80,475 research outputs found

    The great outdoors: how a green exercise environment can benefit all

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    The studies of human and environment interactions usually consider the extremes of environment on individuals or how humans affect the environment. It is well known that physical activity improves both physiological and psychological well-being, but further evidence is required to ascertain how different environments influence and shape health. This review considers the declining levels of physical activity, particularly in the Western world, and how the environment may help motivate and facilitate physical activity. It also addresses the additional physiological and mental health benefits that appear to occur when exercise is performed in an outdoor environment. However, people's connectedness to nature appears to be changing and this has important implications as to how humans are now interacting with nature. Barriers exist, and it is important that these are considered when discussing how to make exercise in the outdoors accessible and beneficial for all. The synergistic combination of exercise and exposure to nature and thus the 'great outdoors' could be used as a powerful tool to help fight the growing incidence of both physical inactivity and non-communicable disease. © 2013 Gladwell et al.; licensee BioMed Central Ltd

    Revised Results for Non-thermal Recombination Flare Hard X-Ray Emission

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    Brown and Mallik (BM) recently showed that, for hot sources, recombination of non-thermal electrons (NTR) onto highly ionised heavy ions is not negligible compared to non-thermal bremsstrahlung (NTB) as a source of flare hard X-rays (HXRs) and so should be included in modelling non-thermal HXR flare emission. In view of major discrepancies between BM results for the THERMAL continua and those of the Chianti code and of RHESSI solar data, we critically re-examine and correct the BM analysis and modify the conclusions concerning the importance of NTR. Although the analytic Kramers expression used by BM is correct for the purely hydrogenic recombination cross section, the heuristic expressions used by BM to extend the Kramers expression beyond the `bare nucleus' case to which it applies had serious errors. BM results have therefore been recalculated using corrected expressions, which have been validated against the results of detailed calculations. At T ~ 10-30 MK the dominant ions are Fe 22+, 23+, 24+ for which BM erroneously overestimated NTR emission by around an order of magnitude. Contrary to the BM claim, NTR in hot flare plasmas does NOT dominate over NTB, although in some cases it can be comparable and so still very important in inversions of photon spectra to derive electron spectra, especially as NTR includes sharp edge features. The BM claim of dominance of NTR over NTB in deka-keV emission is incorrect due to a serious error in their analysis. However, the NTR contribution can still be large enough to demand inclusion in spectral fitting, the spectral edges having potentially serious effects on inversion of HXR spectra to infer fast electron spectra.Comment: 6 pages, 8 figures, 1 tabl

    Extension and application of a sequential estimator

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    Improved sequential estimation technique for nonlinear time varying system

    New twisted intermetallic compound superconductor: A concept

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    Method for processing Nb3Sn and other intermetallic compound superconductors produces a twisted, stabilized wire or tube which can be used to wind electromagnetics, armatures, rotors, and field windings for motors and generators as well as other magnetic devices

    Method of fabricating a twisted composite superconductor

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    A method of producing a twisted, stabilized wire or tube superconductor which can be used to wind electromagnets, armatures, rotors, field windings for motors and generators, and other magnetic devices which use a solenoid, toroidal, or other type winding is reported. At least one groove is formed along the length of a wire substrate which is then twisted into a helix and a layer of intermetallic superconducting material is formed in the groove. This layer can be formed by depositing the desired intermetallic compound into the groove or by diffusing one component of the superconductor into the groove formed in a substrate composed of the other component. The superconductor prepared by this method comprises a non-superconductor wire twisted into the shape of a helix, having at least one groove containing a layer of superconductor material along the length of the wire

    Giant Leaps and Minimal Branes in Multi-Dimensional Flux Landscapes

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    There is a standard story about decay in multi-dimensional flux landscapes: that from any state, the fastest decay is to take a small step, discharging one flux unit at a time; that fluxes with the same coupling constant are interchangeable; and that states with N units of a given flux have the same decay rate as those with -N. We show that this standard story is false. The fastest decay is a giant leap that discharges many different fluxes in unison; this decay is mediated by a 'minimal' brane that wraps the internal manifold and exhibits behavior not visible in the effective theory. We discuss the implications for the cosmological constant.Comment: Minor updates to agree with published version. 9 pages, 4 figure

    User interface evaluation of serious games for students with intellectual disability

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    We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/. The project supports people with learning disabilities and additional sensory impairments in getting and keeping a job by helping them to learn, via games-based learning; skills that will help them in their working day. These games help students to learn how to prepare themselves for work, dealing with everyday situations at work, including money management, travelling independently etc. This paper is concerned with the potential of serious games as effective and engaging learning resources for people with intellectual disabilities. In this paper we will address questions related to the design and evaluation of such games, and our design solutions to suit the individual learning needs of our target audiences
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