1,456 research outputs found

    "How Difficult Can That Be?" - The Work of Computer and Video Game Localization

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    En aquest article es plantegen les competències necessàries per a dur a terme la localització de videojocs i de jocs d'ordinador correctament, com ara un bon domini de la informàtica i estratègies de cerca a Internet, coneixement dels gèneres i convencions dels jocs d'ordinador, i expertesa en el temes que tracti cada joc en concret. També es revisa el procés de localització i el treball en equips virtuals en aquest tipus de localització.En este artículo se plantean las competencias necesarias para realizar la localización de videojuegos y de juegos de ordenador correctamente, como, por ejemplo, un buen dominio de la informática y de estrategias de búsqueda en Internet, conocimientos suficientes de los géneros y convenciones de los juegos de ordenador y estar muy familiarizado con los temas que trate cada juego en concreto. También se revisa el proceso de localización y el trabajo en equipos virtuales en este tipo de localización.This article discusses requirements for successful computer/video game localization, such as strong computer and internet research skills, sufficient knowledge of gaming genres and conventions, as well as subject matter expertise relevant to the specific game. It also discusses the localization process and the use of virtual teams for game localization

    Forschungsdaten an der JLU Gießen : Auswertung einer Umfrage aus dem Juli 2016

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    Die #vBIB21 – Weiterbildung auf dem nächsten Level?

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    Die zweitägige #vBIB21 zum Thema "Digitale Communities" war Weiterbildungsveranstaltung und Experimentierfeld zugleich. Die VeranstalterInnen von BIB und TIB stellten erneut eine voll digitale Veranstaltung auf die Beine, welche den Bibliothekartag in vielerlei Hinsicht ergänzte. Insbesondere die Aufzeichnungen machten aus der Online-Tagung eine wertvolle Ressource

    The endowment effect, discounting and the environment

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    There is a considerable body of evidence showing that our preferences exhibit both reference dependence and loss aversion, a.k.a. the endowment effect. In this paper, we consider the implications of the endowment effect for discounting, with a special focus on discounting future improvements in the environment. We show that the endowment effect modifies the discount rate via (i) an instantaneous endowment effect and (ii) a reference-updating effect. Moreover we show that these two effects often combine to dampen the preference to smooth consumption over time. What this implies for discounting future environmental benefits may then depend critically on whether environmental quality is merely a factor of production of material consumption, or whether it is an amenity. On an increasing path of material consumption, dampened consumption smoothing implies a lower discount rate. But on a declining path of environmental quality and where we derive utility directly from environmental quality, it implies a higher discount rate. On non-monotonic paths, loss aversion specifically can give rise to substantial discontinuities in the discount rate

    When Intelligence is (Dys)Functional for Achieving Sales Performance

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    Using two different samples of salespeople, the authors investigate how a combination of general mental ability (GMA) and specific skills and capabilities (social competence and thinking styles) allows salespeople to reach their sales goals. The study finds evidence for an interaction between GMA and social competence. If combined with high social competence, high GMA leads to highest sales performance; if combined with low social competence, high GMA leads to lowest sales performance. In addition, interaction effects between GMA and a judicial thinking style were found. Salespeople high on GMA have the most potential for attaining high levels of sales performance when combined with specific skills; when lacking these skills they may become the firm’s worst performers
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