17 research outputs found

    Envisioning a Future Decision Support System for Requirements Engineering : A Holistic and Human-centred Perspective

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    Complex decision-making is a prominent aspect of requirements engineering (RE) and the need for improved decision support for RE decision-makers has been identified by a number of authors in the research literature. The fundamental viewpoint that permeates this thesis is that RE decision-making can be substantially improved by RE decision support systems (REDSS) based on the actual needs of RE decision-makers as well as the actual generic human decision-making activities that take place in the RE decision processes. Thus, a first step toward better decision support in requirements engineering is to understand complex decision situations of decision-makers. In order to gain a holistic view of the decision situation from a decision-maker’s perspective, a decision situation framework has been created. The framework evolved through an analysis of decision support systems literature and decision-making theories. The decision situation of RE decision-makers has been studied at a systems engineering company and is depicted in this thesis. These situations are described in terms of, for example, RE decision matters, RE decision-making activities, and RE decision processes. Factors that affect RE decision-makers are also identified. Each factor consists of problems and difficulties. Based on the empirical findings, a number of desirable characteristics of a visionary REDSS are suggested. Examples of characteristics are to reduce the cognitive load, to support creativity and idea generation, and to support decision communication. One or more guiding principles are proposed for each characteristic and available techniques are described. The purpose of the principles and techniques is to direct further efforts concerning how to find a solution that can fulfil the characteristic. Our contributions are intended to serve as a road map that can direct the efforts of researchers addressing RE decision-making and RE decision support problems. Our intention is to widen the scope and provide new lines of thought about how decision-making in RE can be supported and improved

    Envisioning a Future Decision Support System for Requirements Engineering – A Holistic and Human-centred Perspective

    No full text
    Complex decision-making is a prominent aspect of requirements engineering (RE) and the need for improved decision support for RE decision-makers has been identified by a number of authors in the research literature. The fundamental viewpoint that permeates this thesis is that RE decision-making can be substantially improved by RE decision support systems (REDSS) based on the actual needs of RE decision-makers as well as the actual generic human decision-making activities that take place in the RE decision processes. Thus, a first step toward better decision support in requirements engineering is to understand complex decision situations of decision-makers. In order to gain a holistic view of the decision situation from a decision-maker’s perspective, a decision situation framework has been created. The framework evolved through an analysis of decision support systems literature and decision-making theories. The decision situation of RE decision-makers has been studied at a systems engineering company and is depicted in this thesis. These situations are described in terms of, for example, RE decision matters, RE decisionmaking activities, and RE decision processes. Factors that affect RE decision-maker

    Uppföljning : Utbildning på forskarnivå

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    Red. Jeremy Rose, Beatrice Alenljung. Självvärdering</p

    The ANEMONE : Theoretical Foundations for UX Evaluation of Action and Intention Recognitionin Human-Robot Interaction

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    The coexistence of robots and humans in shared physical and social spaces is expected toincrease. A key enabler of high-quality interaction is a mutual understanding of each other’s actionsand intentions. In this paper, we motivate and present a systematic user experience (UX) evaluationframework of action and intention recognition between humans and robots from a UX perspective,because there is an identified lack of this kind of evaluation methodology. The evaluationframework is packaged into a methodological approach called ANEMONE (action and intentionrecognition in human robot interaction). ANEMONE has its foundation in cultural-historicalactivity theory (AT) as the theoretical lens, the seven stages of action model, and user experience(UX) evaluation methodology, which together are useful in motivating and framing the workpresented in this paper. The proposed methodological approach of ANEMONE provides guidanceon how to measure, assess, and evaluate the mutual recognition of actions and intentions betweenhumans and robots for investigators of UX evaluation. The paper ends with a discussion, addressesfuture work, and some concluding remarks

    The Quest for Appropriate Human-Robot Interaction Strategies in Industrial Contexts

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    The industrial evolutions require robots to be able to share physical and social space with humans in such a way that interaction and coexistence arepositively experienced by human workers. A prerequisite is the possibility for the human and the robot to mutually perceive, interpret and act on each other's actions and intentions. To achieve this, strategies for human-robot interaction are needed that are adapted to operators’ needs and characteristics in the industrial contexts. In this paper, we aim to present various taxonomies of levels of automation, humanrobot interaction, and human-robot collaboration suggested for the envisioned factories of the future. Based on this foundation, we propose a compass direction for continued research efforts which both zooms in and zooms out on how to develop applicable human-robot interaction strategies that are worker-centric in order to obtain effective, efficient, safe, sustainable, and pleasant human-robot collaboration and coexistence.CC BY-NC 4.0Corresponding Author: [email protected] research was financially supported by AIHURO [2022-03012] which is sponsored by Vinnova, Sweden.</p

