14,119 research outputs found

    Computing N\'eron-Severi groups and cycle class groups

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    Assuming the Tate conjecture and the computability of \'etale cohomology with finite coefficients, we give an algorithm that computes the N\'eron-Severi group of any smooth projective geometrically integral variety, and also the rank of the group of numerical equivalence classes of codimension p cycles for any p.Comment: 22 pages; to appear in Compositio Mat

    Average-energy games

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    Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP inter coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.Comment: In Proceedings GandALF 2015, arXiv:1509.0685

    Piloting an Empirical Study on Measures for Workflow Similarity

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    Service discovery of state dependent services has to take workflow aspects into account. To increase the usability of a service discovery, the result list of services should be ordered with regard to the relevance of the services. Means of ordering a list of workflows due to their similarity with regard to a query are missing. This paper presents a pilot of an empirical study on the influence of different measures on workflow similarity. It turns out that, although preliminary, relations between different measures are indicated and that a similarity definition depends on the application scenario in which the service discovery is applied

    Dense-Timed Petri Nets: Checking Zenoness, Token liveness and Boundedness

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    We consider Dense-Timed Petri Nets (TPN), an extension of Petri nets in which each token is equipped with a real-valued clock and where the semantics is lazy (i.e., enabled transitions need not fire; time can pass and disable transitions). We consider the following verification problems for TPNs. (i) Zenoness: whether there exists a zeno-computation from a given marking, i.e., an infinite computation which takes only a finite amount of time. We show decidability of zenoness for TPNs, thus solving an open problem from [Escrig et al.]. Furthermore, the related question if there exist arbitrarily fast computations from a given marking is also decidable. On the other hand, universal zenoness, i.e., the question if all infinite computations from a given marking are zeno, is undecidable. (ii) Token liveness: whether a token is alive in a marking, i.e., whether there is a computation from the marking which eventually consumes the token. We show decidability of the problem by reducing it to the coverability problem, which is decidable for TPNs. (iii) Boundedness: whether the size of the reachable markings is bounded. We consider two versions of the problem; namely semantic boundedness where only live tokens are taken into consideration in the markings, and syntactic boundedness where also dead tokens are considered. We show undecidability of semantic boundedness, while we prove that syntactic boundedness is decidable through an extension of the Karp-Miller algorithm.Comment: 61 pages, 18 figure
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