18 research outputs found
Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors
[EN] Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with nonimmersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject's arousal and valence perception. The model's accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames.This work was supported by the Ministerio de Economia y Competitividad. Spain (Project TIN2013-45736-R).MarĂn-Morales, J.; Higuera-Trujillo, JL.; Greco, A.; Guixeres Provinciale, J.; Llinares MillĂĄn, MDC.; Scilingo, EP.; Alcañiz Raya, ML.... (2018). Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors. Scientific Reports. 8:1-15. https://doi.org/10.1038/s41598-018-32063-4S1158Picard, R. W. Affective computing. (MIT press, 1997).Picard, R. W. Affective Computing: Challenges. Int. J. Hum. Comput. 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Investigation of the Physiological Differences between Immersive Virtual Environment and Indoor Enviorment in a Building. Indoor adn Built Enviornment 0, Accept (2017).Combrisson, E. & Jerbi, K. Exceeding chance level by chance: The caveat of theoretical chance levels in brain signal classification and statistical assessment of decoding accuracy. J. Neurosci. Methods 250, 126â136 (2015).He, C., Yao, Y. & Ye, X. An Emotion Recognition System Based on Physiological Signals Obtained by Wearable Sensors. In Wearable Sensors and Robots: Proceedings of International Conference on Wearable Sensors and Robots 2015 (eds. Yang, C., Virk, G. S. & Yang, H.) 15â25, https://doi.org/10.1007/978-981-10-2404-7_2 (Springer Singapore, 2017)
Use of vocalic information in the identification of /s/ and /sh/ by children with cochlear implants
Objective: When a syllable such as "sea" or "she" is spoken, listeners with normal hearing extract evidence of the fricative consonant from both the fricative noise and the following vocalic segment. If the fricative noise is made ambiguous, listeners may still perceive "s" or "sh" categorically, depending on information in the vocalic segment. Do children whose auditory experience comes from electrical stimulation also display this effect, in which a subsequent segment of speech disambiguates an earlier segment?
Design: Unambiguous vowels were appended to ambiguous fricative noises to form tokens of the words "she," "sea," "shoe," and "Sue." A four-choice identification test was undertaken by children with normal hearing (N = 29), prelingually deaf children with the Nucleus Spectra-22 implant system using the SPEAK coding strategy (N = 13), postlingually deafened adults with the same implant system (N = 26), and adults with normal hearing (N = 10). The last group undertook the test before and after the stimuli were processed to simulate the transformations introduced by the SPEAK coding strategy.
Results: All four groups made use of vocalic information. Simulated processing reduced the use made by normal-hearing adults. Implanted subjects made less use than the other groups, with no significant difference between implanted children and implanted adults. The highest levels of use by implanted subjects were within one standard deviation of the mean level displayed when normal-hearing adults listened to processed stimuli. Analyses showed that the SPEAK strategy distorted formant contours in the vocalic segments of the stimuli in ways that are compatible with the errors of identification made by implanted subjects.
Conclusions: Some children with implants can extract information from a following vowel to disambiguate a preceding fricative noise. The upper limit on this ability may be set by distortions introduced by the implant processor, rather than by the auditory experience of the child
A new multiple robot path planning algorithm: dynamic distributed particle swarm optimization
Monthly and seasonal modeling of municipal waste generation using radial basis function neural network
Application of a comprehensive evaluation framework to COVID-19 studies:systematic review of translational aspects of artificial intelligence in health care
Abstract
Background: Despite immense progress in artificial intelligence (AI) models, there has been limited deployment in health care environments. The gap between potential and actual AI applications is likely due to the lack of translatability between controlled research environments (where these models are developed) and clinical environments for which the AI tools are ultimately intended.
Objective: We previously developed the Translational Evaluation of Healthcare AI (TEHAI) framework to assess the translational value of AI models and to support successful transition to health care environments. In this study, we applied the TEHAI framework to the COVID-19 literature in order to assess how well translational topics are covered.
Methods: A systematic literature search for COVID-19 AI studies published between December 2019 and December 2020 resulted in 3830 records. A subset of 102 (2.7%) papers that passed the inclusion criteria was sampled for full review. The papers were assessed for translational value and descriptive data collected by 9 reviewers (each study was assessed by 2 reviewers). Evaluation scores and extracted data were compared by a third reviewer for resolution of discrepancies. The review process was conducted on the Covidence software platform.
Results: We observed a significant trend for studies to attain high scores for technical capability but low scores for the areas essential for clinical translatability. Specific questions regarding external model validation, safety, nonmaleficence, and service adoption received failed scores in most studies.
Conclusions: Using TEHAI, we identified notable gaps in how well translational topics of AI models are covered in the COVID-19 clinical sphere. These gaps in areas crucial for clinical translatability could, and should, be considered already at the model development stage to increase translatability into real COVID-19 health care environments
âAm I talking to a human or a robot?â : a preliminary study of humanâs perception in human-humanoid interaction and its effects in cognitive and emotional states
The current preliminary study concerns the identification of the effects human-humanoid interaction can have on human emotional states and behaviors, through a physical interaction. Thus, we have used three cases where people face three different types of physical interaction with a neutral person, Nadine social robot and the person on which Nadine was modelled, Professor Nadia Thalmann. To support our research, we have used EEG recordings to capture the physiological signals derived from the brain during each interaction, audio recordings to compare speech features and a questionnaire to provide psychometric data that can complement the above. Our results mainly showed the existence of frontal theta oscillations while interacting with the humanoid that probably shows the higher cognitive effort of the participants, as well as differences in the occipital area of the brain and thus, the visual attention mechanisms. The level of concentration and motivation of participants while interacting with the robot were higher indicating also higher amount of interest. The outcome of this experiment can broaden the field of human-robot interaction, leading to more efficient, meaningful and natural human-robot interaction.NRF (Natl Research Foundation, Sâpore)Accepted versio