106,480 research outputs found

    Augmented Reality in Astrophysics

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    Augmented Reality consists of merging live images with virtual layers of information. The rapid growth in the popularity of smartphones and tablets over recent years has provided a large base of potential users of Augmented Reality technology, and virtual layers of information can now be attached to a wide variety of physical objects. In this article, we explore the potential of Augmented Reality for astrophysical research with two distinct experiments: (1) Augmented Posters and (2) Augmented Articles. We demonstrate that the emerging technology of Augmented Reality can already be used and implemented without expert knowledge using currently available apps. Our experiments highlight the potential of Augmented Reality to improve the communication of scientific results in the field of astrophysics. We also present feedback gathered from the Australian astrophysics community that reveals evidence of some interest in this technology by astronomers who experimented with Augmented Posters. In addition, we discuss possible future trends for Augmented Reality applications in astrophysics, and explore the current limitations associated with the technology. This Augmented Article, the first of its kind, is designed to allow the reader to directly experiment with this technology.Comment: 15 pages, 11 figures. Accepted for publication in Ap&SS. The final publication will be available at link.springer.co

    Future of Augmented Reality

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    Today virtual reality is very popular, but it is used mostly for entertainment. In future augmented reality referred to as the integration of digital information with the user's environment in real time will be the most popular thing in the world. Referring to these definitions, unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on the top. By this way our life can become more interesting and informative. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated information about the environment and its objects is overlaid in the real world

    The Legal Approach to Crime and Correction

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    This report documents the research and experiments on evaluating the possibilities of using OpenCV for developing a markerless augmented reality applications using the structure from motion algorithm. It gives a background on what augmented reality is and how it can be used and also theory about camera calibration and the structure from motion algorithm is presented. Based on the theory the algorithm was implemented using OpenCV and evaluated regarding its performance and possibilities when creating markerless augmented reality applications

    Overview of open source augmented reality toolkit

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    Augmented reality or also known as AR is not a new technology. The technology has existed for almost 40 years ago after Ivan Sutherland introduced the first virtual reality (VR) application. At that time, works and research were mainly concerned to establish the hardware aspects of the technology. The head-mounted display (HMD) or some might called head-worn display is the result of augmented reality research and also one of the fundamental equipment for accessing the technology. As time goes by, the augmented reality technology has begin to mature to a point where the hardware cost and capabilities have collided to deliver a more feasible AR thus enable the rapid development of AR applications in many fields including education. To create a non-commercial AR application specifically for education, the ARToolkit can be taken into consideration. ARToolkit is the product of AR community and it is registered under the GNU General Public License. The user is provided with basic source code that lets the user easily develop Augmented Reality applications. Despite the fact that AR is not a new technology, people may unaware or unfamiliar with its existence. Therefore this paper is intended to (1) give an overview of augmented reality; and provides (2) solution to the technical problems that one’s will face in setting up open-source augmented reality toolkit

    What does augmented reality mean as a medium of expression for computational artists?

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    As augmented reality (AR) quickly evolves with new technological practice, there is a growing need to question and reevaluate its potential as a medium for creative expression. The authors discuss AR within computational art, framed within AR as a medium, AR aesthetics and applications. The Forum for Augmented Reality Immersive Instruments (ARImI), a two-day event on AR, highlights both possibilities and fundamental concerns for continuing artworks in this field, including visual bias, sensory modalities, interactivity and performativity. The authors offer a new AR definition as real-time computationally mediated perception

    Overview of Augmented Reality Technology

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    В статье рассматривается технология дополненной реальности, описаны принципы работы, компоненты для реализации, сравнение данной технологии с виртуальной реальностью. Рассмотрены существующие реализации приложений на основе дополненной реальности. Предоставлена информация о перспективах развития технологии
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