13 research outputs found

    Effects of A 3-Week Modified Complex Training on Athletic Performance of Women's National Basketball Players

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    Basketball is one of the popular sports in the world, and physical performance is becoming increasingly important in basketball as the game evolves. The aim of the study was to investigate the effects of a 3-week modified complex training on athletic performance of women's national basketball players. An experimental study involved the participation of 12 highly trained female basketball players (national team of Bosnia and Herzegovina). Observed variables before and after 3-weeks of modified complex training were 300 yards test, 20-yards test, lane agility and beep test. Means and standard deviations for each of the variables were calculated, and differences pre-to-post performance changes were examined using a paired sample t-test. Three weeks of specific complex training sessions show a statistically significant increase in all tested variables, 300 yards (pā‰¤.001); 20 yards (pā‰¤.001); Lane agility (pā‰¤.001) and beep test (p=.028). It can be concluded that applied complex training program has significantly improved studied parameters of condition preparation of elite female basketball players

    Biomechanical analysis of three-point shot in basketball

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    Background: A precise three-point shot (3S) is considered a key parameter of success in a basketball game, and therefore the factors that affect its success have always attracted the attention of researchers. Aim: The aim of this research was a biomechanical-mathematical analysis of 3S in basketball, in order to determine the key parameters for performing a 3S. Results: The research shows a model of shooting a basketball player from the central position of the shot with 6.75 m. The modeling led to the conclusion that the height of the throw, the speed and the angle of the throw of the ball have a positive and direct relationship with the angle at which the ball falls into the basket when it comes to a shot for three points. Conclusion: The height of the throw, the speed and the angle of the ball have a positive and direct relationship with the angle at which the ball hits the basket when it comes to a shot for three points. Anthropometric characteristics of the player, such as the length of the arm, and the height of the player, directly lead to a positive relationship with the throwing angle

    Body composition of young soccer players

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    Purpose: The main aim of this study was to examine and analyse the body composition of young soccer players across different age groups. Methods: A cross-sectional study was carried out among 126 young soccer players divided into age categories: U15 ā€“ 53 players (age=14.68Ā±0.47); U17 ā€“ 51 players (age=16.47Ā±0.50); U19 ā€“ 22 players (age=18.05Ā±0.38). The subjectsā€™ height was measured using an anthropometer, while their body composition was measured using the TANITA BC-420MA digital scale. Results: On average, soccer players in the U15 group had significantly lower body height, weight, body mass index and fat free mass than U17 and U19 players, but had a higher percentage of body fat (p < 0.05). In addition to the percent of body fat mass, which tends to significantly decrease with age, the results also demonstrate significant non-linear increases in body height, weight, and lean body composition concurrent with the playersā€™ ages. Conclusion: These results indicate that younger soccer players have lower absolute values of morphological characteristics compared to senior players

    Relations between specific athleticism and morphology in young basketball players

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    IntroductionBasketball is a fast-paced intermittent team sport, wherein the players must exhibit different morphologies and fitness levels depending on their position. The aim of this study was to assess the differences in the athleticism of basketball players by playing positions and in its relations with body composition and anthropometric measures. It was hypothesized that calculated athleticism has stronger and better predictive relations with morphology compared to motoric tests alone.Methods47 basketball players were divided into three groups according to playing position [guards (nā€‰=ā€‰14), forwards (nā€‰=ā€‰22), centers (nā€‰=ā€‰11)]. Body composition and anthropometrical measurements were done for all players. Athleticism was presented in terms of overall (OFS), jumping (JFS) and sprinting (SFS) fitness scores.ResultsFitness scores were found to be more strongly related to body composition and anthropometry measurements than motoric tests alone. All three fitness scores were moderate to strongly correlated with skinfold thickness and fat percentage, while body height, fat-free mass, and lean body mass were positively correlated. Significant differences in athleticism fitness scores were found between guards and other groups. Forwards displayed superior athleticism in power and sprint abilities when compared to guards and centers. Multivariate logistic regression revealed that fat percentage, lean muscle mass, skinfold thickness, and arm span exhibited strong predictive capabilities in relation to athleticism scores.ConclusionsCoaches and practitioners should be aware that athleticism includes a multitude of components, and they should use athleticism assessments before designing training regimens that are tailored to each position's unique needs

