154 research outputs found

    Conventional and manipulated growth of Cu-Cu(111)

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    Molecular beam epitaxy of Cu on Cu(111) was studied using thermal energy He scattering, in the temperature range between 100 and 450 K. Three-dimensional growth was observed in the whole temperature range. To determine the onset of various diffusion processes, submonolayer films formed by deposition at low temperature were annealed. Annealing proceeds in two steps. The first step is interpreted as a change in island shape, the second as Ostwald-ripening. A comparison with homoepitaxy on Pt(111) and Ag(111) is made. Growth manipulation was carried out by artificially increasing the island number density via intervention in the nucleation stage of each layer. The procedures applied were temperature reduction during nucleation as well as pulsed ion bombardment. These techniques enabled the convenient growth of good quality films consisting of a large number of monolayers. Finally, the use of oxygen as a surfactant modifying the growth mode was investigated. Under some growth conditions, pre-exposure of the surface to oxygen was found to induce weak He-intensity oscillations during deposition. The quality of the films grown in this way was, however, low

    A machine learning resource allocation solution to improve video quality in remote education

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    The current global pandemic crisis has unquestionably disrupted the higher education sector, forcing educational institutions to rapidly embrace technology-enhanced learning. However, the COVID-19 containment measures that forced people to work or stay at home, have determined a significant increase in the Internet traffic that puts tremendous pressure on the underlying network infrastructure. This affects negatively content delivery and consequently user perceived quality, especially for video-based services. Focusing on this problem, this paper proposes a machine learning-based resource allocation solution that improves the quality of video services for increased number of viewers. The solution is deployed and tested in an educational context, demonstrating its benefit in terms of major quality of service parameters for various video content, in comparison with existing state of the art. Moreover, a discussion on how the technology is helping to mitigate the effects of massively increasing internet traffic on the video quality in an educational context is also presented

    The influence of human factors on 360∘ mulsemedia QoE

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    Quality of Experience (QoE) is indelibly linked to the human side of the multimedia experience. Surprisingly, however, there is a paucity of research which explores the impact that human factors has in determining QoE. Whilst this is true of multimedia, it is even more starkly so as far as mulsemedia - applications that involve media engaging three or more of human senses - is concerned. Hence, in the study reported in this paper, we focus on an exciting subset of mulsemedia applications - 360∘ mulsemedia - particularly important given that the upcoming 5G technology is foreseen to be a key enabler for the proliferation of immersive Virtual Reality (VR) applications. Accordingly, we study the impact that human factors such as gender, age, prior computing experience, and smell sensitivity have on 360∘ mulsemedia QoE. Results showed insight into the potential of 360∘ mulsemedia to inspire and to enrich experiences for Generation Z - a generation empowered by rapidly advancing technology. Patterns of prior media usage and smell sensitivity play also an important role in influencing the QoE evaluation - users who have a preference for dynamic videos enjoy and find realistic the 360∘ mulsemedia experiences

    Do I smell coffee? The tale of a 360º Mulsemedia experience

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    One of the main challenges in current multimedia networking environments is to find solutions to help accommodate the next generation of mobile application classes with stringent Quality of Service (QoS) requirements whilst enabling Quality of Experience (QoE) provisioning for users. One such application class, featured in this paper, is 360º mulsemedia—multiple sensorial media—which enriches 360º video by adding sensory effects that stimulate human senses beyond those of sight and hearing, such as the tactile and olfactory ones. In this paper, we present a conceptual framework for 360º mulsemedia delivery and a 360º mulsemedia-based prototype that enables users to experience 360º mulsemedia content. User evaluations revealed that higher video resolutions do not necessarily lead to the highest QoE levels in our experimental setup. Therefore, bandwidth savings can be leveraged with no detrimental impact on QoE

    360° Mulsemedia: a way to improve subjective QoE in 360° videos

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    Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual content has a positive effect on user Quality of Experience (QoE). However, the QoE impact of employing mulsemedia in 360° videos has remained unexplored. Accordingly, in this paper, a QoE study for watching a 360° video-with and without multisensory effects-in a full free-viewpoint VR setting is presented. The parametric space we considered to influence the QoE consists of the encoding quality and the motion level of the transmitted media. To achieve our research aim, we propose a wearable VR system that provides multisensory enhancement of 360° videos. Then, we utilise its capabilities to systematically evaluate the effects of multisensory stimulation on perceived quality degradation for videos with different motion levels and encoding qualities. Our results make a strong case for the inclusion of multisensory effects in 360° videos, as they reveal that both user-perceived quality, as well as enjoyment, are significantly higher when mulsemedia (as opposed to traditional multimedia) is employed in this context. Moreover, these observations hold true independent of the underlying 360° video encoding quality-thus QoE can be significantly enhanced with a minimal impact on networking resources

