10 research outputs found
Natalie Bookchin in Conversation with Alexandra Juhasz: Performance of Race and White Hegemony on YouTube
In November 2019, in her house in Bedford-Stuyvesant, Brooklyn, I joined friend and fellow artist Natalie Bookchin for a conversation about her installation and film Now he’s out in public and everyone can see. The installation, which premiered at Los Angeles Contemporary Exhibitions (LACE), a venerable Los Angeles art space, in 2012, was remade into a film and released as a DVD double feature along with her film Long Story Short by Icaras Films in 2016. Our loose and lively conversation was recorded and transcribed and forms the basis for what follows. We have been in conversation about digital culture, YouTube, video, social media, art, and politics for many years, and thought that this would be a productive way to gain new insight into Natalie’s project and its themes of internet publicness
Museus sem lugar: ensaios, manifestos e diálogos em rede
Contém artigos de: Helena Barranha - Introdução: manifestos por um museu sem lugar (pp.3-8); Natalie Bookchin e Alexei Shulgin - Introdução à net.art (1994-1999) [1999] (pp.11-18); Andreas Broegger - Net Art, web art, online art, net.art? [2000] (pp.19-24); Josephine Berry - Humano, demasiado Pós-Humano? A Net Art e os seus crÃticos [2000] (pp.25-33); Jon Ippolito - Dez mitos sobre a Internet Art [2002] (pp.34-44); Manuel Castells - Os museus na era da informação: conectores culturais de tempo e espaço [2001] (pp.47-62); Yehuda Kalay e John Marx - Arquitectura e Internet: projectar lugares no ciberespaço [2005] (pp.63-87); Erkki Huhtamo - Nas (ou para além das) pontas dos dedos: arte contemporânea, práticas expositivas e tactilidade [2008] (pp.88-102); Domenico Quaranta - Perdido na tradução. Ou trazer a Net Art para outro lugar – desculpem, contexto [2008] (pp.103-120); Marisa Olson - Pós-Internet: A Arte depois da Internet [2011] (pp.123-136); Fred Forest - A arte cosa mentale. Do visÃvel ao invisÃvel e da realidade a uma realidade... diferente. [2012] (pp.137-141);
Hito Steyerl - Demasiado mundo: a Internet morreu? [2012] (pp.142-158); Excertos das entrevistas realizadas, no âmbito do projecto unplace, a artistas, curadores e investigadores (pp.159-196)
Rockefeller New Media Foundation Proposal
I am applying with a series of two projects that I am developing in
collaboration with Jacqueline Stevens, a political theorist and author of
Reproducing the State (Princeton University Press, 1999) and designer
and artist Cynthia Madasky. The first, AgoraXchange, will be a dynamic
and accessible online community whose diverse participants will
discuss, collaborate, and contribute ideas concerning the game design,
the aesthetics, and the politics of the second part of the project,
Citizen's Dilemma. Citizen's Dilemma, will be an online multiplayer world
that will offer a tangible political alternative to our current world order.
In Citizen's Dilemma, all the world's nation-states have been replaced
by countries in which political status is no longer determined by birth,
and the legal order no longer rewards materialism. We have chosen to
use the hugely popular and dynamic form of the online multiplayer
game because of its potential for extraordinary detail and elaboration,
active and sustained player investment and participation, and
timeliness and accessibility as both a medium and social forum
Long Story Short
Long Story Short is a composite group interview that takes form variously as a film, an installation, and an online interactive web documentary drawn from and linked to an archive of video diaries made by 75 interviewees who reflect on poverty in America – causes, challenges, misperceptions, and solutions. Multiple frames of videos sit side by side – creating a new form of social cinema. Voices are woven together to align and intersect, suggesting that for every speaker there could be numerous others, and that many of poverty’s narratives are fundamentally shared, as are the psychological states it can produce.Video diaries were made using webcams and laptops – the tools of amateur online video and some of the same technologies – high tech and digital – that ushered in hardships for low-skilled workers and their families in the first place, leading to a shrinking demand and lower wages for unskilled labor. The video diaries – inserted within the vernacular of social media – bare the markings of that genre: its direct address, intimacy, informality, and faces illuminated by the screen. The potential to travel across digital networks and platforms is written on their surface. While one of the potentially productive effects of networked culture has been a shift away from a focus on one voice to many, it has also produced a class of overvisible and a class of unseen – those whose data is not worth much. Long Story Short creates a missing archive, jarring expectations and making visible the limits of who we typically find speaking to us on our screens. It responds to our current moment of increasing and dramatic economic inequality, and explores how depictions of poverty might benefit from, as well as reflect on, current modes of digital and image mobility, dissemination, and display. It explores lives mostly not seen, and not often represented in public, especially not in digital form, and not on our screens. It proposes a more social media
Isabelle Massu: artista participante en un proyecto de net art.
Isabelle Massu es una artista visual que, tras varios años en Estados Unidos, reside actualmente en Francia. Comprometida con colectivos feministas, de ayuda a inmigrantes, a gente sin hogar, etc., ha estado siempre involucrada en el arte público y los medios alternativos. Entre otras actividades, participa en un proyecto de net.art, titulado ¿Entre dos mundos¿: Se trata de un juego en la Red, entre el activismo y el arte, relativo a los cambios económicos y culturales que afectan a un barrio de inmigrantes de Marsella, la ciudad donde vive y trabaja
A Brief History of Working with New Media Art : Conversations with Artists
"This book of interviews tracks the work of artists in the field of new media art in order to consider the massive changes and developments over a relatively short period of time. They are also a celebration of the ten years that the online resource for curators of new media art, CRUMB, has been publishing interviews and other research. The artists featured in this book range across the contemporary arts. They have been working away, not in the centre or the periphery, but in the nodes of this networked field of new media art." -- Publisher's website