150 research outputs found

    Galaxy And Mass Assembly (GAMA): Stellar-to-Dynamical Mass Relation I. Constraining the Precision of Stellar Mass Estimates

    Full text link
    In this empirical work, we aim to quantify the systematic uncertainties in stellar mass (M)(M_\star) estimates made from spectral energy distribution (SED) fitting through stellar population synthesis (SPS), for galaxies in the local Universe, by using the dynamical mass (Mdyn)(M_\text{dyn}) estimator as an SED-independent check on stellar mass. We first construct a statistical model of the high dimensional space of galaxy properties; size (Re)(R_e), velocity dispersion (σe)(\sigma_e), surface brightness (Ie)(I_e), mass-to-light ratio (M/L)(M_\star/L), rest-frame colour, S\'ersic index (n)(n) and dynamical mass (Mdyn)(M_\text{dyn}); accounting for selection effects and covariant errors. We disentangle the correlations among galaxy properties and find that the variation in M/MdynM_\star/M_\text{dyn} is driven by σe\sigma_e, S\'ersic index and colour. We use these parameters to calibrate an SED-independent MM_\star estimator, M^\hat{M}_\star. We find the random scatter of the relation MM^M_\star-\hat{M}_\star to be 0.108dex0.108\text{dex} and 0.147dex0.147\text{dex} for quiescent and star-forming galaxies respectively. Finally, we inspect the residuals as a function of SPS parameters (dust, age, metallicity, star formation rate) and spectral indices (Hα\alpha, Hδ\delta, Dn4000)D_n4000). For quiescent galaxies, 65%\sim65\% of the scatter can be explained by the uncertainty in SPS parameters, with dust and age being the largest sources of uncertainty. For star-forming galaxies, while age and metallicity are the leading factors, SPS parameters account for only 13%\sim13\% of the scatter. These results leave us with remaining unmodelled scatters of 0.055dex0.055\text{dex} and 0.122dex0.122\text{dex} for quiescent and star-forming galaxies respectively. This can be interpreted as a conservative limit on the precision in MM_\star that can be achieved via simple SPS-modelling.Comment: Accepted for publication in the Astrophysical Journal on 14 June 202

    Retinoic acid receptor-α signalling antagonizes both intracellular and extracellular amyloid-β production and prevents neuronal cell death caused by amyloid-β

    Get PDF
    Alzheimer’s disease (AD) is characterized by amyloid-β (Aβ) deposition in the brain, neuronal cell loss and cognitive decline. We show here that retinoic acid receptor (RAR)α signalling in vitro can prevent both intracellular and extracellular Aβ accumulation. RARα signalling increases the expression of a disintegrin and metalloprotease 10, an α-secretase that processes the amyloid precursor protein into the non-amyloidic pathway, thus reducing Aβ production. We also show that RARα agonists are neuroprotective, as they prevent Aβ-induced neuronal cell death in cortical cultures. If RARα agonists are given to the Tg2576 mouse, the normal Aβ production in their brains is suppressed. In contrast, neither RARβ nor γ-agonists affect Aβ production or Aβ-mediated neuronal cell death. Therefore, RARα agonists have therapeutic potential for the treatment of AD

    Design of a videogame to explore morality

    Get PDF
    A number of video games involve moral narratives or require the player to make moral decisions and research from psychologists has helped to understand the effects video game content can have on how individuals behave. Recent research has started to examine the role of morality in video games: however, there are many inconsistencies in the findings. We propose that some of these inconsistencies could be due to using commercial video games for research purposes, which contain biases such as familiarity with the game and favourite characters. The process of playing video games requires consideration of Human Computer Interaction (HCI); i.e., how the game is designed and then how it is received by the player. The aim of this poster is to highlight the work being conducted to design a game in order to investigate how moral decisions are made in video games. The design of video games usually draws on an understanding of HCI to produce play that is entertaining and engaging for the player. The game development process in this research draws on a fusion of psychology and HCI, and by drawing on theories of morality the design of the game will be grounded in psychology, as well as entertainment. Through fusing video game design principles, HCI and psychology, this work is novel in terms of a methodological as well as theoretical contribution to the area

