25 research outputs found

    Online Ramsey theory for a triangle on FF-free graphs

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    Given a class C\mathcal{C} of graphs and a fixed graph HH, the online Ramsey game for HH on C\mathcal C is a game between two players Builder and Painter as follows: an unbounded set of vertices is given as an initial state, and on each turn Builder introduces a new edge with the constraint that the resulting graph must be in C\mathcal C, and Painter colors the new edge either red or blue. Builder wins the game if Painter is forced to make a monochromatic copy of HH at some point in the game. Otherwise, Painter can avoid creating a monochromatic copy of HH forever, and we say Painter wins the game. We initiate the study of characterizing the graphs FF such that for a given graph HH, Painter wins the online Ramsey game for HH on FF-free graphs. We characterize all graphs FF such that Painter wins the online Ramsey game for C3C_3 on the class of FF-free graphs, except when FF is one particular graph. We also show that Painter wins the online Ramsey game for C3C_3 on the class of K4K_4-minor-free graphs, extending a result by Grytczuk, Ha{\l}uszczak, and Kierstead.Comment: 20 pages, 10 page

    On-line Ramsey numbers for paths and stars

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    Graphs and Algorithm

    Nonrepetitive Colouring via Entropy Compression

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    A vertex colouring of a graph is \emph{nonrepetitive} if there is no path whose first half receives the same sequence of colours as the second half. A graph is nonrepetitively kk-choosable if given lists of at least kk colours at each vertex, there is a nonrepetitive colouring such that each vertex is coloured from its own list. It is known that every graph with maximum degree Δ\Delta is cΔ2c\Delta^2-choosable, for some constant cc. We prove this result with c=1c=1 (ignoring lower order terms). We then prove that every subdivision of a graph with sufficiently many division vertices per edge is nonrepetitively 5-choosable. The proofs of both these results are based on the Moser-Tardos entropy-compression method, and a recent extension by Grytczuk, Kozik and Micek for the nonrepetitive choosability of paths. Finally, we prove that every graph with pathwidth kk is nonrepetitively O(k2)O(k^{2})-colourable.Comment: v4: Minor changes made following helpful comments by the referee

    On the equation ax+by=cza^x + b^y = c^z

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    On a conjecture of Mąkowski and Schinzel concerning the composition of the arithmetic functions σ and ϕ

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    For any positive integer n let ϕ(n) and σ(n) be the Euler function of n and the sum of divisors of n, respectively. In [5], Mąkowski and Schinzel conjectured that the inequality σ(ϕ(n)) ≥ n/2 holds for all positive integers n. We show that the lower density of the set of positive integers satisfying the above inequality is at least 0.74

    On-line Ramsey Theory

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    The Ramsey game we consider in this paper is played on an unbounded set of vertices by two players, called Builder and Painter. In one move Builder introduces a new edge and Painter paints it red or blue. The goal of Builder is to force Painter to create a monochromatic copy of a fixed target graph H, keeping the constructed graph in a prescribed class G. The main problem is to recognize the winner for a given pair H, G. In particular, we prove that Builder has a winning strategy for any k-colorable graph H in the game played on k-colorable graphs. Another class of graphs with this strange self-unavoidability property is the class of forests. We show that the class of outerplanar graphs does not have this property. The question of whether planar graphs are self-unavoidable is left open. We also consider a multicolor version of Ramsey on-line game. To extend our main result for 3-colorable graphs we introduce another Ramsey type game, which seems interesting in its own right.

    The game of arboricity

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    AbstractUsing a fixed set of colors C, Ann and Ben color the edges of a graph G so that no monochromatic cycle may appear. Ann wins if all edges of G have been colored, while Ben wins if completing a coloring is not possible. The minimum size of C for which Ann has a winning strategy is called the game arboricity of G, denoted by Ag(G). We prove that Ag(G)⩽3k for any graph G of arboricity k, and that there are graphs such that Ag(G)⩾2k-2. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide two other strategies based on induction and acyclic colorings
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