1,368 research outputs found
The visual standards for the selection and retention of astronauts
Literature search with abstracts on visual performance standards for selection and retention of astronaut
A fine grained heuristic to capture web navigation patterns
In previous work we have proposed a statistical model to capture the user behaviour when browsing the web. The user navigation information obtained from web logs is modelled as a hypertext probabilistic grammar (HPG) which
is within the class of regular probabilistic grammars. The set of highest probability strings generated by the grammar corresponds to the user preferred navigation trails. We have previously conducted experiments with a Breadth-First Search algorithm (BFS) to perform the exhaustive computation of all the strings with probability above a specified cut-point, which we call the rules. Although the algorithmâs running time varies linearly with the number of grammar states, it has the drawbacks of returning a large number of rules when the cut-point is small and a small set of very short rules when the cut-point is high.
In this work, we present a new heuristic that implements an iterative deepening search wherein the set of rules is incrementally augmented by first exploring trails with high probability. A stopping parameter is provided which measures the distance between the current rule-set and its corresponding maximal set obtained by the BFS algorithm. When the stopping parameter takes the value zero the heuristic corresponds to the BFS algorithm and as the parameter takes
values closer to one the number of rules obtained decreases accordingly.
Experiments were conducted with both real and synthetic data and the results show that for a given cut-point the number of rules induced increases smoothly with the decrease of the stopping criterion. Therefore, by setting the value of the stopping criterion the analyst can determine the number and quality of rules to be induced; the quality of a rule is measured by both its length and probability
Quantifying the efficiency and biases of forest Saccharomyces sampling strategies
Saccharomyces yeasts are emerging as model organisms for ecology and evolution, and researchers need environmental Saccharomyces isolates to test ecological and evolutionary hypotheses. However, methods for isolating Saccharomyces from nature have not been standardized and isolation methods may influence the genotypes and phenotypes of studied strains. We compared the effectiveness and potential biases of an established enrichment culturing method against a newly developed direct plating method for isolating forest floor Saccharomyces spp. In a European forest, enrichment culturing was both less successful at isolating S. paradoxus per sample collected and less labor intensive per isolated S. paradoxus colony than direct isolation. The two methods sampled similar S. paradoxus diversity: the number of unique genotypes sampled (i.e., genotypic diversity) per S. paradoxus isolate and average growth rates of S. paradoxus isolates did not differ between the two methods, and growth rate variances (i.e., phenotypic diversity) only differed in one of three tested environments. However, enrichment culturing did detect rare S. cerevisiae in the forest habitat, and also found two S. paradoxus isolates with outlier phenotypes. Our results validate the historically common method of using enrichment culturing to isolate representative collections of environmental Saccharomyces. We recommend that researchers choose a Saccharomyces sampling method based on resources available for sampling and isolate screening. Researchers interested in discovering new Saccharomyces phenotypes or rare Saccharomyces species from natural environments may also have more success using enrichment culturing. We include step-by-step sampling protocols in the supplemental materials
Sex-related invariance across cultures in an online role-playing game
This study examines the Social Dominance Orientation of players of the online roleplaying game World of Warcraft. The World of Warcraft offers an opportunity to investigate social dominance and biological sex differences in an environment where there is no cultural dominance of one sex over another. Social Dominance Orientation has been found to be different between males and females, with males scoring higher. However, this might be the consequence of social context. To this end sex differences between male and female players were investigated in the World of Warcraft environment, as well as the effects of chosen character sex. Player sex and character sex were found to have effects on Social Dominance Orientation. These results add further support to claims that Social Dominance Orientation has the characteristics of a sexually selected disposition to acquire resources and out-compete rival groups
Generating dynamic higher-order Markov models in web usage mining
Markov models have been widely used for modelling usersâ web navigation behaviour. In previous work we have presented a dynamic clustering-based Markov model that accurately represents second-order transition probabilities given by a collection of navigation sessions. Herein, we propose a generalisation of the method that takes into account higher-order conditional probabilities. The method makes use of the state cloning concept together with a clustering technique to separate the navigation paths that reveal differences in the conditional probabilities. We report on experiments conducted with three real world data sets. The results show that some pages require a long history to understand the users choice of link, while others require only a short history. We also show that the number of additional states induced by the method can be controlled through a probability threshold parameter
A Two-Player Game of Life
We present a new extension of Conway's game of life for two players, which we
call p2life. P2life allows one of two types of token, black or white, to
inhabit a cell, and adds competitive elements into the birth and survival rules
of the original game. We solve the mean-field equation for p2life and determine
by simulation that the asymptotic density of p2life approaches 0.0362.Comment: 7 pages, 3 figure
Collaborative trails in e-learning environments
This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas â experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future
Sampling properties of directed networks
For many real-world networks only a small "sampled" version of the original
network may be investigated; those results are then used to draw conclusions
about the actual system. Variants of breadth-first search (BFS) sampling, which
are based on epidemic processes, are widely used. Although it is well
established that BFS sampling fails, in most cases, to capture the
IN-component(s) of directed networks, a description of the effects of BFS
sampling on other topological properties are all but absent from the
literature. To systematically study the effects of sampling biases on directed
networks, we compare BFS sampling to random sampling on complete large-scale
directed networks. We present new results and a thorough analysis of the
topological properties of seven different complete directed networks (prior to
sampling), including three versions of Wikipedia, three different sources of
sampled World Wide Web data, and an Internet-based social network. We detail
the differences that sampling method and coverage can make to the structural
properties of sampled versions of these seven networks. Most notably, we find
that sampling method and coverage affect both the bow-tie structure, as well as
the number and structure of strongly connected components in sampled networks.
In addition, at low sampling coverage (i.e. less than 40%), the values of
average degree, variance of out-degree, degree auto-correlation, and link
reciprocity are overestimated by 30% or more in BFS-sampled networks, and only
attain values within 10% of the corresponding values in the complete networks
when sampling coverage is in excess of 65%. These results may cause us to
rethink what we know about the structure, function, and evolution of real-world
directed networks.Comment: 21 pages, 11 figure
Nucleoside and Nucleotide Nomenclature
Current nomenclature in the area of nucleosides, nucleotides, and nucleic acids comprises a mixture of (1) common names that have gained official recognition, (2) guidelines that have been derived and officially recommended by the International Union of Pure and Applied Chemistry (IUPAC)/International Union of Biochemistry and Molecular Biology (IUBMB), and (3) evolving usage that is derived by individual scientists and laboratories and subjected to peer review through publication. A working group was commissioned in 1998 by IUBMB to review guidelines for nucleotide (including oligonucleotide) nomenclature. As those guidelines are developed and made available, they will be referenced in future updates of this appendix. The main purpose of this appendix is to provide pertinent references that will direct the reader to the relevant guidelines or evolving nomenclature as described in the literature. When additional suggestions or guidance are appropriate, those comments are included as well.Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/143595/1/cpnca01d.pd
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