    Modelling the Co-Occurrence of Semantic Labels with Conditional Random Fields

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    Uvjetna slučajna polja su diskriminativni probabilistički grafički model strojnog učenja s mnogim primjenama u klasifikaciji strukturiranih podataka. U ovom radu primjenjuju se za rjeÅ”avanje problema semantičke segmentacije. Ostvarivanje zadovoljavajućih performansi kod semantičke segmentacije zahtijeva modeliranje supojavljivanja semantičkih oznaka. Implementirani sustav modelira spomenute relacije pomoću dva uvjetna slučajna polja. Prvo polje koristi binarne potencijale naučene od strane konvolucijske neuronske mreže za modeliranje dvije vrste susjedstava ā€“ ā€žokruženjeā€œ i ā€žiznad/ispodā€œ. Drugo polje je gusto povezano, te koristi Gaussove binarne potencijale definirane nad vektorom boja i pozicijama piksela, kako bi poboljÅ”alo segmentacijski rezultat prethodnog uvjetnog slučajnog polja. Implementirani model evaluiran je na standardnim skupovima u području razumijevanja urbanih prometnih scena (Cityscapes i KITTI).Conditional random fields are probabilistic discriminative graphical machine learning models with a wide variety of applications for structured prediction. The focus of this paper is their usage for semantic segmentation. Achieving satisfiable semantic segmentation performance requires semantic label co-occurrence modelling. The implemented system models such relations with two conditional random fields. The first one uses binary potentials learned by a convolutional neural network for modelling two types of relations ā€“ ā€œsurroundingā€ and ā€œabove/belowā€. The second field is a dense conditional random field with Gaussian binary potentials defined on pixel positions and color vectors. It is used for post-processing the segmentation result of the previous random field. The implemented model is evaluated on publicly available datasets for urban traffic scene understanding (Cityscapes and KITTI)

    Modelling the Co-Occurrence of Semantic Labels with Conditional Random Fields

    No full text
    Uvjetna slučajna polja su diskriminativni probabilistički grafički model strojnog učenja s mnogim primjenama u klasifikaciji strukturiranih podataka. U ovom radu primjenjuju se za rjeÅ”avanje problema semantičke segmentacije. Ostvarivanje zadovoljavajućih performansi kod semantičke segmentacije zahtijeva modeliranje supojavljivanja semantičkih oznaka. Implementirani sustav modelira spomenute relacije pomoću dva uvjetna slučajna polja. Prvo polje koristi binarne potencijale naučene od strane konvolucijske neuronske mreže za modeliranje dvije vrste susjedstava ā€“ ā€žokruženjeā€œ i ā€žiznad/ispodā€œ. Drugo polje je gusto povezano, te koristi Gaussove binarne potencijale definirane nad vektorom boja i pozicijama piksela, kako bi poboljÅ”alo segmentacijski rezultat prethodnog uvjetnog slučajnog polja. Implementirani model evaluiran je na standardnim skupovima u području razumijevanja urbanih prometnih scena (Cityscapes i KITTI).Conditional random fields are probabilistic discriminative graphical machine learning models with a wide variety of applications for structured prediction. The focus of this paper is their usage for semantic segmentation. Achieving satisfiable semantic segmentation performance requires semantic label co-occurrence modelling. The implemented system models such relations with two conditional random fields. The first one uses binary potentials learned by a convolutional neural network for modelling two types of relations ā€“ ā€œsurroundingā€ and ā€œabove/belowā€. The second field is a dense conditional random field with Gaussian binary potentials defined on pixel positions and color vectors. It is used for post-processing the segmentation result of the previous random field. The implemented model is evaluated on publicly available datasets for urban traffic scene understanding (Cityscapes and KITTI)

    Creating Three-tier Architecture Information Using PHP Programming Language

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    U zavrÅ”nom radu obrađeni su temeljni problemi, koji se javljaju prilikom implementacije informacijskog sustava u troslojnoj arhitekturi primjenom programskog jezika PHP. U fokusu je proučavanje mogućnosti programskog jezika za ostvarenje sloja poslovne logike. Ističu se prednosti i mane različitih konceptualnih pristupa implementaciji sloja poslovne logike. Obrađeni su često koriÅ”teni oblikovni obrasci u programskom jeziku PHP, te posebice arhitektonski obrazac MVC. Elaborirana su česta sigurnosna pitanja, koja se vežu uz izradu Web sustava, kao i njihova moguća rjeÅ”enja. Pruža se uvid u osnove arhitekture klijent-poslužitelj, te se obrađuje način komunikacije između klijentske i poslužiteljske strane. Na kraju je dat kratak pregled mogućnosti i problema, koji se javljaju prilikom ostvarivanja veze sloja poslovne logike s podatkovnim, odnosno prezentacijskim slojem.This bachelor thesis describes the basic problems that arise during the implementation of an information system in three-tier architecture using the programming language PHP. The main focus is given on the possibilities that PHP offers for the realization of the business logic layer. The advantages and disadvantages of different conceptual approaches to the implementation of business logic layer are pointed out. This thesis also describes frequently used design patterns in PHP, and especially the MVC architectural pattern. Common security issues play a significant role in the development of an information system. Some possible solutions to these problems are also elaborated. The thesis provides an insight into the basics of client-server architecture, such as communication between the client and server sides. At the end, a brief overview of possibilities and problems that occur during realization of the connection between the business logic layer and the other two layers of three-tier architecture is given

