2,259 research outputs found

    Immersive learning research

    Get PDF
    Editorial. Material for the special issue "Immersive Learning Research" of the Journal of Universal Computer Science.Welcome to the Journal of Universal Computer Science (J.UCS) special issue organized by the Immersive Learning Research Network (iLRN) following the 2017 iLRN conference. This issue includes eight papers on the focused topic "Immersive Learning Research", including extended versions of papers presented at iLRN 2017 and articles from the public call for papers.info:eu-repo/semantics/publishedVersio

    Tutorial–authoring a personal GPT for your research and practice: how we created the QUAL-E immersive learning thematic analysis helper

    Get PDF
    Thematic analysis in qualitative research is a time-consuming and systematic task, typically done using teams. Team members must ground their activities on common understandings of the major concepts underlying the thematic analysis, and define criteria for its development. However, conceptual misunderstandings, equivocations, and lack of adherence to criteria are challenges to the quality and speed of this process. Given the distributed and uncertain nature of this process, we wondered if the tasks in thematic analysis could be supported by readily available artificial intelligence chatbots. Our early efforts point to potential benefits: not just saving time in the coding process but better adherence to criteria and grounding, by increasing triangulation between humans and artificial intelligence. This tutorial will provide a description and demonstration of the process we followed, as two academic researchers, to develop a custom ChatGPT to assist with qualitative coding in the thematic data analysis process of immersive learning accounts in a survey of the academic literature: QUAL-E Immersive Learning Thematic Analysis Helper. In the hands-on time, participants will try out QUAL-E and develop their ideas for their own qualitative coding ChatGPT. Participants that have the paid ChatGPT Plus subscription can create a draft of their assistants. The organizers will provide course materials and slide deck that participants will be able to utilize to continue development of their custom GPT. The paid subscription to ChatGPT Plus is not required to participate in this workshop, just for trying out personal GPTs during it.info:eu-repo/semantics/publishedVersio

    Homecoming Concert

    Get PDF

    Immersive learning environments: theory and research instruments

    Get PDF
    info:eu-repo/semantics/publishedVersio

    Communication in Crisis

    Full text link
    The communication of messages of the impending impact of some natural disaster agent can play a key role in averting natural catastrophe. This article examines the social processes involved in disaster warnings which function to elicit evacuation in such threat situations. These processes and the role of the mass media in forming situational definitions requisite for evacuation are examined in reference to data gathered in Rapid City, South Dakota where on June 9, 1972 a flash flood produced a major disaster.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/68175/2/10.1177_009365027500200102.pd

    Educational practices and strategies with immersive learning environments: mapping of reviews for using the metaverse

    Get PDF
    The educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical and pedagogical frameworks to situate outcomes within a context where technology is in concert with educational approaches. We sought a broader perspective of the practices and strategies used in immersive learning environments, and conducted a mapping survey of reviews, identifying 47 studies. Extracted accounts of educational practices and strategies under thematic analysis yielded 45 strategies and 21 practices, visualized as a network clustered by conceptual proximity. Resulting clusters “Active context”, “Collaboration”, “Engagement and Scaffolding”, “Presence”, and “Real and virtual multimedia learning” expose the richness of practices and strategies within the field. The visualization maps the field, supporting decision-making when combining practices and strategies for using the metaverse in education, highlights which practices and strategies are supported by the literature, and the presence and absence of diversity within clusters.info:eu-repo/semantics/acceptedVersio
    • …
    corecore