361 research outputs found
Efficient discrete-time simulations of continuous-time quantum query algorithms
The continuous-time query model is a variant of the discrete query model in
which queries can be interleaved with known operations (called "driving
operations") continuously in time. Interesting algorithms have been discovered
in this model, such as an algorithm for evaluating nand trees more efficiently
than any classical algorithm. Subsequent work has shown that there also exists
an efficient algorithm for nand trees in the discrete query model; however,
there is no efficient conversion known for continuous-time query algorithms for
arbitrary problems.
We show that any quantum algorithm in the continuous-time query model whose
total query time is T can be simulated by a quantum algorithm in the discrete
query model that makes O[T log(T) / log(log(T))] queries. This is the first
upper bound that is independent of the driving operations (i.e., it holds even
if the norm of the driving Hamiltonian is very large). A corollary is that any
lower bound of T queries for a problem in the discrete-time query model
immediately carries over to a lower bound of \Omega[T log(log(T))/log (T)] in
the continuous-time query model.Comment: 12 pages, 6 fig
SimPhy: Phylogenomic Simulation of Gene, Locus, and Species Trees
We present a fast and flexible software package--SimPhy--for the simulation of multiple gene families evolving under incomplete lineage sorting, gene duplication and loss, horizontal gene transfer--all three potentially leading to species tree/gene tree discordance--and gene conversion. SimPhy implements a hierarchical phylogenetic model in which the evolution of species, locus, and gene trees is governed by global and local parameters (e.g., genome-wide, species-specific, locus-specific), that can be fixed or be sampled from a priori statistical distributions. SimPhy also incorporates comprehensive models of substitution rate variation among lineages (uncorrelated relaxed clocks) and the capability of simulating partitioned nucleotide, codon, and protein multilocus sequence alignments under a plethora of substitution models using the program INDELible. We validate SimPhy's output using theoretical expectations and other programs, and show that it scales extremely well with complex models and/or large trees, being an order of magnitude faster than the most similar program (DLCoal-Sim). In addition, we demonstrate how SimPhy can be useful to understand interactions among different evolutionary processes, conducting a simulation study to characterize the systematic overestimation of the duplication time when using standard reconciliation methods. SimPhy is available at https://github.com/adamallo/SimPhy, where users can find the source code, precompiled executables, a detailed manual and example cases
Design activism: catalysing communities of practice
Over the last decade, we have witnessed renewed interest in design as a socially engaged practice. Much of the debates around ‘social design’ point towards myriad approaches and disciplinary fields interwoven with grass-roots initiatives and social movements. Among these, design activism has gained traction as critical spatial practice that operates on the fringes of commercial and institutional spheres.
The temporal, spatial and experimental nature of design activism is well delineated in scholarship but its long-term effect on everyday urban environments remains elusive. Moreover, the influence of design activism on socio-spatial dynamics is indeed largely under researched. By mobilising social practice theory, this paper proposes a novel theorisation of design activism that sheds light on the social formations and collective practices catalysed through the activist impulse. This ontological shift embraces an understanding of the socio-material world through practice. Such characterisation of design activism underscores collective moments of integration of the constitutive elements of practice, encapsulated by Shove, Pantzar and Watson as ‘material, competence and meaning’.
