204 research outputs found
Pressure dependent friction on granular slopes close to avalanche
We investigate the sliding of objects on an inclined granular surface close
to the avalanche threshold. Our experiments show that the stability is driven
by the surface deformations. Heavy objects generate footprint-like deformations
which stabilize the objects on the slopes. Light objects do not disturb the
sandy surfaces and are also stable. For intermediate weights, the deformations
of the surface destabilize the objects and generate sliding. A characteristic
pressure for which the solid friction is minimal is evidenced. Applications to
the locomotion of devices and animals on sandy slopes as a function of their
mass are proposed
Bistability induced by generalist natural enemies can reverse pest invasions
Reaction-diffusion analytical modeling of predator-prey systems has shown
that specialist natural enemies can slow, stop and even reverse pest invasions,
assuming that the prey population displays a strong Allee effect in its growth.
Few additional analytical results have been obtained for other spatially
distributed predator-prey systems, as traveling waves of non-monotonous systems
are notoriously difficult to obtain. Traveling waves have indeed recently been
shown to exist in predator-prey systems, but the direction of the wave, an
essential item of information in the context of the control of biological
invasions, is generally unknown. Preliminary numerical explorations have hinted
that control by generalist predators might be possible for prey populations
displaying logistic growth. We aimed to formalize the conditions in which
spatial biological control can be achieved by generalists, through an
analytical approach based on reaction-diffusion equations. The population of
the focal prey - the invader - is assumed to grow according to a logistic
function. The predator has a type II functional response and is present
everywhere in the domain, at its carrying capacity, on alternative hosts.
Control, defined as the invader becoming extinct in the domain, may result from
spatially independent demographic dynamics or from a spatial extinction wave.
Using comparison principles, we obtain sufficient conditions for control and
for invasion, based on scalar bistable partial differential equations (PDEs).
The searching efficiency and functional response plateau of the predator are
identified as the main parameters defining the parameter space for prey
extinction and invasion. Numerical explorations are carried out in the region
of those control parameters space between the super-and subso-lutions, in which
no conclusion about controllability can be drawn on the basis of analytical
solutions. The ability of generalist predators to control prey populations with
logistic growth lies in the bis-table dynamics of the coupled system, rather
than in the bistability of prey-only dynamics as observed for specialist
predators attacking prey populations displaying Allee effects. The
consideration of space in predator-prey systems involving generalist predators
with a parabolic functional response is crucial. Analysis of the ordinary
differential equations (ODEs) system identifies parameter regions with
monostable (extinction) and bistable (extinction or invasion) dynamics. By
contrast, analysis of the associated PDE system distinguishes different and
additional regions of invasion and extinction. Depending on the relative
positions of these different zones, four patterns of spatial dynamics can be
identified : traveling waves of extinction and invasion, pulse waves of
extinction and heterogeneous stationary positive solutions of the Turing type.
As a consequence, prey control is predicted to be possible when space is
considered in additional situations other than those identified without
considering space. The reverse situation is also possible. None of these
considerations apply to spatial predator-prey systems with specialist natural
enemies
Prey should hide more randomly when a predator attacks more persistently
When being searched for and then (if found) pursued by a predator, a prey animal has a choice between choosing very randomly among hiding locations so as to be hard to find or alternatively choosing a location from which it is more likely to successfully flee if found. That is, the prey can choose to be hard to find or hard to catch, if found. In our model, capture of prey requires both finding it and successfully pursuing it. We model this dilemma as a zero-sum repeated game between predator and prey, with the eventual capture probability as the pay-off to the predator. We find that the more random hiding strategy is better when the chances of repeated pursuit, which are known to be related to area topography, are high. Our results extend earlier results of Gal and Casas, where there was at most only a single pursuit. In that model, hiding randomly was preferred by the prey when the predator has only a few looks. Thus, our new multistage model shows that the effect of more potential looks is opposite. Our results can be viewed as a generalization of search games to the repeated game context and are in accordance with observed escape behaviour of different animals
The Aerodynamic Signature of Running Spiders
Many predators display two foraging modes, an ambush strategy and a cruising mode. These foraging strategies have been classically studied in energetic, biomechanical and ecological terms, without considering the role of signals produced by predators and perceived by prey. Wolf spiders are a typical example; they hunt in leaf litter either using an ambush strategy or by moving at high speed, taking over unwary prey. Air flow upstream of running spiders is a source of information for escaping prey, such as crickets and cockroaches. However, air displacement by running arthropods has not been previously examined. Here we show, using digital particle image velocimetry, that running spiders are highly conspicuous aerodynamically, due to substantial air displacement detectable up to several centimetres in front of them. This study explains the bimodal distribution of spider's foraging modes in terms of sensory ecology and is consistent with the escape distances and speeds of cricket prey. These findings may be relevant to the large and diverse array of arthropod prey-predator interactions in leaf litter
Additive manufacturing:state of the art and potential for insect science
