39 research outputs found

    Authoring for Interactive Storytelling Workshop

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    One of the most significant challenges facing narrative systems research is the authoring of interactive storytelling, and the processes and technology to support it. In this workshop we propose to host a discussion and presented new work in this space from researchers in creative and technical domains from both the Hypertext and Interactive Storytelling communities

    Authoring for interactive storytelling: When, why, and do we actually need authoring tools?

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    © Springer Nature Switzerland AG 2018. One of the most significant challenges facing narrative systems research is the authoring of interactive stories, and the processes and technologies to support it. In this workshop we host a discussion and present new work in this space from researchers in creative and technical domains from both the Hypertext and Interactive Storytelling communities and explore the question: When, why, and do we actually need authoring tools?

    The Balance of Attention: Challenges of Creating Locative Cultural Storytelling Experiences.

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    There is a long history of research exploring how augmented and mixed reality systems can be used to support visitors to cultural heritage locations, but the technological or application specific focus of much of this research means that our understanding of how these experiences work is more of a collection of insights, rather than a coherent theory about how the elements of the experience come together. There is a danger that without developing this knowledge further, our systems will be technologically complex, but experientially simplistic. In this paper we explore how one form of mixed reality experience, digital locative storytelling, can impact the experience of place, and in turn how place impacts the experience of story. We have analysed 33 interviews, and 25 participant observations from 12 story deployments at 2 different sites. Our findings confirm that locative storytelling experiences not only impart information to readers, but also help them to rediscover familiar places and see hidden relationships - especially through time. But our findings also show how the success of the experience is reliant on the balance of attention between the virtual and real (the story and the place), and that issues with navigation, social interactions, and technology are problematic because they can disrupt this balance. Digital locative experiences therefore need to be designed carefully in order to create a balance of attention (for example, by aligning the elements of the story with the topology and character of place). We call this a state of Loco-Narrative Harmony, in which place and story are working together and reader attention is balanced, creating an effect that is greater than the sum of its parts

    THE ROLE OF MINERAL NUTRITION ON YIELDS AND FRUIT QUALITY IN GRAPEVINE, PEAR AND APPLE

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    ABSTRACT Fertilization of temperate fruit trees, such as grapevine ( Vitis spp.), apple ( Malus domestica), and pear ( Pyrus communis) is an important tool to achive maximum yield and fruit quality. Fertilizers are provided when soil fertility does not allow trees to express their genetic potential, and time and rate of application should be scheduled to promote fruit quality. Grapevine berries, must and wine quality are affected principally by N, that regulate the synthesis of some important compounds, such as anthocyanins, which are responsible for coloring of the must and the wine. Fermenation of the must may stop in grapes with low concentration of N because N is requested in high amount by yeasts. An N excess may increase the pulp to peel ratio, diluting the concentration of anthocyanins and promoting the migration of anthocyanins from berries to the growing plant organs; a decrease of grape juice soluble solid concentration is also expected because of an increase in vegetative growth. Potassium is also important for wine quality contributing to adequate berry maturation, concentration of sugars, synthesis of phenols and the regulation of pH and acidity. In apple and pear, Ca and K are important for fruit quality and storage. Potassium is the most important component of fruit, however, any excess should be avoided and an adequate K:Ca balance should be achieved. Adequate concentration of Ca in the fruit prevents pre- and post-harvest fruit disorders and, at the same time, increases tolerance to pathogens. Although N promotes adequate growth soil N availability should be monitored to avoid excessive N uptake that may decrease fruit skin color and storability

    Knowledge Management for a Large Service-Oriented Corporation

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    The design and maintenance of complex engineering systems such as a jet engine generates a significant amount of documentation. Increasingly, aerospace manufacturers are shifting their focus from selling products to providing services. As a result, when designing new products, engineers must increasingly consider the engine's complete life-cycle as part of the design process. To identify possible areas of concern, engineers must obtain knowledge gained from the entire life of similar engines. However, because of the size and distributed nature of the company's operation, engineers often do not have access to front-line maintenance data. In addition, the large number of documents accrued makes it impossible for them to be examined thoroughly. This paper presents a prototype knowledge-based document repository for such an application. It searches and analyzes distributed document resources, and provides engineers with a summary view of the underlying knowledge. The aim is to allow engineers to incorporate maintenance issues into the initial design. Unlike existing document repositories and digital libraries, our approach is knowledge-based, where users browse summary reports instead of following suggested links. To test the validity of our proposed architecture, we have developed and deployed a working prototype

    Comparison of Male and Female Adolescent Tennis Players Through Selected Eurofit Test Battery

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    Adaptive hypermedia techniques provide users with personalisation of contents and links. Some of the criticisms of adaptive systems are that users do not always understand why the system is adapting the content and links, and that the adaptation process can lead to prolific or out of place linking. This paper introduces the concept of a multi-dimensional linkbase to describe a single linkbase containing links annotated with metadata that places them in several different contextual dimensions at once. We also allow users to have control over personalisation by enabling direct manipulation of the linkbase. We argue that this approach answer some of the criticisms of adaptive hypermedia

    AHA! meets Auld Linky : integrating designed and free-form hypertext systems

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    ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives

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    Building our discipline has been an ongoing discussion since the early days of ICIDS. From earlier international joint efforts to integrate research from multiple fields of study to today's endeavours by researchers to provide scholarly works of reference, the discussion on how to continue building Interactive Digital Narratives as a discipline with its own vocabulary, scope, evaluation and methods is far from over. This year, we have chosen to continue this discussion through a panel in order to explore what are the epistemological implications of the multiple disciplinary roots of our field, and what are the next steps we should take as a community

    ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives

    No full text
    Building our discipline has been an ongoing discussion since the early days of ICIDS. From earlier international joint efforts to integrate research from multiple fields of study to today's endeavours by researchers to provide scholarly works of reference, the discussion on how to continue building Interactive Digital Narratives as a discipline with its own vocabulary, scope, evaluation and methods is far from over. This year, we have chosen to continue this discussion through a panel in order to explore what are the epistemological implications of the multiple disciplinary roots of our field, and what are the next steps we should take as a community

    Engineering Semantic-Based Interactive Multi-device Web Applications

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    To build high-quality personalized Web applications developers have to deal with a number of complex problems. We look at the growing class of personalized Web Applications that share three characteristic challenges. Firstly, the semantic problem of how to enable content reuse and integration. Another problem is how to move away from a sluggish static interface to a responsive dynamic one as seen in regular desktop applications. The third problem is adapting the system into a multi-device environment. For this class of personalized Web applications we look at an example application, a TV recommender called SenSee, in which we solve these problems in a metadata-driven way. We go into depth in the techniques we used to create a solution for these given problems, where we particularly look at utilizing the techniques of Web Services, Web 2.0 and the Semantic Web. Moreover, we show how these techniques can also be used to improve the core personalization functionality of the application. In this paper we present our experience with SenSee to demonstrate general engineering lessons for this type of applications
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