137 research outputs found

    Entropy Projection Curved Gabor with Random Forest and SVM for Face Recognition

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    In this work, we propose a workflow for face recognition under occlusion using the entropy projection from the curved Gabor filter, and create a representative and compact features vector that describes a face. Despite the reduced vector obtained by the entropy projection, it still presents opportunity for further dimensionality reduction. Therefore, we use a Random Forest classifier as an attribute selector, providing a 97% reduction of the original vector while keeping suitable accuracy. A set of experiments using three public image databases: AR Face, Extended Yale B with occlusion and FERET illustrates the proposed methodology, evaluated using the SVM classifier. The results obtained in the experiments show promising results when compared to the available approaches in the literature, obtaining 98.05% accuracy for the complete AR Face, 97.26% for FERET and 81.66% with Yale with 50% occlusion

    Solving the Uncalibrated Photometric Stereo Problem using Total Variation

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    International audienceIn this paper we propose a new method to solve the problem of uncalibrated photometric stereo, making very weak assumptions on the properties of the scene to be reconstructed. Our goal is to solve the generalized bas-relief ambiguity (GBR) by performing a total variation regularization of both the estimated normal field and albedo. Unlike most of the previous attempts to solve this ambiguity, our approach does not rely on any prior information about the shape or the albedo, apart from its piecewise smoothness. We test our method on real images and obtain results comparable to the state-of-the-art algorithms

    Solving Uncalibrated Photometric Stereo using Total Variation

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    International audienceEstimating the shape and appearance of an object, given one or several images, is still an open and challenging research problem called 3D-reconstruction. Among the different techniques available, photometric stereo (PS) produces highly accurate results when the lighting conditions have been identified. When these conditions are unknown, the problem becomes the so-called uncalibrated PS problem, which is ill-posed. In this paper, we will show how total variation can be used to reduce the ambiguities of uncalibrated PS, and we will study two methods for estimating the parameters of the generalized bas-relief ambiguity. These methods will be evaluated through the 3D-reconstruction of real-world objects

    1/f2 Characteristics and Isotropy in the Fourier Power Spectra of Visual Art, Cartoons, Comics, Mangas, and Different Categories of Photographs

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    Art images and natural scenes have in common that their radially averaged (1D) Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f2 characteristics), which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas), have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations), we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy) in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f2 characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic perception remains to be investigated

    Brain-Computer Interface Based on Generation of Visual Images

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    This paper examines the task of recognizing EEG patterns that correspond to performing three mental tasks: relaxation and imagining of two types of pictures: faces and houses. The experiments were performed using two EEG headsets: BrainProducts ActiCap and Emotiv EPOC. The Emotiv headset becomes widely used in consumer BCI application allowing for conducting large-scale EEG experiments in the future. Since classification accuracy significantly exceeded the level of random classification during the first three days of the experiment with EPOC headset, a control experiment was performed on the fourth day using ActiCap. The control experiment has shown that utilization of high-quality research equipment can enhance classification accuracy (up to 68% in some subjects) and that the accuracy is independent of the presence of EEG artifacts related to blinking and eye movement. This study also shows that computationally-inexpensive Bayesian classifier based on covariance matrix analysis yields similar classification accuracy in this problem as a more sophisticated Multi-class Common Spatial Patterns (MCSP) classifier

    Gabor Feature Based Sparse Representation for Face Recognition with Gabor Occlusion Dictionary

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    11th European Conference on Computer Vision, Heraklion, Crete, Greece, 5-11 Sep. 2010By coding the input testing image as a sparse linear combination of the training samples via l1-norm minimization, sparse representation based classification (SRC) has been recently successfully used for face recognition (FR). Particularly, by introducing an identity occlusion dictionary to sparsely code the occluded portions in face images, SRC can lead to robust FR results against occlusion. However, the large amount of atoms in the occlusion dictionary makes the sparse coding computationally very expensive. In this paper, the image Gabor-features are used for SRC. The use of Gabor kernels makes the occlusion dictionary compressible, and a Gabor occlusion dictionary computing algorithm is then presented. The number of atoms is significantly reduced in the computed Gabor occlusion dictionary, which greatly reduces the computational cost in coding the occluded face images while improving greatly the SRC accuracy. Experiments on representative face databases with variations of lighting, expression, pose and occlusion demonstrated the effectiveness of the proposed Gabor-feature based SRC (GSRC) scheme.Department of ComputingRefereed conference pape
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