10 research outputs found

    Visualization of vibration experienced in offshore platforms

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 95-96).In this thesis, I design and evaluate methods to optimize the visualization of vortex-induced vibration (VIV) in marine risers. VIV is vibration experienced by marine risers in offshore drilling platforms due to ocean current flows, and appears to be perpendicular to the direction of such flows. VIV causes oil companies large capital losses, supply chain disruption, and environmental and brand name damage. For these reasons, both researchers and manufacturers try to improve their models of VIV, while creating risers more resilient to it. The first step to understanding VIV is rapid visualization, ie. the ability to efficiently visualize large amounts of simulated and field data. In this thesis, I evaluate high and low level heuristics that optimize the run-time performance of applications by taking advantage of 64 -bit machines with large memory stores. Such heuristics include the introduction of object-oriented programming (OOP) with classes, dynamic binary loading, and source code management. I demonstrate that using these techniques allows speedups of many orders of magnitude, depending on the type of optimization and the structure of the input data. Finally, I reengineer an existing collection of disparate visualizations to take advantage of these heuristics, and achieve a run-time speedup of two orders of magnitude in most visualizations.by Alexander Marinos Charles Patrikalakis.M.Eng

    Feature based volumes for implicit intersections.

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    The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or feature based volumes (FBV) is presented. Such FBVs are defined by constructive operations, function normalization and offsetting. By applying various offset operations to the intersection of two surfaces, we can obtain variations in the shape of an FBV. The resulting volume can be used as a boundary for blending operations applied to two corresponding volumes, and also for visualization of feature curves and modeling of surface based structures including microstructures

    Experiments in Moving Baseline Navigation using Autonomous Surface Craft

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    This paper describes an on-going research effort to achieve real-time cooperative localization of multiple autonomous underwater vehicles. We describe a series of experiments that utilize autonomous surface craft (ASC), equiped with undersea acoustic modems, GPS, and 802.11b wireless ethernet communications, to acquire data and develop software for cooperative localization of distributed vehicle networks. Our experiments demonstrate the capability of the Woods Hole acoustic modems to provide accurate round-trip and one-way range measurements, as well as data transfer, for a fully mobile network of vehicles in formation flight. Finally, we present preliminary results from initial experiments involving cooperative operation of an Odyssey III AUV and two ASCs, demonstrating ranging and data transfer from the ASCs to the Odyssey III

    Indoor robot gardening: design and implementation

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    This paper describes the architecture and implementation of a distributed autonomous gardening system with applications in urban/indoor precision agriculture. The garden is a mesh network of robots and plants. The gardening robots are mobile manipulators with an eye-in-hand camera. They are capable of locating plants in the garden, watering them, and locating and grasping fruit. The plants are potted cherry tomatoes enhanced with sensors and computation to monitor their well-being (e.g. soil humidity, state of fruits) and with networking to communicate servicing requests to the robots. By embedding sensing, computation, and communication into the pots, task allocation in the system is de-centrally coordinated, which makes the system scalable and robust against the failure of a centralized agent. We describe the architecture of this system and present experimental results for navigation, object recognition, and manipulation as well as challenges that lie ahead toward autonomous precision agriculture with multi-robot teams.Swiss National Science Foundation (contract number PBEL2118737)United States. Army Research Office. Multidisciplinary University Research Initiative (MURI SWARMS project W911NF-05-1-0219)National Science Foundation (U.S.) (NSF IIS-0426838)Intel Corporation (EFRI 0735953 Intel)Massachusetts Institute of Technology (UROP program)Massachusetts Institute of Technology (MSRP program

    Advances in Discrete-Event Simulation for MSL Command Validation

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    In the last five years, the discrete event simulator, SEQuence GENerator (SEQGEN), developed at the Jet Propulsion Laboratory to plan deep-space missions, has greatly increased uplink operations capacity to deal with increasingly complicated missions. In this paper, we describe how the Mars Science Laboratory (MSL) project makes full use of an interpreted environment to simulate change in more than fifty thousand flight software parameters and conditional command sequences to predict the result of executing a conditional branch in a command sequence, and enable the ability to warn users whenever one or more simulated spacecraft states change in an unexpected manner. Using these new SEQGEN features, operators plan more activities in one sol than ever before

    Dual/Primal Mesh Optimization for Polygonized Implicit Surfaces

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    A new method for improving polygonizations of implicit surfaces with sharp features is proposed. The method is based on the observation that, given an implicit surface with sharp features, a triangle mesh whose triangles are tangent to the implicit surface at certain inner triangle points gives a better approximation of the implicit surface than the standard marching cubes mesh \cite{Lorensen} (in our experiments we use VTK marching cubes \cite{VTK}). First, given an initial triangle mesh, its dual mesh composed of the triangle centroids is considered. Then the dual mesh is modified such that its vertices are placed on the implicit surface and the mesh dual to the modified dual mesh is considered. Finally the vertex positions of that ``double dual'' mesh are optimized by minimizing a quadratic energy measuring a deviation of the mesh normals from the implicit surface normals computed at the vertices of the modified dual mesh. In order to achieve an accurate approximation of fine surface features, these basic steps are combined with adaptive mesh subdivision and curvature-weighted vertex resampling. The proposed method outperforms approaches based on the mesh evolution paradigm in speed and accuracy

    Building a distributed robot garden

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    This paper describes the architecture and implementation of a distributed autonomous gardening system. The garden is a mesh network of robots and plants. The gardening robots are mobile manipulators with an eye-in-hand camera. They are capable of locating plants in the garden, watering them, and locating and grasping fruit. The plants are potted cherry tomatoes enhanced with sensors and computation to monitor their well-being (e.g. soil humidity, state of fruits) and with networking to communicate servicing requests to the robots. Task allocation, sensing and manipulation are distributed in the system and de-centrally coordinated. We describe the architecture of this system and present experimental results for navigation, object recognition and manipulation.Swiss National Science Foundation (PBEL2118737)Multidisciplinary University Research Initiative (MURI) (SWARMS project W911NF-05-1-0219)National Science Foundation (U.S.) (IIS- 0426838)National Science Foundation (U.S.). Emerging Frontiers in Research and Innovation (0735953)Intel CorporationMassachusetts Institute of Technology. Undergraduate Research Opportunities ProgramMIT Summer Research Program (MSRP

    A critical review of the intrinsic nature of vortex induced vibrations

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    This is a concise and comprehensive review of the progress made during the past two decades on vortex induced vibration (VIV) of mostly circular cylindrical structures subjected to steady uniform flow. The critical elements of the evolution of the ideas, theoretical insights, experimental methods, and numerical models are traced systematically; the strengths and weaknesses of the current state of the understanding of the complex fluid/structure interaction are discussed in some detail. Finally, some suggestions are made for further research on VIV. The organization of the paper is given at the end of the next section.ONR (Code 320E).Approved for public release; distribution is unlimited
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