111 research outputs found

    The K-Net Story: Community ICT Development Work

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    An introduction to a web streamed video clip highlighting the work and the philosophy behind the construction and operation of the Kuhkenah Network (K-Net)

    Can Gaming Be Used in the Nonprofit Sector for More than Fundraising?

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    This paper explores new, game-based volunteering platforms in the sciences and discusses their viability for nonprofit organizations, which have long used gaming for fundraising but not typically in other aspects of their operations. The paper unfolds in two parts. Examples of game-based volunteering platforms in the sciences are examined in Part 1, and their broader significance discussed in regard to the history of science and the history of gaming. The games in question enable volunteers to work remotely with scientific research data and assist with data processing and information management. In Part 2, the paper outlines information management challenges in the nonprofit domain and articulates possible design modifications to the gamebased platforms being developed in the sciences that would make them potentially workable for nonprofits. The modifications proposed, informed by the idea of “context-rich” design, draw inspiration from research into player habits and preferences within existing nonprofit gaming culture, with a focus on bingo, a highly popular form of NPO gaming that normally involves the analysis of individual and clustered number tables

    Drawing Crowds to Citizen Science Data Collection and Analysis as Everyday Gaming

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    In this Gaming Research Colloquium talk, Beaton (Assistant Professor, School of Information Sciences, University of Pittsburgh) discusses what citizen science initiative can learn from the history of public participation in non-profit gambling enterprises such as bingo

    Creating appropriate participatory action research with remote First Nations

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    How Do You Turn a Mobile Device into a Political Tool?

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    This paper reports on findings from an ongoing study of recent software applications that attempt to turn mobile ICT’s into political tools. The software in question endeavors to make new types of political behavior expressible for ICT users. Two troubling trends were found. The first involves incommensurability between backend databases and the data traces generated by users. The second involves the production of data and metadata vulnerabilities. As part of discussing these trends, the authors introduce the idea of “minor apps” and argue for their importance within discussions of sociotechnical aspects of digital infrastructure

    Crafting a Work Persona in 1970s Petroleum Geology

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    Taking inspiration from a 1972 study by Allan Sekula that concerned everyday shifts in subjectivity among a set of industrial and technical workers, this paper looks at work persona production in petroleum geology, a profession at the centre of the global oil industries and oil capitalism. Persona production is part of how petroleum geologists explain themselves and their controversial work to one another, and how they manage individual celebrity within their expert community. Taking as its data source obituaries and death notices that circulated inside the profession over the course of the 1970s, the paper concentrates on a specific persona created by petroleum geologists as part of their ritualized mourning practices. Findings presented within the paper show that obituaries and death notices were used to collaboratively craft a work persona that is thoroughly disconnected from energy politics and controversy: the imagined figure of the petroleum geologist that emerges is someone who is rugged, righteous, loving, fraternal, and deeply connected to nature. The stakes of this research concern not only work personas and their histories, but also the material underpinnings of contemporary cultural production and ongoing debates over energy forms and futures

    Greased Lightning (GL-10) Flight Testing Campaign

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    Greased Lightning (GL-10) is an aircraft configuration that combines the characteristics of a cruise efficient airplane with the ability to perform vertical takeoff and landing (VTOL). This aircraft has been designed, fabricated and flight tested at the small unmanned aerial system (UAS) scale. This technical memorandum will document the procedures and findings of the flight test experiments. The GL-10 design utilized two key technologies to enable this unique aircraft design; namely, distributed electric propulsion (DEP) and inexpensive closed loop controllers. These technologies enabled the flight of this inherently unstable aircraft. Overall it has been determined thru flight test that a design that leverages these new technologies can yield a useful VTOL cruise efficient aircraft

    Comparison of embedded and added motor imagery training in patients after stroke: Study protocol of a randomised controlled pilot trial using a mixed methods approach

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    Copyright @ 2009 Schuster et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.Background: Two different approaches have been adopted when applying motor imagery (MI) to stroke patients. MI can be conducted either added to conventional physiotherapy or integrated within therapy sessions. The proposed study aims to compare the efficacy of embedded MI to an added MI intervention. Evidence from pilot studies reported in the literature suggests that both approaches can improve performance of a complex motor skill involving whole body movements, however, it remains to be demonstrated, which is the more effective one.Methods/Design: A single blinded, randomised controlled trial (RCT) with a pre-post intervention design will be carried out. The study design includes two experimental groups and a control group (CG). Both experimental groups (EG1, EG2) will receive physical practice of a clinical relevant motor task ('Going down, laying on the floor, and getting up again') over a two week intervention period: EG1 with embedded MI training, EG2 with MI training added after physiotherapy. The CG will receive standard physiotherapy intervention and an additional control intervention not related to MI.The primary study outcome is the time difference to perform the task from pre to post-intervention. Secondary outcomes include level of help needed, stages of motor task completion, degree of motor impairment, balance ability, fear of falling measure, motivation score, and motor imagery ability score. Four data collection points are proposed: twice during baseline phase, once following the intervention period, and once after a two week follow up. A nested qualitative part should add an important insight into patients' experience and attitudes towards MI. Semi-structured interviews of six to ten patients, who participate in the RCT, will be conducted to investigate patients' previous experience with MI and their expectations towards the MI intervention in the study. Patients will be interviewed prior and after the intervention period.Discussion: Results will determine whether embedded MI is superior to added MI. Findings of the semi-structured interviews will help to integrate patient's expectations of MI interventions in the design of research studies to improve practical applicability using MI as an adjunct therapy technique
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