also showed changes in performance accuracy as a function of interval with training on the ID task. These findings suggest that top-down, dimension-specific attention can direct auditory learning, even when this learning is not reflected in conventional performance measures of threshold change

    Bayesian Inference Underlies the Contraction Bias in Delayed Comparison Tasks

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    Delayed comparison tasks are widely used in the study of working memory and perception in psychology and neuroscience. It has long been known, however, that decisions in these tasks are biased. When the two stimuli in a delayed comparison trial are small in magnitude, subjects tend to report that the first stimulus is larger than the second stimulus. In contrast, subjects tend to report that the second stimulus is larger than the first when the stimuli are relatively large. Here we study the computational principles underlying this bias, also known as the contraction bias. We propose that the contraction bias results from a Bayesian computation in which a noisy representation of a magnitude is combined with a-priori information about the distribution of magnitudes to optimize performance. We test our hypothesis on choice behavior in a visual delayed comparison experiment by studying the effect of (i) changing the prior distribution and (ii) changing the uncertainty in the memorized stimulus. We show that choice behavior in both manipulations is consistent with the performance of an observer who uses a Bayesian inference in order to improve performance. Moreover, our results suggest that the contraction bias arises during memory retrieval/decision making and not during memory encoding. These results support the notion that the contraction bias illusion can be understood as resulting from optimality considerations

    Evaluating a model of global psychophysical judgments for brightness: II. Behavioral properties linking summations and productions

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    Steingrimsson (Attention, Perception, & Psychophysics, 71, 1916–1930, 2009) outlined Luce’s (Psychological Review, 109, 520–532 2002, 111, 446–454 2004) proposed psychophysical theory and tested, for brightness, behavioral properties that, separately, gave rise to two psychophysical functions, Ψ⊕ and \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}Ψp {\Psi_{{ \circ_p}}} \end{document}. The function Ψ⊕ maps pairs of physical intensities onto positive real numbers and represents subjective summation, and the function \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}Ψp {\Psi_{{ \circ_p}}} \end{document} represents a form of ratio production. This article, the second in a series expected to consist of three articles, tests the properties linking summation and production such that it forces \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}Ψp=Ψ=Ψ {\Psi_{{ \circ_p}}} = {\Psi_\oplus } = \Psi \end{document}. The properties tested are a form of distributivity and, in three experiments, were subjected to an empirical evaluation. Considerable support is provided for the existence of a single function Ψ for both summation and ratio production. The scope of this series of articles is to establish the theory as a descriptive model of binocular brightness perception

    1/f2 Characteristics and Isotropy in the Fourier Power Spectra of Visual Art, Cartoons, Comics, Mangas, and Different Categories of Photographs

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    Art images and natural scenes have in common that their radially averaged (1D) Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f2 characteristics), which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas), have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations), we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy) in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f2 characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic perception remains to be investigated

    Revisiting consistency with random utility maximisation: theory and implications for practical work

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    While the paradigm of utility maximisation has formed the basis of the majority of applications in discrete choice modelling for over 40 years, its core assumptions have been questioned by work in both behavioural economics and mathematical psychology as well as more recently by developments in the RUM-oriented choice modelling community. This paper reviews the basic properties with a view to explaining the historical pre-eminence of utility maximisation and addresses the question of what departures from the paradigm may be necessary or wise in order to accommodate richer behavioural patterns. We find that many, though not all, of the behavioural traits discussed in the literature can be approximated sufficiently closely by a random utility framework, allowing analysts to retain the many advantages that such an approach possesses
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