984 research outputs found
Deadly Viper Character Assassins: Cyber Discourse on Asian American Marginalization and Identity
This study examines how Asian Americans articulate their marginalization and identity, as well as other issues related to race, through the use of blogs. Specifically, I look at discourse surrounding the Deadly Viper Character Assassins publication controversy on three different blogs. I draw upon critical discourse analysis (CDA) to compile patterns, themes, and anomalies from the online discussions. This paper highlights key findings, given the scarceness of Asian American voices in public culture, that prompt ongoing discussions about identity and the use of blogs as a platform to speak and conceptualize Asian American identity
Choice, Control and Childbirth: Cesarean Deliveries on Maternal Request in Shanghai, China
Cesarean deliveries on maternal request (CDMR) have become increasingly common in China within the past 20 years, coinciding with the dramatic rise in cesarean section rates. In recent years, the state has tried to control the escalation of cesarean section rates by restricting those that are considered medically “unnecessary” and particularly those requested by mothers. Drawing upon eight weeks of ethnographic fieldwork and 34 interviews with women, providers and family members at a district hospital in Shanghai, this thesis looks at the sociocultural context that influences mothers in China to request cesarean deliveries, as well as the ongoing negotiations among the state, doctor and woman over control of the childbirth process. Examining the politics of delivery decision-making, in turn, provides a platform for understanding reproductive governance, childbirth and the underlying system of health care in China
Testing Game Theory in the Field: Swedish LUPI Lottery Games
Game theory is usually difficult to test precisely in the field because predictions typically
depend sensitively on features that are not controlled or observed. We conduct one such
test using field data from the Swedish lowest unique positive integer (LUPI) game. In the
LUPI game, players pick positive integers and whoever chose the lowest unique number
wins a fixed prize. Theoretical equilibrium predictions are derived assuming Poisson-
distributed uncertainty about the number of players, and tested using both field and
laboratory data. The field and lab data show similar patterns. Despite various deviations
from equilibrium, there is a surprising degree of convergence toward equilibrium. Some
of the deviations from equilibrium can be rationalized by a cognitive hierarchy model
How could digital learning at scale address the issue of equity in education?
The overall goal of this report is to examine how digital learning can be used at scale and the extent to which it can achieve equity and quality͕ by means of improving effciency͘. The scopoe is the Global South, particularly the emerging economies.This work was created with financial support from the UK Government’s Department for International Development and the International Development Research Centre, Canada
Performance Review of Indoor Noise Criteria
Currently there are a number of indoor noise criteria used to quantify the level of background noise in rooms, including Noise Criteria (NC), Balanced Noise Criteria (NCB), Room Criteria (RC), Room Criteria Mark II (RC Mark II) and others. This paper reviews the pros and cons of each of these and then compares the values measured in existing classrooms in the Omaha area. The authors are in the process of subjectively comparing these various criteria to determine which method best correlates with human perception. The subjective testing methods and preliminary results are discussed
Longitudinal Development of Refractive Error in Children With Accommodative Esotropia: Onset, Amblyopia, and Anisometropia.
Purpose: We investigated longitudinal changes of refractive error in children with accommodative esotropia (ET) throughout the first 12 years of life, its dependence on age at onset of ET, and whether amblyopia or anisometropia are associated with defective emmetropization. Methods: Longitudinal refractive errors in children with accommodative ET were analyzed retrospectively. Eligibility criteria included: initial hyperopia ≥+4.00 diopters (D), initial cycloplegic refraction before 4 years, at least 3 visits, and at least one visit between 7 and 12 years. Children were classified as having infantile (N = 30; onset ≤12 months) or late-onset (N = 78; onset at 18–48 months) accommodative ET. Cycloplegic refractions culled from medical records were converted into spherical equivalent (SEQ). Results: Although the initial visit right eye SEQ was similar for the infantile and late-onset groups (+5.86 ± 1.28 and +5.67 ± 1.26 D, respectively), there were different developmental changes in refractive error. Neither group had a significant decrease in hyperopia before age 7 years, but after 7 years, the infantile group experienced a myopic shift of −0.43 D/y. The late-onset group did not experience a myopic shift at 7 to 12 years. Among amblyopic children, a slower myopic shift was observed for the amblyopic eye. Among anisometropic children, the more hyperopic eye experienced more myopic shift than the less hyperopic eye. Conclusions: Children with infantile accommodative ET experienced prolonged hyperopia followed by a myopic shift after 7 years of age, consistent with dissociation between infantile emmetropization and school age myopic shift. In contrast, children with late-onset accommodative ET had little myopic shift before or after 7 years
Field and Lab Convergence in Poisson LUPI Games
In the lowest unique positive integer (LUPI) game, players pick positive integers and the
player who chose the lowest unique number (not chosen by anyone else) wins a fixed
prize. We derive theoretical equilibrium predictions, assuming fully rational players with
Poisson-distributed uncertainty about the number of players. We also derive predictions
for boundedly rational players using quantal response equilibrium and a cognitive hierarchy of rationality steps with quantal responses. The theoretical predictions are tested
using both field data from a Swedish gambling company, and laboratory data from a
scaled-down version of the field game. The field and lab data show similar patterns: in
early rounds, players choose very low and very high numbers too often, and avoid focal
("round") numbers. However, there is some learning and a surprising degree of convergence toward equilibrium. The cognitive hierarchy model with quantal responses can
account for the basic discrepancies between the equilibrium prediction and the data
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