6 research outputs found
Systematic literature review on user logging in virtual reality
In this systematic literature review, we study the role of user logging in virtual reality research. By categorizing literature according to data collection methods and identifying reasons for data collection, we aim to find out how popular user logging is in virtual reality research. In addition, we identify publications with detailed descriptions about logging solutions. Our results suggest that virtual reality logging solutions are relatively seldom described in detail despite that many studies gather data by body tracking. Most of the papers gather data to witness something about a novel functionality or to compare different technologies without discussing logging details. The results can be used for scoping future virtual reality research.acceptedVersionPeer reviewe
INTELLIGENCE MOBILE AND DIGITAL BROADCASTING TECHNOLOGY TO SUPPORT LEARNING FOR DISABILITIES STUDENTS
Concepts and Principles of Assistive e-Learning System with Multinary Learning for Hearing-Impaired Students
Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes
In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have