30 research outputs found
Investigation of the effect of book reading activity on attention level and reaction time in student athletes
The aim of this study is to investigate the effect of regular book reading activity on attention level and reaction time in student athletes. The study group consists of 33 student athletes, 17 individuals in control group and 16 individuals in experiment group, doing individual or team sports. Experiment group read books for a period of 40 minutes, three times a week. In addition to personal information form, “Visual Attention Test” is applied to volunteers. The data of the research were evaluated in the SPSS program. Differences were observed in reaction time of students who regularly read books and not (p<0.05). While no difference was observed in accuracy ratio of student athletes who do not read books, differences were found in student athletes who read (p<0.05). While no differences were observed on accuracy ratio of student athletes doing individual sports who do not read books regularly, differences were determined on accuracy ratio of student athletes doing team sports. There were differences on accuracy ratio of student athletes doing individual sports or team sports and who read books regularly. In conclusion, it is determined that students doing individual sports or team sports who read books regularly have better attention levels compared to those who do not read books
The effect of 10 weeks bosuball exercises on static balance in 12-14 years tennis players
Bu çalışma 12-14 yaş tenisçilerde 10 haftalık bosuball egzersizlerinin statik dengeye etksini incelemek amacıyla yapılmıştır. Çalışmamıza Ankara ili tenis kulübünde aktif olarak tenis oynayan çocuklar oluşturmuştur. Çalışmamızan örneklemini Antrenman planına uygun olarak haftalık 7 saat üzeri (4-5 birim) antrenman yapan 12-14 yaş arası denekler oluşturmaktadır. Çalışmaya katılan denekler 2 gruba ayrılmıştır. Birinci grupta 8 tenisçi çocuk bosuball egzersizleri ve (4-5 birim) tenis antrenmanı, ikinci grupta 8 tenisçi çocuk (4-5 birim) tenis antrenmanı yapmıştır. Çalışma haftalık en az 7 saat olmak üzere toplamda 10 hafta devam etmiştir. Çalışmaya katılan deneklerden egzersiz periyodu öncesi ve sonrasında boy, vücut ağırlığı, BKİ ve statik denge ölçümleri alınmıştır. Elde edilen verilerin değerlendirilmesinde SPSS 22 paket programı kullanılmıştır. Araştırmaya katılan deney grubunun yaş, boy, vücut ağırlığı ve BKİ değerleri sırasıyla 13,62±0,51 yıl, 1,49±0,15 m, 40,75±11,57 kg ve 17,84±2,33 kg/boy2 olarak tespit edilmiştir. Kontrol grubunun ise sırasıyla 13,21±0,45 yıl, 1,52±0,16 m, 42,75±12,92 kg ve 18,34±4,41 kg/boy2 olarak tespit edilmiştir. Deney ve kontrol grupları arasında öne arkaya salınım standart sapma değerinde bir farklılık bulunmamıştır. Fakat sağa sola salınım standart sapma, statik denge skoru, öne arkaya salınım hızı, sağa sola salınım hızı ve statik denge skoru salınım hızında p<0,05 düzeyinde anlamlı farklılık bulunmuştur. Deney grubunun tüm grupiçi skorlarında p<0,05 düzeyinde anlamlı farklılık bulunmuştur. Kontrol grubunun grupiçi karşılaştırmalarında anlamlı farklılık bulunmamıştır. Bu sonuçlara dayalı olarak düzenli bosuball egzersizlerinin devamlılık prensibine göre haftada üç sıklıkla, her antrenman biriminde 60 dakika olmak üzere 10 hafta ve üzeri uygulanmasında sağlık ve performans açısından faydalar sağlayacağı söylenebilir.The aim of this study is to examine the effect of 10-weeks bosu ball exercises on static balance in 12-14 years tennis
players. Children playing tennis actively in Ankara tennis club participated in the sample of the study. In accordance
with the training plan, it consists of 12-14 years old subjects who train over 7 hours (4-5 units) weekly. The subjects
participating in the study were divided into 2 groups. In the first group, 8 tennis player children did bosu ball exercises
and (4-5 units) tennis training, in the second group 8 tennis players (4-5 units) did tennis training. The study continued
for a total of 10 weeks, at least 7 hours a week. Height, body weight, BMI and static balance measurements were
taken from the subjects participating in the study before and after the exercise period. The data obtained were
evaluated in the SPSS 22 package program. The age, height, body weight and BMI values of the experimental group
participating in the study were 17.84 ± 2.33 kg / height2 40.75 ± 11.57 kg and 1.49 ± 0.15 m, 13.62 ± 0.51 years
respectively. The control group was determined as 18.34 ± 4.41 kg / height2
and 42.75 ± 12.92 kg, 1.52 ± 0.16 m,
13.21 ± 0.45 years respectively. There was no difference in the oscillation standard deviation between the
experimental and control groups. However, a significant difference was found at the level of p <0.05 in the swing
velocity of the swinging speed to the left and right, the standard deviation of the swing to the left, the static balance
score, the swing speed back and forth, the swing speed to the right and left, and the static balance score. A significant
difference was found at the level of p <0.05 in all in-group scores of the experimental group. No significant difference
was found in the in-group comparisons of the control group. Based on these results, it can be said that regular bosuball
exercises will provide benefits in terms of health and performance if they are applied three times a week, 60 minutes
in each training unit for 10 weeks or more, according to the continuity principle
Physiological Health Outcomes of Green Exercise: A Systematic Study
