39 research outputs found

    Focusing and orienting spatial attention differently modulate crowding in central and peripheral vision

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    The allocation of attentional resources to a particular location or object in space involves two distinct processes: an orienting process and a focusing process. Indeed, it has been demonstrated that performance of different visual tasks can be improved when a cue, such as a dot, anticipates the position of the target (orienting), or when its dimensions (as in the case of a small square) inform about the size of the attentional window (focusing). Here, we examine the role of these two components of visuo-spatial attention (orienting and focusing) in modulating crowding in peripheral (Experiment 1 and Experiment 3a) and foveal (Experiment 2 and Experiment 3b) vision. The task required to discriminate the orientation of a target letter "T,'' close to acuity threshold, presented with left and right "H'' flankers, as a function of target-flanker distance. Three cue types have been used: a red dot, a small square, and a big square. In peripheral vision (Experiment 1 and Experiment 3a), we found a significant improvement with the red dot and no advantage when a small square was used as a cue. In central vision (Experiment 2 and Experiment 3b), only the small square significantly improved participants' performance, reducing the critical distance needed to recover target identification. Taken together, the results indicate a behavioral dissociation of orienting and focusing attention in their capability of modulating crowding. In particular, we confirmed that orientation of attention can modulate crowding in visual periphery, while we found that focal attention can modulate foveal crowdin

    Predicting complexity perception of real world images

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    The aim of this work is to predict the complexity perception of real world images.We propose a new complexity measure where different image features, based on spatial, frequency and color properties are linearly combined. In order to find the optimal set of weighting coefficients we have applied a Particle Swarm Optimization. The optimal linear combination is the one that best fits the subjective data obtained in an experiment where observers evaluate the complexity of real world scenes on a web-based interface. To test the proposed complexity measure we have performed a second experiment on a different database of real world scenes, where the linear combination previously obtained is correlated with the new subjective data. Our complexity measure outperforms not only each single visual feature but also two visual clutter measures frequently used in the literature to predict image complexity. To analyze the usefulness of our proposal, we have also considered two different sets of stimuli composed of real texture images. Tuning the parameters of our measure for this kind of stimuli, we have obtained a linear combination that still outperforms the single measures. In conclusion our measure, properly tuned, can predict complexity perception of different kind of images

    Predicting complexity perception of real world images

    Get PDF
    The aim of this work is to predict the complexity perception of real world images.We propose a new complexity measure where different image features, based on spatial, frequency and color properties are linearly combined. In order to find the optimal set of weighting coefficients we have applied a Particle Swarm Optimization. The optimal linear combination is the one that best fits the subjective data obtained in an experiment where observers evaluate the complexity of real world scenes on a web-based interface. To test the proposed complexity measure we have performed a second experiment on a different database of real world scenes, where the linear combination previously obtained is correlated with the new subjective data. Our complexity measure outperforms not only each single visual feature but also two visual clutter measures frequently used in the literature to predict image complexity. To analyze the usefulness of our proposal, we have also considered two different sets of stimuli composed of real texture images. Tuning the parameters of our measure for this kind of stimuli, we have obtained a linear combination that still outperforms the single measures. In conclusion our measure, properly tuned, can predict complexity perception of different kind of images

    Object Representation In Visual Systems. A Multidisciplinary Approach

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    Previous Work: The first question in the search for a representation is the characterization of the reference frame in which the object is coded. Is it object-centered (like most artificial systems use today) or is it a collection of object views? Psychophysical experiments that have used as stimuli a variety of novel object in a recognition task have shown that in this case the reference frame used by the human visual system is viewcentered [1, 4]. If subjects learn an object only from a single viewpoint, their ability in recognizing different views of the same object varies with the distance from the learned view. This psychophysical result has been reinforced by neurophysiological findings. Recordings in IT cortex of monkeys that were performing the same recognition task as humans show cells tuned to specific views of the learned object. Decay rate for the cells are similar to the decay of the performance rates [2]. An object could be therefore be thought as represented by

    Object Representation In Inferior Temporal Cortex

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    ent regions of IT while monkeys were performing a face discrimination task. The underlying assumption if that the ensemble of cells codes the set of stimuli, where each stimulus is represented as a high dimensional vector with each cell coding one dimension. MDS produces a lower dimensional representation maintaining as much as possible the distances between the representations of the different stimuli. If this reduced representation still maintains most of the variance of the original one the population code is considered redundant. Young and Yamane found that the two dimensional MDS solution could explain up to 75% of the variance, thus implying that IT cortex uses a sparse population code to represent faces[9] . Approach: We hypothesize that object recognition and object classification, the putative functions of inferotemporal cortex, depend on the similarity of the neural representation of a presented stimulus to the neural representations of known objects or obje

    Inference-driven attention in symbolic and perceptual tasks: Biases toward expected and unexpected inputs

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    Cherubini P, Burigo M, Bricolo E. Inference-driven attention in symbolic and perceptual tasks: Biases toward expected and unexpected inputs. The Quarterly Journal of Experimental Psychology. 2006;59(3):597-624

    Recruitment of intuitive versus analytic thinking strategies affects the role of working memory in a gambling task

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    Previous studies found mixed results concerning the role of working memory (WM) in the gambling task (GT). Here, we aimed at reconciling inconsistencies by showing that the standard version of the task can be solved using intuitive strategies operating automatically, while more complex versions require analytic strategies drawing on executive functions. In Study 1, where good performance on the GT could be achieved using intuitive strategies, participants performed well both with and without a concurrent WM load. In Study 2, where analytical strategies were required to solve a more complex version of the GT, participants without WM load performed well, while participants with WM load performed poorly. In Study 3, where the complexity of the GT was further increased, participants in both conditions performed poorly. In addition to the standard performance measure, we used participants' subjective expected utility, showing that it differs from the standard measure in some important aspects. © 2010 Springer-Verlag
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