The authors' own empirical research, funded by the Economic and Social Research Council (ESRC) in the UK, reveals design activism as necessarily intertwined with other everyday practices – gardening, celebrating, playing – that coalesce around a shared sense of citizenship. It also advances the role of design activism in forging communities of practice: mutually supportive and self-sustaining groups emerging out of the personal relations sustained and organised around a practice of place making
Fenham Pocket Park: a holding ground
Fenham Pocket Park (FPP) is a community-led urban space, founded in 2016 in a context of austerity imposed by the British Government. Beginning as a University-third-sector collaboration, the project transformed an undefined soulless space between a swimming pool and a library into a place for exchange, dwelling and celebrating. It also gave rise to a residents’ group, the Friends of Fenham Pocket Park (FFPP), who became custodians of the space and committed to developing it further. Six years on, the area has suffered further from the impact of austerity and retreat of public services, and the FFPP group has experienced setbacks and a lull in participation. This study documents, through student journals and participant observation, the role played by BA Architecture-and-Urban- Planning students in re-charging the project through playful creative practice interventions and dialogue with residents. It explores the entanglement of civil society with students in a process that is framed by Freire’s critical pedagogy and recent scholarship on lively materials. Here, making is theorised as a vehicle through which pedagogies of hope can embed themselves in the community. The paper thus meditates on the agency of emplaced student-led making in (re)kindling community action, creating collectively shaped social and climate futures
Oct4 Is a Key Regulator of Vertebrate Trunk Length Diversity
The deposited article version is a post-print version (final draft post-refereeing) and included supplementary information.Vertebrates exhibit a remarkably broad variation in trunk and tail lengths. However, the evolutionary and developmental origins of this diversity remain largely unknown. Posterior Hox genes were proposed to be major players in trunk length diversification in vertebrates, but functional studies have so far failed to support this view. Here we identify the pluripotency factor Oct4 as a key regulator of trunk length in vertebrate embryos. Maintaining high Oct4 levels in axial progenitors throughout development was sufficient to extend trunk length in mouse embryos. Oct4 also shifted posterior Hox gene-expression boundaries in the extended trunks, thus providing a link between activation of these genes and the transition to tail development. Furthermore, we show that the exceptionally long trunks of snakes are likely to result from heterochronic changes in Oct4 activity during body axis extension, which may have derived from differential genomic rearrangements at the Oct4 locus during vertebrate evolution.Fundação para a Ciência e a Tecnologia grants: ( PTDC/BEX-BID/0899/2014, SFRH/BD/51876/2012); Santa Casa da Misericordia de Lisboa grant: (SCML-MC-60-2014); Howard Hughes Medical; HHMI international graduate student research fellowship.info:eu-repo/semantics/publishedVersio
Approximating Fractional Time Quantum Evolution
An algorithm is presented for approximating arbitrary powers of a black box
unitary operation, , where is a real number, and
is a black box implementing an unknown unitary. The complexity of
this algorithm is calculated in terms of the number of calls to the black box,
the errors in the approximation, and a certain `gap' parameter. For general
and large , one should apply a total of times followed by our procedure for approximating the fractional
power . An example is also given where for
large integers this method is more efficient than direct application of
copies of . Further applications and related algorithms are also
discussed.Comment: 13 pages, 2 figure
Larger visual changes compress time: The inverted effect of asemantic visual features on interval time perception; 35316292
Time perception is fluid and affected by manipulations to visual inputs. Previous literature shows that changes to low-level visual properties alter time judgments at the millisecond-level. At longer intervals, in the span of seconds and minutes, high-level cognitive effects (e.g., emotions, memories) elicited by visual inputs affect time perception, but these effects are confounded with semantic information in these inputs, and are therefore challenging to measure and control. In this work, we investigate the effect of asemantic visual properties (pure visual features devoid of emotional or semantic value) on interval time perception. Our experiments were conducted with binary and production tasks in both conventional and head-mounted displays, testing the effects of four different visual features (spatial luminance contrast, temporal frequency, field of view, and visual complexity). Our results reveal a consistent pattern: larger visual changes all shorten perceived time in intervals of up to 3min, remarkably contrary to their effect on millisecond-level perception. Our findings may help alter participants'' time perception, which can have broad real-world implications
Biomechanical analysis of the penalty-corner drag-flick of elite male and female hockey players
The aim of this study was to analyse the kinematic sequencing in the penalty-corner drag-flicks of elite male and female field hockey players of international calibre. Thirteen participants (one skilled male drag-flicker and six male and six female elite players) participated in the study. An optoelectronic motion analysis system was used to capture the drag-flicks with six cameras, sampling at 250 Hz. Select ground reaction force parameters were obtained from a force platform which registered the last support of the front foot. Twenty trials were captured from each subject. Both player groups showed significantly (p < 0.05) smaller ball velocity at release, peak angular velocity of the pelvis, and negative and positive peak angular velocities of the stick than the skilled subject. Normalised ground reaction forces of the gender groups were also smaller than that of the skilled drag-flicker. By comparing these players we established that the cues of the skill level are a wide stance, a whipping action (rapid back lift) of the stick followed by an explosive sequential movement of the pelvis, upper trunk and stick
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