2,918 research outputs found
A spectral analysis for light field rendering
Image based rendering using the plenoptic function is an efficient technique for re-rendering at different viewpoints. In this paper, we study the sampling and reconstruction problem of plenoptic function as a multidimensional sampling problem. The spectral support of plenoptic function is found to be an important quantity in the efficient sampling and reconstruction of such function. A spectral analysis for the light field, a 4D plenoptic function, is performed. Its spectrum, as a function of the depth function of the scene, is then derived. This result enables us to estimate the spectral support of the light field given some prior estimate of the depth function. Results using a piecewise constant depth model show significant improvement in rendering of the light field images. The design of the reconstruction filter is also discussed.published_or_final_versio
Cultural Dimensions, Ethical Sensitivity, and Corporate Governance
The economic globalization process has integrated different competitive markets and pushes firms in different countries to improve their managerial and operational efficiencies. Given the recent empirical evidence for the benefits to firms and stakeholders of good corporate governance (CG) practice, it is expected that good CG practice would be a common strategy for firms in different countries to meet the increasingly intense competition; however, this is not the case. This study examines the differences in CG practices in firms across different countries using the concept of ethical sensitivity. Through the regression analysis of 271 firms in 12 countries and regions, it is found that Hofstede's cultural dimensions can explain the differences in CG practices. Furthermore, the results demonstrate the influence of culture on ethical sensitivity, which eventually determines the CG practices in different regions. © 2011 The Author(s).published_or_final_versionSpringer Open Choice, 28 May 201
Education and competitive economy: How do cultural dimensions fit in?
Globalization has changed the way people behave in different aspects of life. One of the significant differences is that people are now competing with everyone around the world, not just people within or near their own regions. A good way of remaining competitive is to provide quality education that can help students meet the needs of the competitive economy. However, not all nations are responding in the same way. Using a quantitative approach, this explorative study seeks to discover if, and how, cultural dimensions fit into the process of meeting the demands of the competitive economy by means of education across regions. Forty-three regions with different ratings on the Power Distance Index (PDI), Individualism (IDV), Masculinity (MAS), and the Uncertainty Avoidance Index (UAI) are included in this study. The results show that UAI, PDI and IDV are significant factors relating to this issue. © Springer Science+Business Media B.V. 2009.published_or_final_versionSpringer Open Choice, 01 Dec 201
A spectral analysis for light field rendering
Image based rendering using the plenoptic function is an efficient technique for re-rendering at different viewpoints. In this paper, we study the sampling and reconstruction problem of plenoptic function as a multidimensional sampling problem. The spectral support of plenoptic function is found to be an important quantity in the efficient sampling and reconstruction of such function. A spectral analysis for the light field, a 4D plenoptic function, is performed. Its spectrum, as a function of the depth function of the scene, is then derived. This result enables us to estimate the spectral support of the light field given some prior estimate of the depth function. Results using a piecewise constant depth model show significant improvement in rendering of the light field images. The design of the reconstruction filter is also discussed.published_or_final_versio
Improved methods for object-based coding of plenoptic videos
2005 International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS 2005), Hong Kong, 13-16 December 2005Plenoptic videos (PVs) are a class of dynamic image-based representations, where the videos are taken at regularly spaced locations along a line. To yield the better rendering quality in scenes with large depth variations and support the functionalities at the object level for rendering, an object-based coding scheme is employed for the coding of PVs. Upon this object-based coding framework, the paper studies the improved coding methods for the texture and depth coding to achieve better compression efficiency. Experimental results show that considerable improvements in texture coding performance are obtained for both synthetic and real scenes. The improved depth coding quality is also illustrated. © 2005 IEEE.published_or_final_versio
Object tracking and matting for A class of dynamic image-based representations
Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based approach for a class of dynamic image-based representations called plenoptic videos was proposed. This paper proposes an automatic object tracking approach using the level-set method. Our tracking method, which utilizes both local and global features of the image sequences instead of global features exploited in previous approach, can achieve better tracking results for objects, especially with non-uniform energy distribution. Due to possible segmentation errors around object boundaries, natural matting with Bayesian approach is also incorporated into our system. Furthermore, a MPEG-4 like object-based algorithm is developed for compressing the plenoptic videos, which consist of the alpha maps, depth maps and textures of the segmented image-based objects from different video plenoptic streams. Experimental results show that satisfactory renderings can be obtained by the proposed approaches. © 2005 IEEE.published_or_final_versio
The compression issues of panoramic video
The paper proposes efficient data compression techniques for panoramic video. Panoramic videos have been used as a means for representing dynamic scenes or paths along a static environment. They allow the user to change viewpoints interactively at a point in time or space. High-resolution panoramic videos, while desirable, consume a significant amount of storage and bandwidth for transmission, and make real-time decoding very computationally intensive. A high performance MPEG-like compression algorithm, which takes into account the random access requirements and the redundancies of the panoramic video, is presented. The transmission aspects of panoramic video over cable network, LAN and Internet are also briefly discussed.published_or_final_versio
The application of nonlinear filter banks to efficient rendering and progressive transmission of light fields
This paper studies the application of perfect reconstruction nonlinear filter banks (NFB) to the efficient rendering and progressive transmission of light fields. The reference pictures in the conventional disparity-compensated prediction encoder is decomposed using the NFB to reduce the amount of main memory needed to support fast rendering. The NFB has very low arithmetic complexity for reconstruction and small filter support which considerably simplifies the random access operations. It can also be applied to the predicted light field images to support progressive transmission. Different prediction and reconstruction strategies are also investigated to achieve different tradeoffs between memory requirement and decoding speed.published_or_final_versio
Image-based rendering and synthesis
Multiview imaging (MVI) is currently the focus of some research as it has a wide range of applications and opens up research in other topics and applications, including virtual view synthesis for three-dimensional (3D) television (3DTV) and entertainment. However, a large amount of storage is needed by multiview systems and are difficult to construct. The concept behind allowing 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction is image-based rendering (IBR). Using images as the primary substrate, IBR has many potential applications including for video games, virtual travel and others. The technique creates new views of scenes which are reconstructed from a collection of densely sampled images or videos. The IBR concept has different classification such as knowing 3D models and the lighting conditions and be rendered using conventional graphic techniques. Another is lightfield or lumigraph rendering which depends on dense sampling with no or very little geometry for rendering without recovering the exact 3D-models.published_or_final_versio
Data compression and transmission aspects of panoramic videos
Panoramic videos are effective means for representing static or dynamic scenes along predefined paths. They allow users to change their viewpoints interactively at points in time or space defined by the paths. High-resolution panoramic videos, while desirable, consume a significant amount of storage and bandwidth for transmission. They also make real-time decoding computationally very intensive. This paper proposes efficient data compression and transmission techniques for panoramic videos. A high-performance MPEG-2-like compression algorithm, which takes into account the random access requirements and the redundancies of panoramic videos, is proposed. The transmission aspects of panoramic videos over cable networks, local area networks (LANs), and the Internet are also discussed. In particular, an efficient advanced delivery sharing scheme (ADSS) for reducing repeated transmission and retrieval of frequently requested video segments is introduced. This protocol was verified by constructing an experimental VOD system consisting of a video server and eight Pentium 4 computers. Using the synthetic panoramic video Village at a rate of 197 kb/s and 7 f/s, nearly two-thirds of the memory access and transmission bandwidth of the video server were saved under normal network traffic.published_or_final_versio
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