    DLocalMotif: a discriminative approach for discovering local motifs in protein sequences

    Get PDF
    Motivation: Local motifs are patterns of DNA or protein sequences that occur within a sequence interval relative to a biologically defined anchor or landmark. Current protein motif discovery methods do not adequately consider such constraints to identify biologically significant motifs that are only weakly over-represented but spatially confined. Using negatives, i.e. sequences known to not contain a local motif, can further increase the specificity of their discovery

    Times of Minima of Some Eclipsing Binaries

    Get PDF
    We present new times of minima in the light curves of some eclipsing binarie

    Galaxy And Mass Assembly (GAMA): Data Release 4 and the z < 0.1 total and z < 0.08 morphological galaxy stellar mass functions

    Get PDF
    In Galaxy And Mass Assembly Data Release 4 (GAMA DR4), we make available our full spectroscopic redshift sample. This includes 248 682 galaxy spectra, and, in combination with earlier surveys, results in 330 542 redshifts across five sky regions covering similar to 250 deg(2). The redshift density, is the highest available over such a sustained area, has exceptionally high completeness (95 per cent to r(KiDS) = 19.65 mag), and is well-suited for the study of galaxy mergers, galaxy groups, and the low redshift (z < 0.25) galaxy population. DR4 includes 32 value-added tables or Data Management Units (DMUs) that provide a number of measured and derived data products including GALEX, ESO KiDS, ESO VIKING, WISE, and HerschelSpace Observatory imaging. Within this release, we provide visual morphologies for 15 330 galaxies to z < 0.08, photometric redshift estimates for all 18 million objects to r(KiDS) similar to 25 mag, and stellar velocity dispersions for 111 830 galaxies. We conclude by deriving the total galaxy stellar mass function (GSMF) and its sub-division by morphological class (elliptical, compact-bulge and disc, diffuse-bulge and disc, and disc only). This extends our previous measurement of the total GSMF down to 10(6.75) M-circle dot h(70)(-2) and we find a total stellar mass density of rho(*) = (2.97 +/- 0.04) x 10(8) M-circle dot h(70) Mpc(-3) or Omega(*)=(2.17 +/- 0.03) x 10(-3) h(70)(-1). We conclude that at z < 0.1, the Universe has converted 4.9 +/- 0.1 per cent of the baryonic mass implied by big bang Nucleosynthesis into stars that are gravitationally bound within the galaxy population

    Galaxy And Mass Assembly (GAMA): Data Release 4 and the z < 0.1 total and z < 0.08 morphological galaxy stellar mass functions

    Get PDF
    In Galaxy And Mass Assembly Data Release 4 (GAMA DR4), we make available our full spectroscopic redshift sample. This includes 248 682 galaxy spectra, and, in combination with earlier surveys, results in 330 542 redshifts across five sky regions covering ∼250 deg2. The redshift density, is the highest available over such a sustained area, has exceptionally high completeness (95 per cent to rKiDS = 19.65 mag), and is well-suited for the study of galaxy mergers, galaxy groups, and the low redshift (z < 0.25) galaxy population. DR4 includes 32 value-added tables or Data Management Units (DMUs) that provide a number of measured and derived data products including GALEX, ESO KiDS, ESO VIKING, WISE, and HerschelSpace Observatory imaging. Within this release, we provide visual morphologies for 15 330 galaxies to z < 0.08, photometric redshift estimates for all 18 million objects to rKiDS ∼ 25 mag, and stellar velocity dispersions for 111 830 galaxies. We conclude by deriving the total galaxy stellar mass function (GSMF) and its sub-division by morphological class (elliptical, compact-bulge and disc, diffuse-bulge and disc, and disc only). This extends our previous measurement of the total GSMF down to 106.75 M⊙h−270 and we find a total stellar mass density of ρ* = (2.97 ± 0.04) × 108 M⊙h70 Mpc−3 or Ω∗=(2.17±0.03)×10−3h−170⁠. We conclude that at z < 0.1, the Universe has converted 4.9 ± 0.1 per cent of the baryonic mass implied by big bang Nucleosynthesis into stars that are gravitationally bound within the galaxy population
    corecore