20 research outputs found
Games People Play: The Collapse of âMasculinitiesâ and the Rise of Masculinity as Spectacle
Perspective is important. When Andy Warhol produced an art piece of 13 police mugshots of âThirteen Most Wanted Menâ for the New York Worldâs Fair in 1964, the work was hurriedly painted over by concerned authorities before the public could view it. It was only years later that the Warholâs subversive (homoerotic) gaze on the FBI list was more widely appreciated (Crimp in Social Text 59: 49â66, 1999; Siegel in Art Journal 62(1): 7â13, 2003). I begin with this story because it points to key issues I want to take up in this chapter, in particular, the importance of âaudienceâ and different readings when it comes to masculinity. While current theory tends to locate masculinity in the actors, what if it is better located in the audience? What if masculinity was better understood as a kind of public spectacle? In addition, there are the naturally subversive elements of gender (e.g. think of drag performances); the game-like nature of masculinity (men might feel compelled to play along with expectations of masculinityâthink of brutal playground expectations on boysâbut it doesnât mean they are not aware of its inauthenticity); and the inevitableâbut less discussed linkâwith sexuality (see below)
Touch and contact during COVID-19:Insights from queer digital spaces
The aim of this conceptual paper is to discuss the transformation of socialisation processes due to the digitalisation of entertainment and community formation during COVID-19. More specifically, we focus on alternative modes of touch and contact within the context of queer digital entertainment spaces and question how the world is shaped and sensed in a (post-) COVID-19 era. Inspired by the work of Karen Barad on a quantum theory of queer intimacies, we highlight that the rise of hybridised experiences in-between physical and digital spaces captures a series of spatio-temporal, material and symbolic dimensions of touch and contact. We conclude by drawing implications for the future of organisations and work