340 research outputs found
Internet of Drones Simulator: Design, Implementation, and Performance Evaluation
The Internet of Drones (IoD) is a networking architecture that stems from the
interplay between Unmanned Aerial Vehicles (UAVs) and wireless communication
technologies. Networked drones can unleash disruptive scenarios in many
application domains. At the same time, to really capitalize their potential,
accurate modeling techniques are required to catch the fine details that
characterize the features and limitations of UAVs, wireless communications, and
networking protocols. To this end, the present contribution proposes the
Internet of Drones Simulator (IoD-Sim), a comprehensive and versatile open
source tool that addresses the many facets of the IoD. IoD-Sim is a Network
Simulator 3 (ns-3)-based simulator organized in a 3-layer stack, composed by
(i) the Underlying Platform, which provides the telecommunication primitives
for different standardized protocol stacks, (ii) the Core, that implements all
the fundamental features of an IoD scenario, and (iii) the Simulation
Development Platform, mainly composed by a set of tools that speeds up the
graphical design for every possible use-case. In order to prove the huge
potential of this proposal, three different scenarios are presented and
analyzed from both a software perspective and a telecommunication standpoint.
The peculiarities of this open-source tool are of interest for researchers in
academia, as they will be able to extend to model upcoming specifications,
including, but not limited to, mobile networks and satellite communications.
Still, it will certainly be of relevance in industry to accelerate the design
phase, thus improving the time-to-market of IoD-based services.Comment: in IEEE Internet of Things Journal, 202
Enhanced Graph Rewriting Systems for Complex Software Domains (SoSyM Abstract)
International audienceMethodologies for correct by construction reconfigu-rations can efficiently solve consistency issues in dynamic software architecture. Graph-based models are appropriate for designing such architectures and methods. At the same time, they may be unfit to characterize a system from a non functional perspective. This stems from efficiency and applicability limitations in handling time-varying characteristics and their related dependencies. In order to lift these restrictions, an extension to graph rewriting systems is proposed herein. The suitability of this approach, as well as the restraints of currently available ones, are illustrated, analysed and experimentally evaluated with reference to a concrete example. This investigation demonstrates that the conceived solution can: (i) express any kind of algebraic dependencies between evolving requirements and properties; (ii) significantly ameliorate the efficiency and scalability of system modifications with respect to classic methodologies; (iii) provide an efficient access to attribute values; (iv) be fruitfully exploited in software management systems; (v) guarantee theoretical properties of a grammar, like its termination. This is an extended abstract for the Models 2015 Conference of the journal paper of the same name [1]. I. MOTIVATION Dynamic software architectures enable adaptation in evolving distributed systems. A crucial undesirable implication of such adaptations is a potential loss of correctness, the system withdrawing from its scope of consistency. Besides correctness, the system has evolving non-functional requirements, which are tightly linked to its appropriateness or efficiency. The satisfaction of these objectives depends on the properties of the system, its components, and their relations. On one hand, graph-based models are appropriate for the design of adaptation rules that necessarily preserve the system's consistency. On the other, currently available graph based methods exhibit limitations with regard to the description of system properties, in particular regarding their evolution and inter-dependencies
A Frequency Domain Model to Predict the Estimation Accuracy of Packet Sampling
International audienceIn network measurement systems, packet sampling techniques are usually adopted to reduce the overall amount of data to collect and process. Being based on a subset of packets, they hence introduce estimation errors that have to be properly counteracted by a fine tuning of the sampling strategy and sophisticated inversion methods. This problem has been deeply investigated in the literature with particular attention to the statistical properties of packet sampling and the recovery of the original network measurements. Herein, we propose a novel approach to predict the energy of the sampling error on the real time traffic volume estimation, based on a spectral analysis in the frequency domain. We start by demonstrating that errors due to packet sampling can be modeled as an aliasing effect in the frequency domain. Then, we exploit this theoretical finding to derive closed-form expressions for the Signal-to-Noise Ratio (SNR), able to predict the distortion of traffic volume estimates over time. The accuracy of the proposed SNR metric is validated by means of real packet traces
AIMD and CCN: Past and Novel Acronyms Working Together in the Future Internet
