624 research outputs found
Vote Bying I: General Elections
We examine the consequences of vote buying, assuming this practice were al- lowed and free of stigma. Two parties compete in a binary election and may purchase votes in a sequential bidding game via up-front binding payments and/or campaign promises (platforms) that are contingent upon the outcome of the elec- tion. We analyze the role of the parties' and voters' preferences in determining the winner and the payments to voters.vote buying, political economy, campaign promises.
Vote Buying II: Legislatures and Lobbying
We examine the consequences of lobbying and vote buying, assuming this prac- tice were allowed and free of stigma. Two "lobbyists" compete for the votes of legislators by offering up-front payments to the legislators in exchange for their votes. We analyze how the lobbyists' budget constraints and legislator preferences determine the winner and the payments.vote buying, lobbying, legislatures, political economy.
Vote Buying
We examine the consequences of vote buying, assuming this practice were allowed and free of stigma. Two parties competing in a binary election may purchase votes in a sequential bidding game via up-front binding payments and/or campaign promises (platforms) that are contingent upon the outcome of the election. We analyze the role of the parties' budget constraints and voter preferences in determining the winner and the payments to voters.vote buying, elections, campaign promises
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Venture community: democratisation of entrepreneurship in developing economies
The motivation of this paper is to assist SMEs (mainly micro and informal enterprises) in developing economies to find the required resources to establish, or develop, their business. We introduce the concept of 'Venture Communities' to provide direct peer-to-peer connections between individuals and SMEs in all parts of the global market. We draw on the well-established concepts of networking, crowdfunding, living labs and value co-creation. The contribution we make lies in the introduction of a novel ecosystem, constructed by multiple actors, through dynamic and interconnected networks, accumulating resources for the benefit of all stakeholders of this community. Our model presents a challenge to the conventional conceptualizations of dyadic relationships between developed economies and emerging economies. Alternatively, we suggest anti-essentialist communities that are temporary constellation of social elements from all parts of the global market to create "hybridized and nomadic" (Laclau and Mouffe 1995) market arrangements
Evidence for a Positive Cosmological Constant from Flows of Galaxies and Distant Supernovae
Recent observations of high-redshift supernovae seem to suggest that the
global geometry of the Universe may be affected by a `cosmological constant',
which acts to accelerate the expansion rate with time. But these data by
themselves still permit an open universe of low mass density and no
cosmological constant. Here we derive an independent constraint on the lower
bound to the mass density, based on deviations of galaxy velocities from a
smooth universal expansion. This constraint rules out a low-density open
universe with a vanishing cosmological constant, and together the two favour a
nearly flat universe in which the contributions from mass density and the
cosmological constant are comparable. This type of universe, however, seems to
require a degree of fine tuning of the initial conditions that is in apparent
conflict with `common wisdom'.Comment: 8 pages, 1 figure. Slightly revised version. Letter to Natur
Cosmological Parameters from Velocities, CMB and Supernovae
We compare and combine likelihood functions of the cosmological parameters
Omega_m, h and sigma_8, from peculiar velocities, CMB and type Ia supernovae.
These three data sets directly probe the mass in the Universe, without the need
to relate the galaxy distribution to the underlying mass via a "biasing"
relation. We include the recent results from the CMB experiments BOOMERANG and
MAXIMA-1. Our analysis assumes a flat Lambda CDM cosmology with a
scale-invariant adiabatic initial power spectrum and baryonic fraction as
inferred from big-bang nucleosynthesis. We find that all three data sets agree
well, overlapping significantly at the 2 sigma level. This therefore justifies
a joint analysis, in which we find a joint best fit point and 95 per cent
confidence limits of Omega_m=0.28 (0.17,0.39), h=0.74 (0.64,0.86), and
sigma_8=1.17 (0.98,1.37). In terms of the natural parameter combinations for
these data sigma_8 Omega_m^0.6 = 0.54 (0.40,0.73), Omega_m h = 0.21
(0.16,0.27). Also for the best fit point, Q_rms-ps = 19.7 muK and the age of
the universe is 13.2 Gyr.Comment: 8 pages, 5 figures. Submitted to MNRA
Can gravitational infall energy lead to the observed velocity dispersion in DLAs?
