1,831 research outputs found
Kleene Algebras and Semimodules for Energy Problems
With the purpose of unifying a number of approaches to energy problems found
in the literature, we introduce generalized energy automata. These are finite
automata whose edges are labeled with energy functions that define how energy
levels evolve during transitions. Uncovering a close connection between energy
problems and reachability and B\"uchi acceptance for semiring-weighted
automata, we show that these generalized energy problems are decidable. We also
provide complexity results for important special cases
Undecidability of Two-dimensional Robot Games
Robot game is a two-player vector addition game played on the integer lattice
. Both players have sets of vectors and in each turn the vector
chosen by a player is added to the current configuration vector of the game.
One of the players, called Eve, tries to play the game from the initial
configuration to the origin while the other player, Adam, tries to avoid the
origin. The problem is to decide whether or not Eve has a winning strategy. In
this paper we prove undecidability of the robot game in dimension two answering
the question formulated by Doyen and Rabinovich in 2011 and closing the gap
between undecidable and decidable cases
Zero-Reachability in Probabilistic Multi-Counter Automata
We study the qualitative and quantitative zero-reachability problem in
probabilistic multi-counter systems. We identify the undecidable variants of
the problems, and then we concentrate on the remaining two cases. In the first
case, when we are interested in the probability of all runs that visit zero in
some counter, we show that the qualitative zero-reachability is decidable in
time which is polynomial in the size of a given pMC and doubly exponential in
the number of counters. Further, we show that the probability of all
zero-reaching runs can be effectively approximated up to an arbitrarily small
given error epsilon > 0 in time which is polynomial in log(epsilon),
exponential in the size of a given pMC, and doubly exponential in the number of
counters. In the second case, we are interested in the probability of all runs
that visit zero in some counter different from the last counter. Here we show
that the qualitative zero-reachability is decidable and SquareRootSum-hard, and
the probability of all zero-reaching runs can be effectively approximated up to
an arbitrarily small given error epsilon > 0 (these result applies to pMC
satisfying a suitable technical condition that can be verified in polynomial
time). The proof techniques invented in the second case allow to construct
counterexamples for some classical results about ergodicity in stochastic Petri
nets.Comment: 20 page
Hyperplane Separation Technique for Multidimensional Mean-Payoff Games
We consider both finite-state game graphs and recursive game graphs (or
pushdown game graphs), that can model the control flow of sequential programs
with recursion, with multi-dimensional mean-payoff objectives. In pushdown
games two types of strategies are relevant: global strategies, that depend on
the entire global history; and modular strategies, that have only local memory
and thus do not depend on the context of invocation. We present solutions to
several fundamental algorithmic questions and our main contributions are as
follows: (1) We show that finite-state multi-dimensional mean-payoff games can
be solved in polynomial time if the number of dimensions and the maximal
absolute value of the weight is fixed; whereas if the number of dimensions is
arbitrary, then problem is already known to be coNP-complete. (2) We show that
pushdown graphs with multi-dimensional mean-payoff objectives can be solved in
polynomial time. (3) For pushdown games under global strategies both single and
multi-dimensional mean-payoff objectives problems are known to be undecidable,
and we show that under modular strategies the multi-dimensional problem is also
undecidable (whereas under modular strategies the single dimensional problem is
NP-complete). We show that if the number of modules, the number of exits, and
the maximal absolute value of the weight is fixed, then pushdown games under
modular strategies with single dimensional mean-payoff objectives can be solved
in polynomial time, and if either of the number of exits or the number of
modules is not bounded, then the problem is NP-hard. (4) Finally we show that a
fixed parameter tractable algorithm for finite-state multi-dimensional
mean-payoff games or pushdown games under modular strategies with
single-dimensional mean-payoff objectives would imply the solution of the
long-standing open problem of fixed parameter tractability of parity games.Comment: arXiv admin note: text overlap with arXiv:1201.282
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