692 research outputs found
Dancing in the Streets - a design case study
How do you transform a city center at night to enhance the experience of residents and visitors and to combat the public’s fears over safety and security after dark? This challenge was set by the York City Council’s “Renaissance Project: Illuminating York,” and we took them up on it. We made it our goal to get pedestrians to engage with our interactive light installation—and to get them dancing without even realizing it. People out shopping or on their way to restaurants and nightclubs found themselves followed by ghostly footprints, chased by brightly colored butterflies, playing football with balls of light, or linked together by a “cat’s cradle” of colored lines. As they moved within the light projections, participants found that they were literally dancing in the street
Schrijver graphs and projective quadrangulations
In a recent paper [J. Combin. Theory Ser. B}, 113 (2015), pp. 1-17], the
authors have extended the concept of quadrangulation of a surface to higher
dimension, and showed that every quadrangulation of the -dimensional
projective space is at least -chromatic, unless it is bipartite.
They conjectured that for any integers and , the
Schrijver graph contains a spanning subgraph which is a
quadrangulation of . The purpose of this paper is to prove the
conjecture
Calculating the random guess scores of multiple-response and matching test items
For achievement tests, the guess score is often used as a baseline for the lowest possible grade for score to grade transformations and setting the cut scores. For test item types such as multiple-response, matching and drag-and-drop, determin-ing the guess score requires more elaborate calculations than the more straight-forward calculation of the guess score for True-False and multiple-choice test item formats. For various variants of multiple-response and matching types with respect to dichotomous and polytomous scoring, methods for determining the guess score are presented and illustrated with practical applications. The implica-tions for theory and practice are discussed
Sound archaeology: terminology, Palaeolithic cave art and the soundscape
This article is focused on the ways that terminology describing the study of music and sound within archaeology has changed over time, and how this reflects developing methodologies, exploring the expectations and issues raised by the use of differing kinds of language to define and describe such work. It begins with a discussion of music archaeology, addressing the problems of using the term ‘music’ in an archaeological context. It continues with an examination of archaeoacoustics and acoustics, and an emphasis on sound rather than music. This leads on to a study of sound archaeology and soundscapes, pointing out that it is important to consider the complete acoustic ecology of an archaeological site, in order to identify its affordances, those possibilities offered by invariant acoustic properties. Using a case study from northern Spain, the paper suggests that all of these methodological approaches have merit, and that a project benefits from their integration
SmartTools: a generator of interactive environments tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used for designing semantic analysis, it has been automated and extended. SmartTools is easy to use thanks to its graphical user interface designed with the Java Swing APIs. It is built with an open architecture convinient for a partial or total integration of SmartTools in other environments. It makes the addition of new software components in SmartTools easy. As a result of the modular architecture, we built a distributed instance of SmartTools which required minimal effort. Being open to the XML technologies offers all the features of Smart Tools to any language defined with those technologies. But most of all, with its open architecture, SmartTools takes advantage of all the developments made around those technologies, like DOM, through the XML APIs. The fast development of SmartTools (which is a young project, one year old) validates our choices of being open and generic. The main goal of this tool is to provide help and support for designing software development environments for programming languages as well as application languages defined with XML technologies
Dupuytren's disease in bosnia and herzegovina. An epidemiological study
BACKGROUND: It is generally held that Dupuytren's disease is more common in northern than in southern Europe, but there are very few studies from southern European countries. METHODS: We examined the hands of 1207 men and women over the age of 50 years in Bosnia and Herzegovina. RESULTS: The prevalence of Dupuytren's disease was highly age-dependent, ranging from 17% for men between 50–59 years to 60% in the oldest men. The prevalence among women was lower. The great majority only had palmar changes without contracture of the digit. The prevalence was significantly lower among Bosnian Muslim men than among Bosnian Croat and Serbian men and significantly increased among diabetics. No association could be detected between Dupuytren's disease and smoking, alcohol consumption or living in rural or urban areas. CONCLUSION: We conclude that, contrary to previous opinion, Dupuytren's disease is common in Bosnia and Herzegovina
Stretching and Bending the Frame – Green Possibilities in Popular Romantic Narratives
This article examines frame theory, popular culture, and environmental values. Reviewing frame theory across journalism, communication studies, linguistics, and fine art, it will examine in particular ‘cultural framing’. Radical thought is invariably associated with the avant-garde, yet narrative or genre innovations in popular culture can also trigger ‘deeper’ cognitive shifts, potentially transforming ‘common culture’. Citing comics, films, and animation, the main example is popular music and how Björk and British Sea Power have subverted generic and acoustic conventions (e.g. melody), and music’s habitual romantic narratives, to re-frame human–nonhuman relationships ecologically. By stretching and manipulating frames, popular culture can adapt and engender environmental narratives for mass consumption
Maintaining and monitoring quality of a continuously administered digital assessment
Digital-first assessments are a new generation of high-stakes assessments that can be taken anytime and anywhere in the world. The flexibility, complexity, and high-stakes nature of these assessments pose quality assurance challenges and require continuous data monitoring and the ability to promptly identify, interpret, and correct anomalous results. In this manuscript, we illustrate the development of a quality assurance system for anomaly detection for a new high-stakes digital-first assessment, for which the population of test takers is still in flux. Various control charts and models are applied to detect and flag any abnormal changes in the assessment statistics, which are then reviewed by experts. The procedure of determining the causes of a score anomaly is demonstrated with a real-world example. Several categories of statistics, including scores, test taker profiles, repeaters, item analysis and item exposure, are monitored to provide context and evidence for evaluating the score anomaly as well as assure the quality of the assessment. The monitoring results and alerts are programmed to be automatically updated and delivered via an interactive dashboard every day
Metabolomics of cerebrospinal fluid reveals changes in the central nervous system metabolism in a rat model of multiple sclerosis
Experimental Autoimmune Encephalomyelitis (EAE) is the most commonly used animal model for Multiple Sclerosis (MScl). CSF metabolomics in an acute EAE rat model was investigated using targetted LC–MS and GC–MS. Acute EAE in Lewis rats was induced by co-injection of Myelin Basic Protein with Complete Freund’s Adjuvant. CSF samples were collected at two time points: 10 days after inoculation, which was during the onset of the disease, and 14 days after inoculation, which was during the peak of the disease. The obtained metabolite profiles from the two time points of EAE development show profound differences between onset and the peak of the disease, suggesting significant changes in CNS metabolism over the course of MBP-induced neuroinflammation. Around the onset of EAE the metabolome profile shows significant decreases in arginine, alanine and branched amino acid levels, relative to controls. At the peak of the disease, significant increases in concentrations of multiple metabolites are observed, including glutamine, O-phosphoethanolamine, branched-chain amino acids and putrescine. Observed changes in metabolite levels suggest profound changes in CNS metabolism over the course of EAE. Affected pathways include nitric oxide synthesis, altered energy metabolism, polyamine synthesis and levels of endogenous antioxidants
- …