5,248 research outputs found

    Enriching Information Technology Course Materials by Using Youtube

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    IT offers some benefits and collaborations in various sectors. This research focuses on exploring higher education subjects via social technology, YouTube. YouTube is the world largest video based contents application in the world. Current learning materials are not only in text and images, but included video contents. This research enriching students learning materials may involving YouTube as learning sources. The study observed 118 sophomore students in computer science faculty. The results show that, involving YouTube in enriching students course material able to create conductive learning environment. This strategy increases students understanding in their field of study.Comment: Excellent Paper Award of AICSIT2017, 8 page

    Bencana Kemanusiaan dalam Tinjauan Filsafat Perenial

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    The research objective was to analyze the phenomenon of floods and landslides in the perspective of perennial philosophy. The method used in this research is a type of qualitative research through literature study. The results of this study indicate that in the perspective of perennial philosophy, various disaster phenomena such as floods and landslides are caused by human behavior that has been arbitrary towards nature. Especially, with the development of modern science and technology that has encouraged humans to exploit massively natural resources, thus losing the balance in nature. Excessive exploitation of nature causes nature to be damaged and in the end there are terrible disasters. The conclusion from the research is that various natural disasters such as floods and landslides that occur in the midst of Indonesian human life can be viewed from the perspective of perennial philosophy. This research recommends the importance of preserving nature. Besides that, the importance of reviewing and dismantling modern science has killed perennial metaphysics which shows the essence of divine reality in life and mind

    PERBEDAAN PENGARUH METODE LATIHAN DENGAN PENDEKATAN BERMAIN DAN PENDEKATAN TRADISIONAL TERHADAP KEMAMPUAN GROUNDSTROKE BACKHAND TENIS LAPANGAN PADA MAHASISWA SEMESTER VI PENJASKESREK IKIP-PGRI PONTIANAK

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    Tujuan penelitian ini untuk mengetahui : (1) Perbedaan pengaruh antara metode latihan pendekatan bermain  dan pendekatan tradisional terhadap kemampuan groundstroke backhand tenis lapangan pada mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak; (2) Latihan mana yang baik pengaruhnya antara metode latihan pendekatan bermain dan pendekatan tradisional terhadap kemampuan  groundstroke backhand tenis lapangan pada mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak. Penelitian ini menggunakan metode eksperimen. Sampel dalam penelitian ini adalah semua mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak yang berjumlah 20 mahasiswa. Teknik pengumpulan data dengan tes dan pengukuran kemampuan groundstroke backhand. Hasil penelitian diperoleh nilai reliabilitas tes awal goundstroke backhand mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak adalah 0,946 dan nilai reliabilitas tes akhir mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak adalah 0,958. Kesimpulan penelitian ini adalah: (1) Ada perbedaan pengaruh antara metode latihan pendekatan bermain dan pendekatan tradisional terhadap kemampuan groundstoroke backhand tenis lapangan pada mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak; (2) Metode latihan pendekatan bermain memiliki pengaruh yang lebih baik terhadap kemampuan groundstroke backhand tenis lapangan pada mahasiswa Penjaskesrek semester VI IKIP-PGRI Pontianak.Kata Kunci: groundstoroke backhand, pendekatan bermain, pendekatan tradisional

    PENGEMBANGAN MODEL PEMBELAJARAN MOTORIK BERBASIS PERMAINAN

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    Abstrak Penelitian ini bertujuan untuk mengembangan model pembelajaran motorik berbasis permainan dan mengetauhui bagaimanakah kelayakan model pembelajaran motorik berbasis permainan pada siswa Sekolah Dasar, Sampel dalam Penelitian ini adalah siswa sekolah dasar negeri 08 Sungai Kakap Kabupaten Kubu Raya. Penelitian ini adalah penelitian pengembangan (Research and Development/RD). Sampel dalam penelitian ini adalah seluruh siswa siwa kelas 1 Sekolah Dasar Negeri 08 Kecamatan Sungai Kakap Kabupaten Kuburaya yang berjumlah 25 siswa. Teknik pengumpul data dalam penelitian in yaitu teknik komunikasi langsung,  Alat pengumpul data dalam penelitian ini yaitu panduan wawancara, yang digunakan untuk mendapatkan data validasi dari ahli motorik, serta lembar validasi ahli yang dipergunakan untuk melakukan validasi terhadap model pembelajaran motorik berbasis permainan. Berdasarkan hasil uji coba skala besar dari guru terhadap model permainan sentuh bola terlihat bahwa hasil yang didapat menunjukan nilai maksimal yaitu 100%. dengan hasil tersebut dapat disimpulkan bahwa model permainan ini sangat baik untuk digunakan dalam pembelajan motorik.              Kata Kunci : Pembelajaran, Motorik, Berbasis, Permainan Abstract This study aims to develop a game-based motor learning model and know how the feasibility of a game-based motor learning model in elementary school students. The sample in this study is state elementary school students 08 Sungai Kakap Kubu Raya Regency. This research is a research and development (Research and Development / RD). The sample in this study were all students of grade 1 State Elementary School 08 Sungai Kakap Subdistrict, Kuburaya Regency with a total of 25 students. Data collection techniques in this research are direct communication techniques. Data collection tools in this study are interview guides, which are used to obtain validation data from motorists, as well as expert validation sheets which are used to validate game-based motor learning models. Based on the results of large-scale trials of the teacher on the model of the game touch the ball it appears that the results obtained show a maximum value of 100%. with these results it can be concluded that this game model is very good for use in motor learning.              Keywords: Learning, Motor, Based, Game
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