415 research outputs found
Neoclassical Theory of Elementary Charges with Spin of 1/2
We advance here our neoclassical theory of elementary charges by integrating
into it the concept of spin of 1/2. The developed spinorial version of our
theory has many important features identical to those of the Dirac theory such
as the gyromagnetic ratio, expressions for currents including the spin current,
and antimatter states. In our theory the concepts of charge and anticharge
relate naturally to their "spin" in its rest frame in two opposite directions.
An important difference with the Dirac theory is that both the charge and
anticharge energies are positive whereas their frequencies have opposite signs
Revisiting Digital Straight Segment Recognition
This paper presents new results about digital straight segments, their
recognition and related properties. They come from the study of the
arithmetically based recognition algorithm proposed by I. Debled-Rennesson and
J.-P. Reveill\`es in 1995 [Debled95]. We indeed exhibit the relations
describing the possible changes in the parameters of the digital straight
segment under investigation. This description is achieved by considering new
parameters on digital segments: instead of their arithmetic description, we
examine the parameters related to their combinatoric description. As a result
we have a better understanding of their evolution during recognition and
analytical formulas to compute them. We also show how this evolution can be
projected onto the Stern-Brocot tree. These new relations have interesting
consequences on the geometry of digital curves. We show how they can for
instance be used to bound the slope difference between consecutive maximal
segments
Planar Laser Induced Fluorescence Mapping of a Carbon Laser Produced Plasma
We present measurements of ion velocity distribution profiles obtained by
laser induced fluorescence (LIF) on an explosive laser produced plasma (LPP).
The spatio-temporal evolution of the resulting carbon ion velocity distribution
was mapped by scanning through the Doppler-shifted absorption wavelengths using
a tunable, diode-pumped laser. The acquisition of this data was facilitated by
the high repetition rate capability of the ablation laser (1 Hz) which allowed
the accumulation of thousand of laser shots in short experimental times. By
varying the intensity of the LIF beam, we were able to explore the effects of
fluorescence power against laser irradiance in the context of evaluating the
saturation versus the non-saturation regime. The small beam size of the LIF
beam led to high spatial resolution of the measurement compared to other ion
velocity distribution measurement techniques, while the fast-gated operation
mode of the camera detector enabled the measurement of the relevant electron
transitions
Lightlike infinity in GCA models of Spacetime
This paper discusses a 7 dimensional conformal geometric algebra model for
spacetime based on the notion that spacelike and timelike infinities are
distinct. I show how naturally of the dimensions represents the lightlike
infinity and appears redundant in computations, yet usefull in interpretationComment: 12 page
Cartoon Computation: Quantum-like computing without quantum mechanics
We present a computational framework based on geometric structures. No
quantum mechanics is involved, and yet the algorithms perform tasks analogous
to quantum computation. Tensor products and entangled states are not needed --
they are replaced by sets of basic shapes. To test the formalism we solve in
geometric terms the Deutsch-Jozsa problem, historically the first example that
demonstrated the potential power of quantum computation. Each step of the
algorithm has a clear geometric interpetation and allows for a cartoon
representation.Comment: version accepted in J. Phys.A (Letter to the Editor
Analyzing three-player quantum games in an EPR type setup
We use the formalism of Clifford Geometric Algebra (GA) to develop an
analysis of quantum versions of three-player non-cooperative games. The quantum
games we explore are played in an Einstein-Podolsky-Rosen (EPR) type setting.
In this setting, the players' strategy sets remain identical to the ones in the
mixed-strategy version of the classical game that is obtained as a proper
subset of the corresponding quantum game. Using GA we investigate the outcome
of a realization of the game by players sharing GHZ state, W state, and a
mixture of GHZ and W states. As a specific example, we study the game of
three-player Prisoners' Dilemma.Comment: 21 pages, 3 figure
Promoting Design Thinking Through Knowledge Maps:A Case Study in Computer Games Design and Development Education
N-player quantum games in an EPR setting
The -player quantum game is analyzed in the context of an
Einstein-Podolsky-Rosen (EPR) experiment. In this setting, a player's
strategies are not unitary transformations as in alternate quantum
game-theoretic frameworks, but a classical choice between two directions along
which spin or polarization measurements are made. The players' strategies thus
remain identical to their strategies in the mixed-strategy version of the
classical game. In the EPR setting the quantum game reduces itself to the
corresponding classical game when the shared quantum state reaches zero
entanglement. We find the relations for the probability distribution for
-qubit GHZ and W-type states, subject to general measurement directions,
from which the expressions for the mixed Nash equilibrium and the payoffs are
determined. Players' payoffs are then defined with linear functions so that
common two-player games can be easily extended to the -player case and
permit analytic expressions for the Nash equilibrium. As a specific example, we
solve the Prisoners' Dilemma game for general . We find a new
property for the game that for an even number of players the payoffs at the
Nash equilibrium are equal, whereas for an odd number of players the
cooperating players receive higher payoffs.Comment: 26 pages, 2 figure
A holistic multi-methodology for sustainable renovation
A review of the barriers for building renovation has revealed a lack of methodologies, which can promote sustainability objectives and assist various stakeholders during the design stage of building renovation/retrofitting projects. The purpose of this paper is to develop a Holistic Multi-methodology for Sustainable Renovation, which aims to deal with complexity of renovation projects. It provides a framework through which to involve the different stakeholders in the design process to improve group learning and group decision-making, and hence make the building renovation design process more robust and efficient. Therefore, the paper discusses the essence of multifaceted barriers in building renovation regarding cultural changes and technological/physical changes. The outcome is a proposal for a multi-methodology framework, which is developed by introducing, evaluating and mixing methods from Soft Systems Methodologies (SSM) with Multiple Criteria Decision Making (MCDM). The potential of applying the proposed methodology in renovation projects is demonstrated through a case study
Creativity, play and transgression: children transforming spatial design
Spatial designers, who engage children in their design process, most often frame children in this context as experts in their own lives. Findings from a study based at the University of Sheffield, point to new understandings of this participatory role, in which children move towards the role of designer. Drawing on interviews including visual
methods with 16 spatial designers and guided by phenemonography, the paper seeks to represent the designers’ perspectives on the under-explored area of child–designer interactions. Findings suggest that
the designers understand these interactions to comprise a reciprocal and co-created space – a sphere of behaviours, actions and ways of being which together becomes an enabler of change. It is proposed that what Bhabha (The Location of Culture, 1994) refers to as a ‘Third Space’ in which the ‘dominant culture might be temporarily subverted and its structural systems of power and control renegotiated’ can be re-imagined in this co-design context. The paper weaves together theoretical discourse and empirical illustrations of perceived creativity, play and transgression, which – at their intersection – support a potential transformation of understandings of children as co-designers and of the design process itself
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