    Creating Three-tier Architecture Information Using PHP Programming Language

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    U zavrÅ”nom radu obrađeni su temeljni problemi, koji se javljaju prilikom implementacije informacijskog sustava u troslojnoj arhitekturi primjenom programskog jezika PHP. U fokusu je proučavanje mogućnosti programskog jezika za ostvarenje sloja poslovne logike. Ističu se prednosti i mane različitih konceptualnih pristupa implementaciji sloja poslovne logike. Obrađeni su često koriÅ”teni oblikovni obrasci u programskom jeziku PHP, te posebice arhitektonski obrazac MVC. Elaborirana su česta sigurnosna pitanja, koja se vežu uz izradu Web sustava, kao i njihova moguća rjeÅ”enja. Pruža se uvid u osnove arhitekture klijent-poslužitelj, te se obrađuje način komunikacije između klijentske i poslužiteljske strane. Na kraju je dat kratak pregled mogućnosti i problema, koji se javljaju prilikom ostvarivanja veze sloja poslovne logike s podatkovnim, odnosno prezentacijskim slojem.This bachelor thesis describes the basic problems that arise during the implementation of an information system in three-tier architecture using the programming language PHP. The main focus is given on the possibilities that PHP offers for the realization of the business logic layer. The advantages and disadvantages of different conceptual approaches to the implementation of business logic layer are pointed out. This thesis also describes frequently used design patterns in PHP, and especially the MVC architectural pattern. Common security issues play a significant role in the development of an information system. Some possible solutions to these problems are also elaborated. The thesis provides an insight into the basics of client-server architecture, such as communication between the client and server sides. At the end, a brief overview of possibilities and problems that occur during realization of the connection between the business logic layer and the other two layers of three-tier architecture is given

    Modelling the Co-Occurrence of Semantic Labels with Conditional Random Fields

    No full text
    Uvjetna slučajna polja su diskriminativni probabilistički grafički model strojnog učenja s mnogim primjenama u klasifikaciji strukturiranih podataka. U ovom radu primjenjuju se za rjeÅ”avanje problema semantičke segmentacije. Ostvarivanje zadovoljavajućih performansi kod semantičke segmentacije zahtijeva modeliranje supojavljivanja semantičkih oznaka. Implementirani sustav modelira spomenute relacije pomoću dva uvjetna slučajna polja. Prvo polje koristi binarne potencijale naučene od strane konvolucijske neuronske mreže za modeliranje dvije vrste susjedstava ā€“ ā€žokruženjeā€œ i ā€žiznad/ispodā€œ. Drugo polje je gusto povezano, te koristi Gaussove binarne potencijale definirane nad vektorom boja i pozicijama piksela, kako bi poboljÅ”alo segmentacijski rezultat prethodnog uvjetnog slučajnog polja. Implementirani model evaluiran je na standardnim skupovima u području razumijevanja urbanih prometnih scena (Cityscapes i KITTI).Conditional random fields are probabilistic discriminative graphical machine learning models with a wide variety of applications for structured prediction. The focus of this paper is their usage for semantic segmentation. Achieving satisfiable semantic segmentation performance requires semantic label co-occurrence modelling. The implemented system models such relations with two conditional random fields. The first one uses binary potentials learned by a convolutional neural network for modelling two types of relations ā€“ ā€œsurroundingā€ and ā€œabove/belowā€. The second field is a dense conditional random field with Gaussian binary potentials defined on pixel positions and color vectors. It is used for post-processing the segmentation result of the previous random field. The implemented model is evaluated on publicly available datasets for urban traffic scene understanding (Cityscapes and KITTI)

    Creating Three-tier Architecture Information Using PHP Programming Language

    No full text
    U zavrÅ”nom radu obrađeni su temeljni problemi, koji se javljaju prilikom implementacije informacijskog sustava u troslojnoj arhitekturi primjenom programskog jezika PHP. U fokusu je proučavanje mogućnosti programskog jezika za ostvarenje sloja poslovne logike. Ističu se prednosti i mane različitih konceptualnih pristupa implementaciji sloja poslovne logike. Obrađeni su često koriÅ”teni oblikovni obrasci u programskom jeziku PHP, te posebice arhitektonski obrazac MVC. Elaborirana su česta sigurnosna pitanja, koja se vežu uz izradu Web sustava, kao i njihova moguća rjeÅ”enja. Pruža se uvid u osnove arhitekture klijent-poslužitelj, te se obrađuje način komunikacije između klijentske i poslužiteljske strane. Na kraju je dat kratak pregled mogućnosti i problema, koji se javljaju prilikom ostvarivanja veze sloja poslovne logike s podatkovnim, odnosno prezentacijskim slojem.This bachelor thesis describes the basic problems that arise during the implementation of an information system in three-tier architecture using the programming language PHP. The main focus is given on the possibilities that PHP offers for the realization of the business logic layer. The advantages and disadvantages of different conceptual approaches to the implementation of business logic layer are pointed out. This thesis also describes frequently used design patterns in PHP, and especially the MVC architectural pattern. Common security issues play a significant role in the development of an information system. Some possible solutions to these problems are also elaborated. The thesis provides an insight into the basics of client-server architecture, such as communication between the client and server sides. At the end, a brief overview of possibilities and problems that occur during realization of the connection between the business logic layer and the other two layers of three-tier architecture is given
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