294 research outputs found

    AI's Regimes of Representation: A Community-centered Study of Text-to-Image Models in South Asia

    Full text link
    This paper presents a community-centered study of cultural limitations of text-to-image (T2I) models in the South Asian context. We theorize these failures using scholarship on dominant media regimes of representations and locate them within participants' reporting of their existing social marginalizations. We thus show how generative AI can reproduce an outsiders gaze for viewing South Asian cultures, shaped by global and regional power inequities. By centering communities as experts and soliciting their perspectives on T2I limitations, our study adds rich nuance into existing evaluative frameworks and deepens our understanding of the culturally-specific ways AI technologies can fail in non-Western and Global South settings. We distill lessons for responsible development of T2I models, recommending concrete pathways forward that can allow for recognition of structural inequalities

    Inclusive education technologies: emerging opportunities for people with visual impairments

    Get PDF
    Technology has become central to many activities of learning, ranging from its use in classroom education to work training, mastering a new hobby, or acquiring new skills of living. While digitally-enhanced learning tools can provide valuable access to information and personalised support, people with specific accessibility needs, such as low or no vision, can often be excluded from their use. This requires technology developers to build more inclusive designs and to offer learning experiences that can be shared by people with mixed-visual abilities. There is also scope to integrate DIY approaches and provide specialised teachers with the ability to design their own low cost educational tools, adapted to pedagogical objectives and to the variety of visual and cognitive abilities of their students. For researchers, this invites new challenges of how to best support technology adoption and its evaluation in often complex educational settings. This workshop seeks to bring together researchers and practitioners interested in accessibility and education to share best practices and lessons learnt for technology in this space; and to jointly discuss and develop future directions for the next generation design of inclusive and effective education technologies

    Understanding Blind People's Experiences with Computer-Generated Captions of Social Media Images

    Get PDF
    ABSTRACT Research advancements allow computational systems to automatically caption social media images. Often, these captions are evaluated with sighted humans using the image as a reference. Here, we explore how blind and visually impaired people experience these captions in two studies about social media images. Using a contextual inquiry approach (n=6 blind/visually impaired), we found that blind people place a lot of trust in automatically generated captions, filling in details to resolve differences between an image's context and an incongruent caption. We built on this in-person study with a second, larger online experiment (n=100 blind/visually impaired) to investigate the role of phrasing in encouraging trust or skepticism in captions. We found that captions emphasizing the probability of error, rather than correctness, encouraged people to attribute incongruence to an incorrect caption, rather than missing details. Where existing research has focused on encouraging trust in intelligent systems, we conclude by challenging this assumption and consider the benefits of encouraging appropriate skepticism

    “The embodiment of pure thought”? Digital fabrication, disability and new possibilities for auto/biography

    Get PDF
    This essay draws on findings from a UK Arts and Humanities Research Council project: “In the Making” (AH/M006026/1) to argue that the digital turn in art therapy – particularly 3D printing – makes possible new forms of disability agency, engaging post-humanist theory to suggest re-conceptualizations of embodied person-hood. Keywords: digital fabrication; disability; auto/biography; embodimen

    Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds

    Get PDF
    This paper introduces “infrastructural speculations,” an orientation toward speculative design that considers the complex and long-lived relationships of technologies with broader systems, beyond moments of immediate invention and design. As modes of speculation are increasingly used to interrogate questions of broad societal concern, it is pertinent to develop an orientation that foregrounds the “lifeworld” of artifacts—the social, perceptual, and political environment in which they exist. While speculative designs often imply a lifeworld, infrastructural speculations place lifeworlds at the center of design concern, calling attention to the cultural, regulatory, environmental, and repair conditions that enable and surround particular future visions. By articulating connections and affinities between speculative design and infrastructure studies research, we contribute a set of design tactics for producing infrastructural speculations. These tactics help design researchers interrogate the complex and ongoing entanglements among technologies, institutions, practices, and systems of power when gauging the stakes of alternate lifeworlds

    Improving public transit accessibility for blind riders by crowdsourcing bus stop landmark locations with Google street view: An extended analysis

    Get PDF
    Low-vision and blind bus riders often rely on known physical landmarks to help locate and verify bus stop locations (e.g., by searching for an expected shelter, bench, or newspaper bin). However, there are currently few, if any, methods to determine this information a priori via computational tools or services. In this article, we introduce and evaluate a new scalable method for collecting bus stop location and landmark descriptions by combining online crowdsourcing and Google Street View (GSV). We conduct and report on three studies: (i) a formative interview study of 18 people with visual impairments to inform the design of our crowdsourcing tool, (ii) a comparative study examining differences between physical bus stop audit data and audits conducted virtually with GSV, and (iii) an online study of 153 crowd workers on Amazon Mechanical Turk to examine the feasibility of crowdsourcing bus stop audits using our custom tool with GSV. Our findings reemphasize the importance of landmarks in nonvisual navigation, demonstrate that GSV is a viable bus stop audit dataset, and show that minimally trained crowd workers can find and identify bus stop landmarks with 82.5% accuracy across 150 bus stop locations (87.3% with simple quality control). </jats:p

    Improving public transit accessibility for blind riders by crowdsourcing bus stop landmark locations with Google street view

    Get PDF
    Low-vision and blind bus riders often rely on known physical landmarks to help locate and verify bus stop locations (e.g., by searching for a shelter, bench, newspaper bin). However, there are currently few, if any, methods to determine this information a priori via computational tools or services. In this paper, we introduce and evaluate a new scalable method for collecting bus stop location and landmark descriptions by combining online crowdsourcing and Google Street View (GSV). We conduct and report on three studies in particular: (i) a formative interview study of 18 people with visual impairments to inform the design of our crowdsourcing tool; (ii) a comparative study examining differences between physical bus stop audit data and audits conducted virtually with GSV; and (iii) an online study of 153 crowd workers on Amazon Mechanical Turk to examine the feasibility of crowdsourcing bus stop audits using our custom tool with GSV. Our findings reemphasize the importance of landmarks in non-visual navigation, demonstrate that GSV is a viable bus stop audit dataset, and show that minimally trained crowd workers can find and identify bus stop landmarks with 82.5 % accuracy across 150 bus stop locations (87.3 % with simple quality control)
    • …
    corecore