205 research outputs found

    Propagators and Solvers for the Algebra of Modular Systems

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    To appear in the proceedings of LPAR 21. Solving complex problems can involve non-trivial combinations of distinct knowledge bases and problem solvers. The Algebra of Modular Systems is a knowledge representation framework that provides a method for formally specifying such systems in purely semantic terms. Formally, an expression of the algebra defines a class of structures. Many expressive formalism used in practice solve the model expansion task, where a structure is given on the input and an expansion of this structure in the defined class of structures is searched (this practice overcomes the common undecidability problem for expressive logics). In this paper, we construct a solver for the model expansion task for a complex modular systems from an expression in the algebra and black-box propagators or solvers for the primitive modules. To this end, we define a general notion of propagators equipped with an explanation mechanism, an extension of the alge- bra to propagators, and a lazy conflict-driven learning algorithm. The result is a framework for seamlessly combining solving technology from different domains to produce a solver for a combined system.Comment: To appear in the proceedings of LPAR 2

    Executable First-Order Queries in the Logic of Information Flows

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    High-performance low-loss silicon-on-insulator microring resonators using TM-polarized light

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    Microring resonators on SOI are investigated for both orthogonal polarizations. By demonstrating low-loss (1.94dB/cm) microring resonators with an intrinsic Q up to 340000 we proof that using TM-polarized light enables high-performance filters

    Exploiting Game Theory for Analysing Justifications

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    Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification: an explanation why a property holds (or does not hold) in a model. In this paper, we continue the study of justification theory by means of three major contributions. The first is studying the relation between justification theory and game theory. We show that justification frameworks can be seen as a special type of games. The established connection provides the theoretical foundations for our next two contributions. The second contribution is studying under which condition two different dialects of justification theory (graphs as explanations vs trees as explanations) coincide. The third contribution is establishing a precise criterion of when a semantics induced by justification theory yields consistent results. In the past proving that such semantics were consistent took cumbersome and elaborate proofs. We show that these criteria are indeed satisfied for all common semantics of logic programming. This paper is under consideration for acceptance in Theory and Practice of Logic Programming (TPLP).Comment: Paper presented at the 36th International Conference on Logic Programming (ICLP 2019), University Of Calabria, Rende (CS), Italy, September 2020, 15+8 page

    Efficiently Explaining CSPs with Unsatisfiable Subset Optimization (extended algorithms and examples)

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    We build on a recently proposed method for stepwise explaining solutions of Constraint Satisfaction Problems (CSP) in a human-understandable way. An explanation here is a sequence of simple inference steps where simplicity is quantified using a cost function. The algorithms for explanation generation rely on extracting Minimal Unsatisfiable Subsets (MUS) of a derived unsatisfiable formula, exploiting a one-to-one correspondence between so-called non-redundant explanations and MUSs. However, MUS extraction algorithms do not provide any guarantee of subset minimality or optimality with respect to a given cost function. Therefore, we build on these formal foundations and tackle the main points of improvement, namely how to generate explanations efficiently that are provably optimal (with respect to the given cost metric). For that, we developed (1) a hitting set-based algorithm for finding the optimal constrained unsatisfiable subsets; (2) a method for re-using relevant information over multiple algorithm calls; and (3) methods exploiting domain-specific information to speed up the explanation sequence generation. We experimentally validated our algorithms on a large number of CSP problems. We found that our algorithms outperform the MUS approach in terms of explanation quality and computational time (on average up to 56 % faster than a standard MUS approach).Comment: arXiv admin note: text overlap with arXiv:2105.1176
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