This study aims to examine the physiological effects of green exercise. Generally, human and environment interaction studies take into account the extremes of the environment on people or how people affect the environment. It is known that exercise positively affects physiological health. This systematic study addresses declining levels of exercise in today\u27s world societies and how the environment can help facilitate exercise. It also addresses the physiological health benefits that occur when exercising outdoors. Activities in many green environments including forests, seaside, rural areas, parks, green areas, and even gardens, benefit human health. The focus of this systematic study is to examine the literature in relation to the physiological changes that occur as a result of participating in green exercise. Accordingly, English- language articles published in PubMed, Web of Science, Google Scholar, and Sports DISCUS databases that were published between 2015 and 2022 were investigated. In total, 645 articles were studied. 12 of the articles reviewed by experts have been evaluated for use in the study. Studies show that green exercise improves physiological health, prevents diseases at the biochemical level, has a positive effect on rehabilitation programs, and even reduces health care costs. As a result, it is thought that exercising in green areas and outdoors will benefit, especially to overcome the health problems faced by developed countries. In addition, outdoor or nature should not be considered as a playground for people who are just doing extreme sports and looking for excitement, it is very important to distribute it to the whole community in order to improve health
Health Outcomes of Food Advertisements in Digital Games: A Systematic Study
This systematic study was conducted to evaluate the health outcomes of food advertisements placed in digital games. In particular, it is noted that childhood obesity has doubled in the last 30 years. In parallel, spending on food advertising is increasing. One of the factors affecting childhood obesity is shown as advertisements for foods containing poor micro-nutrients and high- energy nutrients. Most effective food and beverage advertisements include snacks with high salt, fat, sugar, and low nutritional value. Considering all these factors, our focus is to examine the literature regarding how food advertisements placed in digital games affect human health. Accordingly, English-language articles published in PubMed, Web of Science, Google Scholar, and Sports DISCUS databases that were published between 2010 and 2022 were investigated. In total, 947 articles were studied. 13 of the articles reviewed by experts have been evaluated for use in the study. Researchers note that food ads placed in digital games trigger the consumption of fast food and, in particular, carbonated drinks. It is also noted that exposure to such advertising affects the nutritional behavior of individuals of all ages. As a result, it is thought that food ads in digital games directly affect individuals. It should also be noted that the researchers\u27 conclusions that people who are exposed to advertisements of unhealthy food for a short time have an increased intake of nutrients
The effects of esports on sleep: a systematic literature review
The purpose of this review is to synthesize all the observational studies that studied the effects of eSports on sleep.In addition, it has systematically brought together all peer-reviewed observational studies related to the sleep of eSportsgamers to draw the attention of field academicians and researchers to the issue related to eSports and promoteobservational studies on future in the field of sports sciences. Playing eSports games or competing in these games canhave significant consequences for players' health. As the popularity of eSports continues to grow rapidly around the world,studies focusing on understanding the health risks and benefits associated with eSports competition and participation havebeen delayed. Sufficient attention has not been paid to the development and evaluation of preventive interventions whichaddress the harms that video games interrelating with eSports can cause. Similarly, there are gaps in the evidence onways to encourage safe and healthy digital gaming among the ever-growing eSports gamers population. In order todevelop evidence-based guidelines and intervention strategies that include sleep and sleep quality, these gaps need to befilled with scientific research.The purpose of this review is to synthesize all the observational studies that studied the effects of eSports on sleep.In addition, it has systematically brought together all peer-reviewed observational studies related to the sleep of eSportsgamers to draw the attention of field academicians and researchers to the issue related to eSports and promoteobservational studies on future in the field of sports sciences. Playing eSports games or competing in these games canhave significant consequences for players' health. As the popularity of eSports continues to grow rapidly around the world,studies focusing on understanding the health risks and benefits associated with eSports competition and participation havebeen delayed. Sufficient attention has not been paid to the development and evaluation of preventive interventions whichaddress the harms that video games interrelating with eSports can cause. Similarly, there are gaps in the evidence onways to encourage safe and healthy digital gaming among the ever-growing eSports gamers population. In order todevelop evidence-based guidelines and intervention strategies that include sleep and sleep quality, these gaps need to befilled with scientific research. </p