123,880 research outputs found

    A Fictitious-Play Model of Bargaining To Implement the Nash Solution

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    We present a fictitious-play model of bargaining, where two bargainers play the Nash demand game repeatedly. The bargainers make a deliberate decision on their demands in the initial period and then follow a fictitious play process subsequently. If the bargainers are patient, the set of epsilon -equilibria of the initial-demand game is in a neighborhood of the division corresponding to the Nash bargaining solution. As the bargainers make a more accurate comparison of payoffs and become more patient accordingly, the set of epsilon-equilibria shrinks and the only equilibrium left is the division of the Nash bargaining solution.fictitious play, Nash demand game, epsilon-equilibrium, Nash bargaining solution, Nash program.

    Invariance under type morphisms: the bayesian Nash equilibrium

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    Ely and Peski (2006) and Friedenberg and Meier (2010) provide examples when changing the type space behind a game, taking a "bigger" type space, induces changes of Bayesian Nash Equilibria, in other words, the Bayesian Nash Equilibrium is not invariant under type morphisms. In this paper we introduce the notion of strong type morphism. Strong type morphisms are stronger than ordinary and conditional type morphisms (Ely and Peski, 2006), and we show that Bayesian Nash Equilibria are not invariant under strong type morphisms either. We present our results in a very simple, finite setting, and conclude that there is no chance to get reasonable assumptions for Bayesian Nash Equilibria to be invariant under any kind of reasonable type morphisms

    Distributed Methods for Computing Approximate Equilibria

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    We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the two players payoffs), our algorithm first solves two independent LPs, each of which is derived from one of the two payoff matrices, and then compute approximate Nash equilibria using only limited communication between the players. Our method has several applications for improved bounds for efficient computations of approximate Nash equilibria in bimatrix games. First, it yields a best polynomial-time algorithm for computing \emph{approximate well-supported Nash equilibria (WSNE)}, which guarantees to find a 0.6528-WSNE in polynomial time. Furthermore, since our algorithm solves the two LPs separately, it can be used to improve upon the best known algorithms in the limited communication setting: the algorithm can be implemented to obtain a randomized expected-polynomial-time algorithm that uses poly-logarithmic communication and finds a 0.6528-WSNE. The algorithm can also be carried out to beat the best known bound in the query complexity setting, requiring O(nlogn)O(n \log n) payoff queries to compute a 0.6528-WSNE. Finally, our approach can also be adapted to provide the best known communication efficient algorithm for computing \emph{approximate Nash equilibria}: it uses poly-logarithmic communication to find a 0.382-approximate Nash equilibrium

    Partial Information Differential Games for Mean-Field SDEs

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    This paper is concerned with non-zero sum differential games of mean-field stochastic differential equations with partial information and convex control domain. First, applying the classical convex variations, we obtain stochastic maximum principle for Nash equilibrium points. Subsequently, under additional assumptions, verification theorem for Nash equilibrium points is also derived. Finally, as an application, a linear quadratic example is discussed. The unique Nash equilibrium point is represented in a feedback form of not only the optimal filtering but also expected value of the system state, throughout the solutions of the Riccati equations.Comment: 7 page

    Dominant Strategies in Two Qubit Quantum Computations

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    Nash equilibrium is a solution concept in non-strictly competitive, non-cooperative game theory that finds applications in various scientific and engineering disciplines. A non-strictly competitive, non-cooperative game model is presented here for two qubit quantum computations that allows for the characterization of Nash equilibrium in these computations via the inner product of their state space. Nash equilibrium outcomes are optimal under given constraints and therefore offer a game-theoretic measure of constrained optimization of two qubit quantum computations.Comment: The abstract has been re-written and technical details added to section 5 in version

    Two examples to break through classical theorems on Nash implementation with two agents

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    [E. Maskin, \emph{Rev. Econom. Stud.} \textbf{66} (1999) 23-38] is a seminal paper in the field of mechanism design and implementation theory. [J. Moore and R. Repullo, \emph{Econometrica} \textbf{58} (1990) 1083-1099] and [B. Dutta and A. Sen, \emph{Rev. Econom. Stud.} \textbf{58} (1991) 121-128] are two fundamental papers on two-player Nash implementation. Recently, [H. Wu, http://arxiv.org/pdf/1004.5327v1 ] proposed a classical algorithm to break through Maskin's theorem for the case of many agents. In this paper, we will give two examples to break through the aforementioned results on two-agent Nash implementation by virtue of Wu's algorithm. There are two main contributions of this paper: 1) A two-player social choice rule (SCR) that satisfies Condition μ2\mu2 cannot be Nash implemented if an additional Condition λ\lambda' is satisfied. 2) A non-dictatorial two-player weakly pareto-optimal SCR is Nash implementable if Condition λ\lambda' is satisfied. Although the former is negative for the economic society, the latter is just positive. Put in other words, some SCRs which are traditionally viewed as not be Nash implementable may be Nash implemented now.Quantum games; Mechanism design; Implementation theory; Nash implementation; Maskin monotonicity.

    Inner Core, Asymmetric Nash Bargaining Solutions and Competitive Payoffs

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    We investigate the relationship between the inner core and asymmetric Nash bargaining solutions for n-person bargaining games with complete information. We show that the set of asymmetric Nash bargaining solutions for different strictly positive vectors of weights coincides with the inner core if all points in the underlying bargaining set are strictly positive. Furthermore, we prove that every bargaining game is a market game. By using the results of Qin (1993) we conclude that for every possible vector of weights of the asymmetric Nash bargaining solution there exists an economy that has this asymmetric Nash bargaining solution as its unique competitive payoff vector. We relate the literature of Trockel (1996, 2005) with the ideas of Qin (1993). Our result can be seen as a market foundation for every asymmetric Nash bargaining solution in analogy to the results on non-cooperative foundations of cooperative games.Inner Core, Asymmetric Nash Bargaining Solution, Competitive Payoffs, Market Games
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