    Multisensory 360 videos under varying resolution levels enhance presence

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    Omnidirectional videos have become a leading multimedia format for Virtual Reality applications. While live 360◦ videos offer a unique immersive experience, streaming of omnidirectional content at high resolutions is not always feasible in bandwidth-limited networks. While in the case of flat videos, scaling to lower resolutions works well, 360◦ video quality is seriously degraded because of the viewing distances involved in head-mounted displays. Hence, in this paper, we investigate first how quality degradation impacts the sense of presence in immersive Virtual Reality applications. Then, we are pushing the boundaries of 360◦ technology through the enhancement with multisensory stimuli. 48 participants experimented both 360◦ scenarios (with and without multisensory content), while they were divided randomly between four conditions characterised by different encoding qualities (HD, FullHD, 2.5K, 4K). The results showed that presence is not mediated by streaming at a higher bitrate. The trend we identified revealed however that presence is positively and significantly impacted by the enhancement with multisensory content. This shows that multisensory technology is crucial in creating more immersive experiences

    Improved quality of online education using prioritized multi-agent reinforcement learning for video traffic scheduling

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    The recent global pandemic has transformed the way education is delivered, increasing the importance of videobased online learning. However, this puts a significant pressure on the underlying communication networks and the limited available bandwidth needs to be intelligently allocated to support a much higher transmission load, including video-based services. In this context, this paper proposes a Machine Learning (ML)-based solution that dynamically prioritizes content viewers with heterogeneous video services to increase their Quality of Service (QoS) and perceived Quality of Experience (QoE). The proposed approach makes use of the novel Prioritized Multi- Agent Reinforcement Learning solution (PriMARL) to decide the prioritization order of the video-based services based on networking conditions. However, the performance in terms of QoS and QoE provisioning to learners with different profiles and networking conditions depends on the type of scheduler employed in the frequency domain to conduct the scheduling and the radio resource allocation. To decide the best approach to be followed, we employ the proposed PriMARL solution with different types of scheduling rules and compare them with other state-of-theart solutions in terms of throughput, delay, packet loss, Peak Signal-to-Noise Ratio (PSNR), and Mean Opinion Score (MOS) for different traffic loads and characteristics. We show that the proposed solution achieves the best user QoE results

    Poisoning of Hydrogen Dissociation at Pd (100) by Adsorbed Sulfur Studied by ab initio Quantum Dynamics and ab initio Molecular Dynamics

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    We report calculations of the dissociative adsorption of H_2 at Pd (100) covered with 1/4 monolayer of sulfur using quantum dynamics as well as molecular dynamics and taking all six degrees of freedom of the two H atoms fully into account. The ab initio potential-energy surface (PES) is found to be very strongly corrugated. In particular we discuss the influence of tunneling, zero-point vibrations, localization of the nuclei's wave function when narrow valleys of the PES are passed, steering of the approaching H_2 molecules towards low energy barrier configurations, and the time scales of the center of mass motion and the other degrees of freedom. Several ``established'' concepts, which were derived from low-dimensional dynamical studies, are shown to be not valid.Comment: 4 pages, 3 figures, submitted to Surf. Sci. Lett. Other related publications can be found at http://www.rz-berlin.mpg.de/th/paper.htm

    Mining the ESO WFI and INT WFC archives for known Near Earth Asteroids. Mega-Precovery software

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    The ESO/MPG WFI and the INT WFC wide field archives comprising 330,000 images were mined to search for serendipitous encounters of known Near Earth Asteroids (NEAs) and Potentially Hazardous Asteroids (PHAs). A total of 152 asteroids (44 PHAs and 108 other NEAs) were identified using the PRECOVERY software, their astrometry being measured on 761 images and sent to the Minor Planet Centre. Both recoveries and precoveries were reported, including prolonged orbital arcs for 18 precovered objects and 10 recoveries. We analyze all new opposition data by comparing the orbits fitted before and after including our contributions. We conclude the paper presenting Mega-Precovery, a new online service focused on data mining of many instrument archives simultaneously for one or a few given asteroids. A total of 28 instrument archives have been made available for mining using this tool, adding together about 2.5 million images forming the Mega-Archive.Comment: Accepted for publication in Astronomische Nachrichten (Sep 2012

    Insights into the Second Law of Thermodynamics from Anisotropic Gas-Surface Interactions

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    Thermodynamic implications of anisotropic gas-surface interactions in a closed molecular flow cavity are examined. Anisotropy at the microscopic scale, such as might be caused by reduced-dimensionality surfaces, is shown to lead to reversibility at the macroscopic scale. The possibility of a self-sustaining nonequilibrium stationary state induced by surface anisotropy is demonstrated that simultaneously satisfies flux balance, conservation of momentum, and conservation of energy. Conversely, it is also shown that the second law of thermodynamics prohibits anisotropic gas-surface interactions in "equilibrium", even for reduced dimensionality surfaces. This is particularly startling because reduced dimensionality surfaces are known to exhibit a plethora of anisotropic properties. That gas-surface interactions would be excluded from these anisotropic properties is completely counterintuitive from a causality perspective. These results provide intriguing insights into the second law of thermodynamics and its relation to gas-surface interaction physics.Comment: 28 pages, 11 figure
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