http://conferences.sigcomm.org/co-next/2012/workshops/CSWS/International audienceContent-centric networking (CCN) is a new paradigm to better handle contents in the future Internet. Under the assumption that CCN networks will deploy a similar congestion control mechanism than in today's TCP/IP (i.e., AIMD), we can build an analytical model of the bandwidth sharing in CCN based on the "square-root formula of TCP'". With this model we compare CCN download performance to what users get today. We consider different factors such as the way CCN routers are deployed, the popularity of contents, or the capacity of links and observe that when AIMD is used in a CCN network less popular content throughput is massively penalized whilst the individual gain for popular content is negligible. Finally, the main advantage of using CCN is the decrease of load at the server side. Our observations advocate the necessity to clearly define the notion of fairness in CCN and to design a proper congestion control to avoid less popular contents to become hardly accessible in tomorrow's Internet
Obtención, clasificación y análisis de datos de procesos industriales en empresas del ámbito local con fines de optimización mediante el uso de redes neuronales artificiales
Se identificaron y clasificaron las variables que caracterizan procesos industriales en el ámbito de la industria metalúrgica, como estrategia para modelizar y optimizar el proceso, a partir de los datos de un conjunto de empresas de la región centro y sur de Santa Fe. Como herramienta integradora de análisis se plantea la aplicación de redes neuronales artificiales, en particular mediante mapas auto-organizativos (SOM, Self-Organizing Maps). Los resultados preliminares confirman que el enfoque utilizado es capaz de proporcionar valiosa información y ofrece posibilidades para la aplicación directa sobre la industria localFil: Fornari, Javier. Pontificia Universidad Católica Argentina "Santa María de los Buenos Aires"; ArgentinaFil: Luccini, Eduardo Alfredo. Pontificia Universidad Católica Argentina "Santa María de los Buenos Aires"; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Rosario. Instituto de Física de Rosario (i); ArgentinaFil: Vidali, Esteban. Pontificia Universidad Católica Argentina "Santa María de los Buenos Aires"; ArgentinaFil: Parodi, Miguel. Pontificia Universidad Católica Argentina "Santa María de los Buenos Aires"; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Rosario. Instituto de Física de Rosario (i); ArgentinaFil: Grieco, Sebastián. Pontificia Universidad Católica Argentina "Santa María de los Buenos Aires"; Argentin
Social Cooperation for Information-Centric Multimedia Streaming in Highway VANETs
Abstract-High-quality multimedia streaming services in Vehicular Ad-hoc Networks (VANETs) are severely hindered by intermittent host connectivity issues. The Information Centric Networking (ICN) paradigm could help solving this issue thanks to its new networking primitives driven by content names rather than host addresses. This unique feature, in fact, enables native support to mobility, in-network caching, nomadic networking, multicast, and efficient content dissemination. In this paper, we focus on exploring the potential social cooperation among vehicles in highways. An ICN-based COoperative Caching solution, namely ICoC, is proposed to improve the quality of experience (QoE) of multimedia streaming services. In particular, ICoC leverages two novel social cooperation schemes, namely partner-assisted and courier-assisted, to enhance information-centric caching. To validate its effectiveness, extensive ns-3 simulations have been executed, showing that ICoC achieves a considerable improvement in terms of start-up delay and playback freezing with respect to a state-of-the-art solution based on probabilistic caching
Providing crowd-sourced and real-time media services through a NDN-based platform
International audienceThe diffusion of social networks and broadband technologies is letting emerge large online communities of people that stay always in touch with each other and exchange messages, thoughts, photos, videos, files, and any other type of contents. At the same time, due to the introduction of crowd-sourcing strategies, according to which services and contents can be obtained by soliciting contributions from a group of users, the amount of data generated and exchanged within a social community may experience a radical increment never seen before. In this context, it becomes essential to guarantee resource scalability and load balancing to support real time media delivery. To this end, the present book chapter aims at investigating the design of a network architecture, based on the emerging Named Data Networking (NDN) paradigm, providing crowd-sourced real-time media contents. Such an architecture is composed by four different entities: a very large group of heterogeneous devices that produce media contents to be shared, an equally large group of users interested in them, a distributed Event Management System that creates events and handles the social community, and a NDN communication infrastructure able to efficiently manage users requests and distribute multimedia contents. To demonstrate the effectiveness of the proposed approach, we have evaluate its performance through a simulation campaign using real-world topologies
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