10 research outputs found
Final results of the regression analysis, displaying linear model predictors (in order of entry in the regression analysis) of threshold scores on the emotion perception task in the violent offender group (<i>n</i> = 71).
<p>Final results of the regression analysis, displaying linear model predictors (in order of entry in the regression analysis) of threshold scores on the emotion perception task in the violent offender group (<i>n</i> = 71).</p
A motivator game for forensic vigilance training: Exploring the potential of the card game ROTBEESTEN?! as compared to treatment as usual
In the field of forensic mental healthcare, forensic vigilance is an im-portant skill of healthcare professionals to deal with criminal behaviour of pa-tients. The facilitated, collaborative card game ROTBEESTEN?! was developed to motivate professionals to enrol in forensic vigilance training. A controlled ex-periment was conducted with professionals from a Dutch forensic mental healthcare facility to explore the potential of the motivator game. The control condition involved ‘treatment as usual’: an oral presentation followed by a group discussion. Questionnaires, interviews and observations were used to measure certain participant characteristics, the quality of the game, and the user experience in both conditions. Respondents expressed significantly higher pref-erences for active, experiential learning styles than for learning from theoretical sources. In addition, respondents evaluated the quality of the game positively. Finally, respondents reported significantly higher scores on four out of five di-mensions of (game) experience in the experimental condition than in the control condition. Limitations of the study include a low response rate to the post-questionnaires. As a result, the effects of both the game and presentation could not be established reliably. From the results, we may conclude that the game ROTBEESTEN?! was evaluated more positively and has more potential to moti-vate participants for follow-up training activities than ‘treatment as usual’ (an oral presentation). These findings are in line with the preferred learning styles reported. Games seem promising tools to motivate (healthcare) professionals to enrol in training activities. Future research will establish if indeed the game’s motivating effects exceed those of an oral presentation.Policy AnalysisGame La
Pictures from the emotion perception task on a continuum from unambiguously happy to unambiguously angry with a neutral face in the middle of the spectrum.
<p>Pictures from the emotion perception task on a continuum from unambiguously happy to unambiguously angry with a neutral face in the middle of the spectrum.</p
Final results of the regression analysis, displaying linear model predictors (in order of entry in the regression analysis) of threshold scores on the emotion perception task in the violent offender group (<i>n</i> = 71).
<p>Final results of the regression analysis, displaying linear model predictors (in order of entry in the regression analysis) of threshold scores on the emotion perception task in the violent offender group (<i>n</i> = 71).</p
Average threshold scores on the emotion perception task of the three groups.
<p>Error bars represent standard deviations.</p
Descriptive data of the three study groups(violent offenders: VO, non-violent offenders: N-VO and normal controls: NC) and outcomes of post-hoc comparisons.
<p>Descriptive data of the three study groups(violent offenders: VO, non-violent offenders: N-VO and normal controls: NC) and outcomes of post-hoc comparisons.</p
Validation of the WHO Quality of Life assessment instrument (WHOQOL-100) in a population of Dutch adult psychiatric outpatients.
Contains fulltext :
48249.pdf (Publisher’s version ) (Closed access)BACKGROUND: Research concerning the psychometric properties of the WHO Quality of Life Assessment Instrument (WHOQOL-100) in general populations of psychiatric outpatients has not been performed systematically. AIMS: To examine the content validity, construct validity, and reliability of the WHOQOL-100 in a general population of Dutch adult psychiatric outpatients. METHOD: A total of 533 psychiatric outpatients entered the study (438 randomly selected, 85 internally referred). Participants completed self-administered questionnaires for measuring quality of life (WHOQOL-100), psychopathological symptoms (SCL-90), and perceived social support (PSSS). In addition, they underwent two semi-structured interviews in order to obtain Axis-I and Axis-II diagnoses, according to DSM-IV. RESULTS: The drop-out percentage was low (7.1%). Of the 24 facets of the WHOQOL-100, 22 had a good distribution of scores, leaving out the facets physical environment and transport. Exploratory factor analysis revealed a four-factor structure, which was similar to earlier findings in patients with specific somatic diseases and depressive disorders. Various-a priori expected-positive and negative correlations were found between facets and domains of the WHOQOL-100, and dimensions of the SCL-90 and the PSSS-score, indicating good construct validity of the WHOQOL-100. The internal consistency of all facets and the four domains of the WHOQOL-100 was good (Cronbach's alpha's ranging from 0.62 to 0.93 and 0.64 to 0.84, respectively). Sparse and relatively low correlations were found between demographic characteristics (age and sex) and WHOQOL-100 scores. CONCLUSIONS: Content validity, construct validity, and reliability of the WHOQOL-100 in a population of adult Dutch psychiatric outpatients are good. The WHOQOL-100 appears to be a suitable instrument for measuring quality of life in adult psychiatric outpatients
Demographic characteristics as predictors of Quality of Life in a population of psychiatric outpatients.
Contains fulltext :
49483.pdf (publisher's version ) (Closed access