19 research outputs found
Food as Experience A Design and Evaluation Methodology
This research, conducted for Frito Lay-North America, Inc, demonstrates how new product designs, package designs, concepts, and prototypes can be created based on the social, emotional, cognitive, and sensory information gathered through a combined methodology based on activity theory, Kansei Engineering and the ZMET process. The study examines how activity theory can be used to observe situational settings mediated by products for the purpose of collecting significant social and behavioral data. It also examines how Kansei methods can be used to evaluate sensory experiences and how the ZMET process can be used to gather demographic and marketing data. The outcome of this research concludes that activity theory, Kansei engineering, and ZMET are each useful, however, none of these methods used in isolation are sufficient to inform all aspects of marketing, new product development, and package design decisions. However, as a combined design and evaluation methodology they can provide more useful data for these processes.
Keywords:
Experience Design, Kansei Assessment, Food, Activity Theory</p
Special Issue on Designing With and For Users on the Autism Spectrum
Autism is a lifelong neurodevelopmental condition that affects how a person communicates with and relates to other people, and to the world around them. It is estimated that around 1 in 68 people are autistic (Christensen et al., 2016 Christensen, D. L., Baio, J., Van Naarden Braun, K., Bilder, D., Charles, J., Constantino, J. N., … Yeargin-Allsopp, M. (2016). Prevalence and characteristics of autism spectrum disorder among children aged 8 years
A Novel Interdisciplinary Course in Gerontechnology for Disseminating Computational Thinking
While specialized knowledge and skills are the hallmark of modern society, the size and complexity of contemporary problems often require cooperative effort to analyze and solve. Therefore, experiences with skills, methodologies, and tools for effective interdisciplinary collaboration and structured problem solving are vital for preparing students for future academic and professional success. Meanwhile, computational systems have permeated much of modern professional and personal life, making computational thinking an essential skill for members of modern society. However, formal training in these techniques is primarily limited to students within computer science, mathematics, management of information systems, and engineering. At Iowa State University, we have designed and offered an experimental course to develop undergraduate students’ abilities for interdisciplinary teamwork and to disseminate computational thinking skills to a broader range of students. This novel course was jointly designed and instructed by faculty from the Computer Science Department, Gerontology Program, and Graphic Design Program to incorporate diverse faculty expertise and pedagogical approaches. Students were required to interview real users to identify real-life problems, gather requirements, and assess candidate solutions, which necessitated communication both within the group and with technologically-disinclined users. In-class presentations and wiki-based project websites provided regular practice at disseminating domain expertise to larger interdisciplinary audiences. Workshops, group-based mentoring, peer learning, and guided discovery allowed non-CS majors to learn much more about computer programs and tools, and grading criteria held students individually accountable within their disciplines but also emphasized group collaboration
Tools to Assess Behavioral and Social Science Competencies in Medical Education: A Systematic Review
Behavioral and social science (BSS) competencies are needed to provide quality health care, but psychometrically validated measures to assess these competencies are difficult to find. Moreover, they have not been mapped to existing frameworks, like those from the Liaison Committee on Medical Education (LCME) and Accreditation Council for Graduate Medical Education (ACGME). This systematic review aimed to identify and evaluate the quality of assessment tools used to measure BSS competencies
A Novel Interdisciplinary Course in Gerontechnology for Disseminating Computational Thinking
While specialized knowledge and skills are the hallmark of modern society, the size and complexity of contemporary problems often require cooperative effort to analyze and solve. Therefore, experiences with skills, methodologies, and tools for effective interdisciplinary collaboration and structured problem solving are vital for preparing students for future academic and professional success. Meanwhile, computational systems have permeated much of modern professional and personal life, making computational thinking an essential skill for members of modern society. However, formal training in these techniques is primarily limited to students within computer science, mathematics, management of information systems, and engineering. At Iowa State University, we have designed and offered an experimental course to develop undergraduate students’ abilities for interdisciplinary teamwork and to disseminate computational thinking skills to a broader range of students. This novel course was jointly designed and instructed by faculty from the Computer Science Department, Gerontology Program, and Graphic Design Program to incorporate diverse faculty expertise and pedagogical approaches. Students were required to interview real users to identify real-life problems, gather requirements, and assess candidate solutions, which necessitated communication both within the group and with technologically-disinclined users. In-class presentations and wiki-based project websites provided regular practice at disseminating domain expertise to larger interdisciplinary audiences. Workshops, group-based mentoring, peer learning, and guided discovery allowed non-CS majors to learn much more about computer programs and tools, and grading criteria held students individually accountable within their disciplines but also emphasized group collaboration.This conference proceedings was published as 103. Hen-I Yang, Peter Martin, Debra Satterfield, Ryan Babbitt, Johnny Wong, Mack Shelley, and Carl K. Chang, “A Novel Interdisciplinary Course in Gerontechnology for Disseminating Computational Thinking,” pp. T3H-1 to T3H-6 in Proceedings of the 41st Annual Frontiers in Education Conference (FIE 2011). Rapid City, SD: Institute of Electrical and Electronics Engineers (2011).978-1-61284-469-5/11.Posted with permission.</p