70 research outputs found

    Roborobo! a Fast Robot Simulator for Swarm and Collective Robotics

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    Roborobo! is a multi-platform, highly portable, robot simulator for large-scale collective robotics experiments. Roborobo! is coded in C++, and follows the KISS guideline ("Keep it simple"). Therefore, its external dependency is solely limited to the widely available SDL library for fast 2D Graphics. Roborobo! is based on a Khepera/ePuck model. It is targeted for fast single and multi-robots simulation, and has already been used in more than a dozen published research mainly concerned with evolutionary swarm robotics, including environment-driven self-adaptation and distributed evolutionary optimization, as well as online onboard embodied evolution and embodied morphogenesis.Comment: 2 pages, 1 figur

    An Investigation of Environmental Influence on the Benefits of Adaptation Mechanisms in Evolutionary Swarm Robotics

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    A robotic swarm that is required to operate for long periods in a potentially unknown environment can use both evolution and individual learning methods in order to adapt. However, the role played by the environment in influencing the effectiveness of each type of learning is not well understood. In this paper, we address this question by analysing the performance of a swarm in a range of simulated, dynamic environments where a distributed evolutionary algorithm for evolving a controller is augmented with a number of different individual learning mechanisms. The learning mechanisms themselves are defined by parameters which can be either fixed or inherited. We conduct experiments in a range of dynamic environments whose characteristics are varied so as to present different opportunities for learning. Results enable us to map environmental characteristics to the most effective learning algorithm.Comment: In GECCO 201

    Improving RL Power for On-Line Evolution of Gaits in Modular Robots

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    This paper addresses the problem of on-line gait learning in modular robots whose shape is not known in advance. The best algorithm for this problem known to us is a reinforcement learning method, called RL PoWER. In this study we revisit the original RL PoWER algorithm and observe that in essence it is a specific evolutionary algorithm. Based on this insight we propose two modifications of the main search operators and compare the quality of the evolved gaits when either or both of these modified operators are employed. The results show that using 2-parent crossover as well as mutation with self- adaptive step-sizes can significantly improve the performance of the original algorithm

    Importance of Parameter Settings on the Benefits of Robot-to-Robot Learning in Evolutionary Robotics

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    Robot-to-robot learning, a specific case of social learning in robotics, enables multiple robots to share learned skills while completing a task. The literature offers various statements of its benefits. Robots using this type of social learning can reach a higher performance, an increased learning speed, or both, compared to robots using individual learning only. No general explanation has been advanced for the difference in observations, which make the results highly dependent on the particular system and parameter setting. In this paper, we perform a detailed analysis into the effects of robot-to-robot learning. As a result, we show that this type of social learning can reduce the sensitivity of the learning process to the choice of parameters in two ways. First, robot-to-robot learning can reduce the number of bad performing individuals in the population. Second, robot-to-robot learning can increase the chance of having a successful run, where success is defined as the presence of a high performing individual. Additionally, we show that robot-to-robot learning results in an increased learning speed for almost all parameter settings. Our results indicate that robot-to-robot learning is a powerful mechanism which leads to benefits in both performance and learning speed

    Lamarckian Evolution of Simulated Modular Robots

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    We study evolutionary robot systems where not only the robot brains but also the robot bodies are evolvable. Such systems need to include a learning period right after ‘birth' to acquire a controller that fits the newly created body. In this paper we investigate the possibility of bootstrapping infant robot learning through employing Lamarckian inheritance of parental controllers. In our system controllers are encoded by a combination of a morphology dependent component, a Central Pattern Generator (CPG), and a morphology independent part, a Compositional Pattern Producing Network (CPPN). This makes it possible to transfer the CPPN part of controllers between different morphologies and to create a Lamarckian system. We conduct experiments with simulated modular robots whose fitness is determined by the speed of locomotion, establish the benefits of inheriting optimized parental controllers, shed light on the conditions that influence these benefits, and observe that changing the way controllers are evolved also impacts the evolved morphologies

    La misión de Jesús: Nazaret, escoge colaboradores

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    El autor presenta a Jesús desde la experiencia de su pueblo concreto. Luego recuerda los primeros pasos de los evangelios en orden a llevar a cabo dicha experiencia. Jesús se presenta en ese pueblo concreto a anunciar con certeza absoluta que Dios ha tomado el mundo para salvarlo. El P. Miguel dice: “El segundo aspecto que quería tocar es el de los primeros pasos que siguió a Jesús que nos presenta los evangelios. Es algo a lo que ya uno se acostumbra, pero es algo insospechado: es buscar colaboradores; siendo Hijo de Dios, busca colaboradores. Así nos lo presentan los evangelios en Mc 1, 16-20 y 2, 13-14; Jn 1, 38-43"

    Tutorials at PPSN 2016

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    PPSN 2016 hosts a total number of 16 tutorials covering a broad range of current research in evolutionary computation. The tutorials range from introductory to advanced and specialized but can all be attended without prior requirements. All PPSN attendees are cordially invited to take this opportunity to learn about ongoing research activities in our field

    Social learning of skills and language

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    Abstract. In this paper, we explore how human-like social learning can be implemented in artificial life models. We focus on the social learning of both skills and language and we illustrate our considerations and design issues based on our developments in the NEW TIES project. We conclude that our assumptions regarding autonomy, embodiment and situatedness impose many limitations and, consequently require difficult design choices.

    Quantifying selection pressure

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    Selection is an essential component of any evolutionary system and analysing this fundamental force in evolution can provide relevant insights into the evolutionary development of a population. The 1990s and early 2000s saw a substantial number of publications that investigated selection pressure through methods such as takeover time and Markov chain analysis. Over the last decade, however, interest in the analysis of selection in evolutionary computing has waned. The established methods for analysis of selection pressure provide little insight when selection is based on more than comparison-of-fitness values. This can, for instance, be the case in coevolutionary systems, when measures unrelated to fitness affect the selection process (e.g., niching) or in systems that lack a crisply defined objective function. This article proposes two metrics that holistically consider the statistics of the evolutionary process to quantify selection pressure in evolutionary systems and so can be applied where traditionally used methods fall short. Themetrics are based on a statistical analysis of the relation between reproductive success and a quantifiable trait: one method builds on an estimate of the probability that this relation is random; the other uses a correlation measure. These metrics provide convenient tools to analyse selection pressure and so allow researchers to better understand this crucial component of evolutionary systems. Both metrics are straightforward to implement and can be used in post-hoc analyses as well as during the evolutionary process, for example, to inform parameter control mechanisms. Anumber of case studies and a critical analysis show that the proposed metrics provide relevant and reliable measures of selection pressure
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