    User Participation at a Discount - Exploring the Use and Reuse of Personas in Public E-service Development

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    In recent years, we have seen an ever increasing push for new public e-services. Such e-services must be useful and beneficial for governments but also for citizens. In order to develop e-services that are effective, efficient and satisfactory for the citizens, the citizens have to be kept in focus and be involved in the development process. However, municipalities face pressure to develop a wide range of e-services, but at the same time battle palpable scarce resources. In this paper, a concept that addresses this problem within an ongoing research project is presented. We express this concept as ‘figurative user participation through the use and reuse of empirically grounded personas with help of persona repository including usage guidance that is shared among several municipalities’. The purpose of this paper is to empirically explore municipalities’ perceptions and attitudes towards this concept. The result shows that the municipalities are positive to the concept and consider it having great potentials. However, some challenges and pitfalls have also been brought out that need to be taken into account and addressed

    User participation at a discount : Exploring the use and reuse of personas in public service development

    No full text
    In recent years, we have seen an ever increasing push for new public e-services. Such e-services must be useful and beneficial for governments but also for citizens. In order to develop e-services that are effective, efficient and satisfactory for the citizens, the citizens have to be kept in focus and be involved in the development process. However, municipalities face pressure to develop a wide range of e-services, but at the same time battle palpable scarce resources. In this paper, a concept that addresses this problem within an ongoing research project is presented. We express this concept as ‘figurative user participation through the use and reuse of empirically grounded personas with help of persona repository including usage guidance that is shared among several municipalities’. The purpose of this paper is to empirically explore municipalities’ perceptions and attitudes towards this concept. The result shows that the municipalities are positive to the concept and consider it having great potentials. However, some challenges and pitfalls have also been brought out that need to be taken into account and addressed. FRAM

    The User Experience Design Program : Applying Situated and Embodied Cognition Together With Reflective Teaching

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    The education of students to become competent user experience designers is a delicate matter as students need to obtain a multitude of knowledge, skills, and judgmental abilities. In this paper, our effort to manage this multiplicity in a bachelor’s program in user experience design is shared along with our experiences and teaching practices influenced by theories of situated and embodied cognition together with reflective teaching. The program was followed up through interviews with eight alumni and a company representative that employs user experience designers. The results show that the program overall works well, although some of the identified issues need to be addressed in the future. The interpretation is that our program curricula and teaching practices are fruitful, which hopefully can contribute to thoughts and discussions for other teachers in the field of user experience design and human-computer interaction.CC BY 4.0Correspondence: Beatrice Alenljung [email protected]</p

    Affective touch in human–robot interaction : Conveying emotion to the Nao robot

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    Affective touch has a fundamental role in human development, social bonding, and for providing emotional support in interpersonal relationships. We present, what is to our knowledge, the first HRI study of tactile conveyance of both positive and negative emotions (affective touch) on the Nao robot, and based on an experimental set-up from a study of human–human tactile communication. In the present work, participants conveyed eight emotions to a small humanoid robot via touch. We found that female participants conveyed emotions for a longer time, using more varied interaction and touching more regions on the robot’s body, compared to male participants. Several differences between emotions were found such that emotions could be classified by the valence of the emotion conveyed, by combining touch amount and duration. Overall, these results show high agreement with those reported for human–human affective tactile communication and could also have impact on the design and placement of tactile sensors on humanoid robots

    Improved Decision Support for Product Returns using Probabilistic Prediction

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    Product returns are not only costly for e-tailers, but the unnecessary transports also impact the environment. Consequently, online retailers have started to formulate policies to reduce the number of returns. Determining when and how to act is, however, a delicate matter, since a too harsh approach may lead to not only the order being cancelled, but also the customer leaving the business. Being able to accurately predict which orders that will lead to a return would be a strong tool, guiding which actions to be taken. This paper addresses the problem of data-driven product return prediction, by conducting a case study using a large real-world data set. The main results are that well-calibrated probabilistic predictors are essential for providing predictions with high precision and reasonable recall. This implies that utilizing calibrated models to predict some instances, while rejecting to predict others can be recommended. In practice, this would make it possible for a decision-maker to only act upon a subset of all predicted returns, where the risk of a return is very high.©2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This research is a part of the industrial graduate research school in digital retailing (INSiDR) at the University of Borås, funded by The Swedish Knowledge Foundation, grants nr. 20160035, 20170215.INSiD
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