The median observed velocity width v_90 of low-ionization species in damped
Ly-alpha systems is close to 90 km/s, with approximately 10% of all systems
showing v_90 > 210 km/s at z=3. We show that a relative shortage of such
high-velocity neutral gas absorbers in state-of-the-art galaxy formation models
is a fundamental problem, present both in grid-based and particle-based
numerical simulations. Using a series of numerical simulations of varying
resolution and box size to cover a wide range of halo masses, we demonstrate
that energy from gravitational infall alone is insufficient to produce the
velocity dispersion observed in damped Ly-alpha systems, nor does this
dispersion arise from an implementation of star formation and feedback in our
highest resolution (~ 45 pc) models, if we do not put any galactic winds into
our models by hand. We argue that these numerical experiments highlight the
need to separate dynamics of different components of the multiphase
interstellar medium at z=3.Comment: 12 Pages, 9 Figures, accepted to ApJ, printing in colour recommende
CGM properties in VELA and NIHAO simulations; the OVI ionization mechanism: dependence on redshift, halo mass and radius
We study the components of cool and warm/hot gas in the circumgalactic medium
(CGM) of simulated galaxies and address the relative production of OVI by
photoionization versus collisional ionization, as a function of halo mass,
redshift, and distance from the galaxy halo center. This is done utilizing two
different suites of zoom-in hydro-cosmological simulations, VELA (6 halos;
) and NIHAO (18 halos; to ), which provide a broad theoretical basis
because they use different codes and physical recipes for star formation and
feedback. In all halos studied in this work, we find that collisional
ionization by thermal electrons dominates at high redshift, while
photoionization of cool or warm gas by the metagalactic radiation takes over
near . In halos of and above, collisions become
important again at , while photoionization remains significant down to
for less massive halos. In halos with , at most of the photoionized OVI is in a
warm, not cool, gas phase (~K). We also find that
collisions are dominant in the central regions of halos, while photoionization
is more significant at the outskirts, around , even in massive
halos. This too may be explained by the presence of warm gas or, in lower mass
halos, by cool gas inflows
Luminescence from highly excited nanorings: Luttinger liquid description
We study theoretically the luminescence from quantum dots of a ring geometry.
For high excitation intensities, photoexcited electrons and holes form Fermi
seas. Close to the emission threshold, the single-particle spectral lines
aquire weak many-body satellites. However, away from the threshold, the
discrete luminescence spectrum is completely dominated by many-body
transitions. We employ the Luttinger liquid approach to exactly calculate the
intensities of all many-body spectral lines. We find that the transition from
single-particle to many-body structure of the emission spectrum is governed by
a single parameter and that the distribution of peaks away from the threshold
is universal.Comment: 10 pages including 2 figure
A Survey on Approximation Mechanism Design without Money for Facility Games
In a facility game one or more facilities are placed in a metric space to
serve a set of selfish agents whose addresses are their private information. In
a classical facility game, each agent wants to be as close to a facility as
possible, and the cost of an agent can be defined as the distance between her
location and the closest facility. In an obnoxious facility game, each agent
wants to be far away from all facilities, and her utility is the distance from
her location to the facility set. The objective of each agent is to minimize
her cost or maximize her utility. An agent may lie if, by doing so, more
benefit can be obtained. We are interested in social choice mechanisms that do
not utilize payments. The game designer aims at a mechanism that is
strategy-proof, in the sense that any agent cannot benefit by misreporting her
address, or, even better, group strategy-proof, in the sense that any coalition
of agents cannot all benefit by lying. Meanwhile, it is desirable to have the
mechanism to be approximately optimal with respect to a chosen objective
function. Several models for such approximation mechanism design without money
for facility games have been proposed. In this paper we briefly review these
models and related results for both deterministic and randomized mechanisms,
and meanwhile we present a general framework for approximation mechanism design
without money for facility games
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