Additive Manufacturing has become an efficient tool to study insect-inspired biomimetic solutions. Indeed, it can build objects with intricate 3D-shapes and use materials with specific properties, such as soft materials. From biomaterials to biostructures or biosensors, Additive Manufacturing allows more possibilities in terms of design and functions. Reciprocally, insect-inspired technological solutions can be implemented to enhance Additive Manufacturing processes providing for example biocompatible structures that can successfully host living cells. We believe that, thanks to its continuous progress, Additive Manufacturing will play a growing role in the development of insect-inspired solutions.</p
A stochastic game model of searching predators and hiding prey
When the spatial density of both prey and predators is very low, the problem they face may be modelled as a two-person game (called a ‘search game’) between one member of each type. Following recent models of search and pursuit, we assume the prey has a fixed number of heterogeneous ‘hiding’ places (for example, ice holes for a seal to breathe) and that the predator (maybe polar bear) has the time or energy to search a fixed number of these. If he searches the actual hiding location and also successfully pursues the prey there, he wins the game. If he fails to find the prey, he loses. In this paper, we modify the outcome in the case that he finds but does not catch the prey. The prey is now vulnerable to capture while relocating with risk depending on the intervening terrain. This generalizes the original games to a stochastic game framework, a first for search and pursuit games. We outline a general solution and also compute particular solutions. This modified model now has implications for the question of when to stay or leave the lair and by what routes. In particular, we find the counterintuitive result that in some cases adding risk of predation during prey relocation may result in more relocation. We also model the process by which the players can learn about the properties of the different hiding locations and find that having to learn the capture probabilities is favourable to the prey
Ineffective crypsis in a crab spider: a prey community perspective
Cryptic coloration is assumed to be beneficial to predators because of an increased encounter rate with unwary prey. This hypothesis is, however, very rarely, if ever, studied in the field. The aim of this study was to quantify the encounter rate and capture success of an ambush predator, in the field, as a function of its level of colour-matching with the background. We used the crab spider Misumena vatia, which varies its body colour and can thereby match the colour of the flower it hunts upon. We carried out a manipulative field experiment using a complete factorial design resulting in six different colour combinations of crab spiders and flowers differing in their degree of colour-matching. A rich and diverse set of naturally occurring insects visited the flowers while we continuously video-recorded the spider's foraging activity. This enabled us to test the crypsis, the spider avoidance and the flower visitor attraction hypotheses, all three supported by previous studies. Flower visitors of different groups either avoided crab spiders independent of colour-matching, such as solitary bees and syrphid flies, or ignored them, such as bumble-bees and honeybees. Moreover, colour-matched spiders did not have a higher encounter rate and capture success compared to the visually apparent ones. Thus, our results support the spider avoidance hypothesis, reject the two other hypotheses and uncovered a fourth behaviour: indifference to predators. Because flower visitors reacted differently, a community approach is mandatory in order to understand the function of background colour-matching in generalist predators. We discuss our results in relation to the size and sociality of the prey and in relation to the functional significance of colour change in this predator
Counter-intuitive prey strategies against predators with finite budget in a search game : protection heterogeneity among sites matters more than their number
International audienceCombining the search and pursuit aspects of predator–prey interactions into a single game, where the payoff to the Searcher (predator) is the probability of finding and capturing the Hider (prey) within a fixed number of searches was proposed by Gal and Casas ( J. R. Soc. Interface 11 , 20140062 ( doi:10.1098/rsif.2014.0062 )). Subsequent models allowed the predator to continue its search (in another ‘round’) if the prey was found but escaped the chase. However, it is unrealistic to allow this pattern of prey relocation to go on forever, so here we introduce a limit of the total number of searches, in all ‘rounds’, that the predator can carry out. We show how habitat structural complexity affects the mean time until capture: the quality of the location with the lowest capture probability matters more than the number of hiding locations. Moreover, we observed that the parameter space defined by the capture probabilities in each location and the budget of the predator can be divided into distinct domains, defining whether the prey ought to play with pure or mixed hiding strategies
Personajes ilustres canarios [Material gráfico]
Copia digital. Madrid : Ministerio de Educación, Cultura y Deporte, 201
Neuromorphic object localization using resistive memories and ultrasonic transducers
Real-world sensory-processing applications require compact, low-latency, and low-power computing systems. Enabled by their in-memory event-driven computing abilities, hybrid memristive-Complementary Metal-Oxide Semiconductor neuromorphic architectures provide an ideal hardware substrate for such tasks. To demonstrate the full potential of such systems, we propose and experimentally demonstrate an end-to-end sensory processing solution for a real-world object localization application. Drawing inspiration from the barn owl’s neuroanatomy, we developed a bio-inspired, event-driven object localization system that couples state-of-the-art piezoelectric micromachined ultrasound transducer sensors to a neuromorphic resistive memories-based computational map. We present measurement results from the fabricated system comprising resistive memories-based coincidence detectors, delay line circuits, and a full-custom ultrasound sensor. We use these experimental results to calibrate our system-level simulations. These simulations are then used to estimate the angular resolution and energy efficiency of the object localization model. The results reveal the potential of our approach, evaluated in orders of magnitude greater energy efficiency than a microcontroller performing the same task
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