735 research outputs found

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog⁥(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr

    Canonical ordering for graphs on the cylinder, with applications to periodic straight-line drawings on the flat cylinder and torus

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    We extend the notion of canonical ordering (initially developed for planar triangulations and 3-connected planar maps) to cylindric (essentially simple) triangulations and more generally to cylindric (essentially internally) 33-connected maps. This allows us to extend the incremental straight-line drawing algorithm of de Fraysseix, Pach and Pollack (in the triangulated case) and of Kant (in the 33-connected case) to this setting. Precisely, for any cylindric essentially internally 33-connected map GG with nn vertices, we can obtain in linear time a periodic (in xx) straight-line drawing of GG that is crossing-free and internally (weakly) convex, on a regular grid Z/wZ×[0..h]\mathbb{Z}/w\mathbb{Z}\times[0..h], with w≀2nw\leq 2n and h≀n(2d+1)h\leq n(2d+1), where dd is the face-distance between the two boundaries. This also yields an efficient periodic drawing algorithm for graphs on the torus. Precisely, for any essentially 33-connected map GG on the torus (i.e., 33-connected in the periodic representation) with nn vertices, we can compute in linear time a periodic straight-line drawing of GG that is crossing-free and (weakly) convex, on a periodic regular grid Z/wZ×Z/hZ\mathbb{Z}/w\mathbb{Z}\times\mathbb{Z}/h\mathbb{Z}, with w≀2nw\leq 2n and h≀1+2n(c+1)h\leq 1+2n(c+1), where cc is the face-width of GG. Since c≀2nc\leq\sqrt{2n}, the grid area is O(n5/2)O(n^{5/2}).Comment: 37 page

    Special Issue: Generative Models in Artificial Intelligence and Their Applications

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    Castelli, M. (Guest ed.), & Manzoni, L. (Guest ed.) (2022). Special Issue: Generative Models in Artificial Intelligence and Their Applications. Applied Sciences (Switzerland), 12(9), [4127]. https://doi.org/10.3390/app12094127In recent years, artificial intelligence has been used to generate a significant amount of high-quality data, such as images, music, and videos. The creation of such a vast amount of synthetic data was made possible due to the improved performance of different machine learning techniques, such as artificial neural networks. Considering the increased interest in this area, new techniques for automatic data generation and augmentation have recently been proposed. For instance, generative adversarial networks (GANs) and their variants are nowadays popular techniques in this research field. The creation of synthetic data was also achieved with evolutionary-based techniques, for instance, in the context of multimedia artifacts creationpublishersversionpublishe

    Fast Spherical Drawing of Triangulations: An Experimental Study of Graph Drawing Tools

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    We consider the problem of computing a spherical crossing-free geodesic drawing of a planar graph: this problem, as well as the closely related spherical parameterization problem, has attracted a lot of attention in the last two decades both in theory and in practice, motivated by a number of applications ranging from texture mapping to mesh remeshing and morphing. Our main concern is to design and implement a linear time algorithm for the computation of spherical drawings provided with theoretical guarantees. While not being aesthetically pleasing, our method is extremely fast and can be used as initial placer for spherical iterative methods and spring embedders. We provide experimental comparison with initial placers based on planar Tutte parameterization. Finally we explore the use of spherical drawings as initial layouts for (Euclidean) spring embedders: experimental evidence shows that this greatly helps to untangle the layout and to reach better local minima

    Periodic planar straight-frame drawings with polynomial resolution

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    International audienceWe present a new algorithm to compute periodic (planar) straight-line drawings of toroidal graphs. Our algorithm is the first to achieve two important aesthetic criteria: the drawing fits in a straight rectangular frame, and the grid area is polynomial, precisely the grid size is O(n 4 × n 4). This solves one of the main open problems in a recent paper by Duncan et al. [3]

    2D Triangulation Representation Using Stable Catalogs

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    The problem of representing triangulations has been widely studied to obtain convenient encodings and space efficient data structures. In this paper we propose a new practical approach to reduce the amount of space needed to represent in main memory an arbitrary triangulation, while maintaining constant time for some basic queries. This work focuses on the connectivity information of the triangulation, rather than the geometry information (vertex coordinates), since the combinatorial data represents the main storage part of the structure. The main idea is to gather triangles into patches, to reduce the number of pointers by eliminating the internal pointers in the patches and reducing the multiple references to vertices. To accomplish this, we define stable catalogs of patches that are close under basic standard update operations such as insertion and deletion of vertices, and edge flips. We present some bounds and results concerning special catalogs, and some experimental results for the quadrilateral-triangle catalog

    Compact data structures for triangulations

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    International audienceThe main problem consists in designing space-efficient data structures allowing to represent the connectivity of triangle meshes while supporting fast navigation and local updates

    ESQ: Editable SQuad Representation for Triangle Meshes

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    International audienceWe consider the problem of designing space efficient solutions for representing the connectivity information of manifold triangle meshes. Most mesh data structures are quite redundant, storing a large amount of information in order to efficiently support mesh traversal operators. Several compact data structures have been proposed to reduce storage cost while supporting constant-time mesh traversal. Some recent solutions are based on a global re-ordering approach, which allows to implicitly encode a map between vertices and faces. Unfortunately, these compact representations do not support efficient updates, because local connectivity changes (such as edge-contractions, edge-flips or vertex insertions) require re-ordering the entire mesh. Our main contribution is to propose a new way of designing compact data structures which can be dynamically maintained. In our solution, we push further the limits of the re-ordering approaches: the main novelty is to allow to re-order vertex data (such as vertex coordinates), and to exploit this vertex permutation to easily maintain the connectivity under local changes. We describe a new class of data structures, called Editable SQuad (ESQ), offering the same navigational and storage performance as previous works, while supporting local editing in amortized constant time. As far as we know, our solution provides the most compact dynamic data structure for triangle meshes. We propose a linear-time and linear-space construction algorithm, and provide worst-case bounds for storage and time cost.Cet article traite de la conception de structure de donnĂ©es usant peu de mĂ©moire pour reprĂ©senter des surfaces manifold triangulĂ©es. La plupart des structures utilisĂ©es sont largement redondantes pour permettre un parcours efficace des adjacences entre triangles. Par ailleurs il existe des structures compactes, basĂ©es sur une renumĂ©rotation qui code de maniĂšre implicite une correspondance entre faces et sommets. Malheureusement, ces structures ne permettent pas de modifier la triangulation car des opĂ©rations telles que insertion suppression ou bascule d'arĂȘte nĂ©cessite de renumĂ©roter toute la triangulation. Nous proposons une nouvelle mĂ©thode de conception de structures de donnĂ©es compactes permettant une mise Ă  jour dynamique en adaptant l'idĂ©e de renumĂ©rotation. Nous introduisons Editab SQuad (ESQ), une nouvelle famille de structures de donnĂ©es qui a les mĂȘmes performances de stockage et de temps d'accĂ©s que les prĂ©cĂ©dents travaux tout en permettant des modifications locales en temps constant amorti

    Optimal succinct representation of planar maps

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    This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time. We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-c planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations
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