275 research outputs found

    Inorganic carbon promotes photosynthesis, growth, and maximum biomass of phytoplankton in eutrophic water bodies

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    1.The traditional perception in limnology has been that phytoplankton biomass in lakes is limited by phosphorus, nitrogen, and light, but not by dissolved inorganic carbon (DIC) because CO2 can be supplied from the atmosphere. We tested the possibility of carbon limitation of photosynthesis, growth, and biomass accumulation of phytoplankton communities across an alkalinity and DIC gradient (0.15–3.26 mM) in nutrient‐rich freshwater. 2.During 47‐day long experiments, we measured phytoplankton biomass, organic carbon, calcium, DIC, pH, and oxygen in indoor, constantly mixed mesocosms with either no removal or a 70% weekly removal of the biomass. Photosynthesis was measured in the morning and in the afternoon at high biomass. 3.Maximum biomass and organic carbon production increased two‐ to four‐fold with DIC, which supported 7% of organic carbon production at low DIC and 53% at high DIC concentration, while atmospheric CO2 uptake supplied the remainder. Weekly biomass removal increased growth rates through improved light conditions leading to enhanced total phytoplankton biomass production at high DIC. Photosynthesis was significantly higher in the morning compared to afternoon due to daily DIC depletion. 4.We conclude that phytoplankton photosynthesis, growth rate, maximum biomass, and organic carbon production can be markedly carbon limited in eutrophic lake waters. Consequently, lakes of high DIC and pH can support a faster primary production by greater DIC use and chemically enhanced atmospheric CO2 uptake.publishedVersio

    Computers in Secondary Schools: Educational Games

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    This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational gamification, and learning through game creation. Educational serious games are digital games that support learning objectives. Gamification is defined as the use of "game design elements and game thinking in a non-gaming context" (Deterding et al. 2011, p. 13). Educational gamification is not developed through a digital game but includes game elements for supporting the learning objectives. Learning through game creation is focused on the process of designing and creating a prototype of a game to support a learning process related to the game creation process or the knowledge mobilized through the game creation process. Four modalities of educational games in secondary education are introduced in this entry to describe educational games in secondary education: educational purpose of entertainment games, serious games, gamification, and game design

    Of mammals and bacteria in a rainforest: Temporal dynamics of soil bacteria in response to simulated N pulse from mammalian urine

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    Pulse-type perturbation through excreta by animals creates a mosaic of short-term high nutrient-load patches in the soil. How this affects microbial community composition and how long these impacts last are important for microbial community dynamics and nutrient cycling. Our study focused on the short-term responses to N by bacterial communities and ‘functional groups’ associated with the N cycle in a lowland evergreen tropical rainforest. We applied a single urea pulse, equivalent to urine-N deposition by medium-sized mammals to simulate N enrichment and changes in soil N availability, and analysed soil bacterial communities using molecular methods, before and after urea application. Urea addition increased mineral N availability and changed bacterial community composition, from phylum to operational taxonomic unit levels, however, taxon richness and diversity were unaffected. Taxa involved in the physiologically “narrow” processes of nitrification (e.g. Nitrosospira) and denitrification (e.g. Phyllobacteriaceae, Xanthomonadaceae and Comamonadaceae) increased their relative abundance, while N2-fixers (e.g. Rhodospirillales, and Rhizobiales) decreased after treatment. While a temporal legacy on both community composition and functional group profile was observable 58 and 159 days after treatment, at the latter date bacterial communities were already tending towards pre-treatment composition. We suggest that pulse-type perturbation by mammal urine that occurs on a daily basis has strong short-term effects on patch dynamics of soil microbiota and N availability. Such a spatio-temporally dynamic soil environment enhances overall microbial richness and diversity, and contributes to the apparent temporal resilience of community composition. A plain language summary is available for this article. © 2017 The Authors. Functional Ecology © 2017 British Ecological Societ

    Age dating of an early Milky Way merger via asteroseismology of the naked-eye star ΜΜ Indi

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    Over the course of its history, the Milky Way has ingested multiple smaller satellite galaxies. While these accreted stellar populations can be forensically identified as kinematically distinct structures within the Galaxy, it is difficult in general to precisely date the age at which any one merger occurred. Recent results have revealed a population of stars that were accreted via the collision of a dwarf galaxy, called \textit{Gaia}-Enceladus, leading to a substantial pollution of the chemical and dynamical properties of the Milky Way. Here, we identify the very bright, naked-eye star Îœ\nu\,Indi as a probe of the age of the early in situ population of the Galaxy. We combine asteroseismic, spectroscopic, astrometric, and kinematic observations to show that this metal-poor, alpha-element-rich star was an indigenous member of the halo, and we measure its age to be 11.0±0.711.0 \pm 0.7 (stat) ±0.8\pm 0.8 (sys) Gyr\,\rm Gyr. The star bears hallmarks consistent with it having been kinematically heated by the \textit{Gaia}-Enceladus collision. Its age implies that the earliest the merger could have begun was 11.6 and 13.2 Gyr ago at 68 and 95% confidence, respectively. Input from computations based on hierarchical cosmological models tightens (i.e. reduces) slightly the above limits

    Age dating of an early Milky Way merger via asteroseismology of the naked-eye star Μ Indi

    Get PDF
    Over the course of its history, the Milky Way has ingested multiple smaller satellite galaxies1. Although these accreted stellar populations can be forensically identified as kinematically distinct structures within the Galaxy, it is difficult in general to date precisely the age at which any one merger occurred. Recent results have revealed a population of stars that were accreted via the collision of a dwarf galaxy, called Gaia–Enceladus1, leading to substantial pollution of the chemical and dynamical properties of the Milky Way. Here we identify the very bright, naked-eye star Îœ Indi as an indicator of the age of the early in situ population of the Galaxy. We combine asteroseismic, spectroscopic, astrometric and kinematic observations to show that this metal-poor, alpha-element-rich star was an indigenous member of the halo, and we measure its age to be 11.0 ± 0.7 (stat) ± 0.8 (sys) billion years. The star bears hallmarks consistent with having been kinematically heated by the Gaia–Enceladus collision. Its age implies that the earliest the merger could have begun was 11.6 and 13.2 billion years ago, at 68% and 95% confidence, respectively. Computations based on hierarchical cosmological models slightly reduce the above limits
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