11 research outputs found
Regulations and Ethical Considerations for Astronomy Education Research II: Resources and Worked Examples
This article discusses the legal and ethical requirements of human subjects research proposals in
astronomy education research. We present an overview of the relevant laws, regulations, and guidelines
that inform an Institutional Review Board evaluation of proposed research. We also present examples of
potential research projects in astronomy education research and discuss their ethical issues
International Observe the Moon Night: An Effective Model for Public Engagement with NASA Content
International Observe the Moon Night (InOMN) is an annual world-wide public engagement event designed with the goal of inspiring the public to want to learn more about NASAs contributions to planetary science and exploration, using the Earths Moon as an entryway, and to provide connections to do so [1,2,3]. InOMN will celebrate its 6th anniversary on September 19, 2015.Registration statistics from the past five years show an average of 500 InOMN events are held in 50 countries and 45 U.S. states per year (Figure 1), with over half of the events occurring outside the U.S. Host survey data indicate that approximately 55,000 to 75,000people participate in InOMN events each year. The consistent hosting of InOMN events across the U.S. and around the world indicates an interest by hosts in sharing lunar and planetary science with their local communities, as well as connecting with a larger international group of fellow space enthusiasts on an annual basis
Partnering to Enhance Education and Public Engagement Programs
Collaborating with partners is a fundamental aspect of the Lunar and Planetary Institute's (LPI) educational and public engagement efforts. Such partnerships enable scientists and educators to include members of the audience in program planning and execution. Ultimately, partnerships strengthen programs by providing diverse resources, expertise, and expanding the potential audience
CosmoQuest: Better Citizen Science Through Education
In the modern era, NASA SMD missions and facilities are producing data at a rate too great for the science community to maximally utilize. While software can help, what is really needed is additional eyes, hands, and minds - help we can find in the form of citizen scientist volunteers. The CosmoQuest virtual research facility has demonstrated through published research results that classroom students and the public can, with proper training and support from Subject Matter Experts (SMEs), fill roles more traditionally filled by university students. The research question behind CosmoQuest's creation was simple: if students and the public are provided a properly scaffolded experience that mirrors that of researchers, will they come and perform as well as our students? and can they rise up to be research collaborators? In creating CosmoQuest, we started with a core of citizen science portals, educational materials for both students and life-long learners, and collaboration areas. These three primary focuses mirror the research, courses, and collaboration spaces that form the foundation of a university department. We then went on to add the features that make a center stand out - we added seminars in the form of Google Hangouts on Air, planetarium content through our Science on the Half Sphere program, and even the chance to vicariously attend conferences through live blogging by our team members. With this design for a virtual research facility, the answer to our foundational question has been a resounding yes; the public can aid us in doing science provided they are properly trained. To meet the needs of our population we have developed four areas of engagement: research, education, media, and community
Regulations and Ethical Considerations for Astronomy Education Research III: A Suggested Code of Ethics
We present an argument for, and suggested implementation of, a code of ethics for the astronomy
education research community. This code of ethics is based on legal and ethical considerations set forth by
U.S. federal regulations and the existing code of conduct of the American Educational Research
Association. We also provide a fictitious research study as an example for working through the suggested
code of ethics
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Communicating environmental data through art: the role of emotion and memory in evoking environmental action
Innovative approaches to environmental communication are needed to transcend existing scientific knowledge, challenge individual value-action gaps, and engage more people in science. Within a co-created community science project, a case-control study was conducted to determine whether data visualization type could impact participant scientific learning, emotional response, behavioral outcomes, and environmental action. Two novel data sharing types were designed to communicate roof-harvested rainwater data to environmental justice communities: (1) A static booklet and (2) An interactive environmental art installation called Ripple Effect paired with a booklet. Our results indicate that environmental art can not only communicate complex scientific data effectively, but can also overcome barriers associated with traditional science communication by affecting people’s emotion and memory—which increases the likelihood of changing their behavior or taking new action in their environment. These results are consistent with the environmental psychology literature; however, we have successfully captured the role of memory and long-lasting impacts of environmental art on pro-environmental health behavior. This research further paves the way for others to create innovative environmental communication formats to communicate environmental health. © 2023, The Author(s).Open access articleThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at [email protected]
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Gamifying Virtual Exploration of the Past 350 Million Years of Vertebrate Evolution
Surviving Extinction is an interactive, adaptive, digital learning experience through which students learn about the history of vertebrate evolution over the last 350 million years. This experience is self-contained, providing students with immediate feedback. It is designed to be used in a wide range of educational settings from junior high school (∼12 years old) to university level. Surviving Extinction’s design draws on effective aspects of existing virtual field trip-based learning experiences. Most important among these is the capacity for students to learn through self-directed virtual explorations of simulated historical ecosystems and significant modern-day geologic field sites. Surviving Extinction also makes significant innovations beyond what has previously been done in this area, including extensive use of gamified elements such as collectibles and hidden locations. Additionally, it blends scientifically accurate animations with captured media via a user interface that presents an attractive, engaging, and immersive experience. Surviving Extinction has been field-tested with students at the undergraduate, high school, and pre-high school levels to assess how well it achieves the intended learning outcomes. In all settings we found significant gains pre- to post-activity on a knowledge survey with medium to large effect sizes. This evidence of learning is further supported with data from the gamified elements such as the number of locations discovered and total points earned. Surviving Extinction is freely available for use and detailed resources for educators are provided. It is appropriate for a range of undergraduate courses that cover the history of life on Earth, including ones from a biology, ecology, or geology perspective and courses for either majors or non-majors. Additionally, at the high school level, Surviving Extinction is directly appropriate to teaching adaptation, one of the disciplinary core ideas in the Next Generation Science Standards. Beyond providing this resource to the educational community, we hope that the design ideas demonstrated in Surviving Extinction will influence future development of interactive digital learning experiences. Copyright © 2022 Mead, Bruce, Taylor, Buxner and Anbar.Open access journalThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at [email protected]
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Models and Impacts of Science Research Experiences: A Review of the Literature of CUREs, UREs, and TREs.
In efforts to increase scientific literacy and enhance the preparation of learners to pursue careers in science, there are growing opportunities for students and teachers to engage in scientific research experiences, including course-based undergraduate research experiences (CUREs), undergraduate research experiences (UREs), and teacher research experiences (TREs). Prior literature reviews detail a variety of models, benefits, and challenges and call for the continued examination of program elements and associated impacts. This paper reports a comprehensive review of 307 papers published between 2007 and 2017 that include CURE, URE, and TRE programs, with a special focus on research experiences for K-12 teachers. A research-supported conceptual model of science research experiences was used to develop a coding scheme, including participant demographics, theoretical frameworks, methodology, and reported outcomes. We summarize recent reports on program impacts and identify gaps or misalignments between goals and measured outcomes. The field of biology was the predominant scientific disciplinary focus. Findings suggest a lack of studies explicitly targeting 1) participation and outcomes related to learners from underrepresented populations, 2) a theoretical framework that guides program design and analysis, and, for TREs, 3) methods for translation of research experiences into K-12 instructional practices, and 4) measurement of impact on K-12 instructional practices