21 research outputs found

    Multimedia

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    The nowadays ubiquitous and effortless digital data capture and processing capabilities offered by the majority of devices, lead to an unprecedented penetration of multimedia content in our everyday life. To make the most of this phenomenon, the rapidly increasing volume and usage of digitised content requires constant re-evaluation and adaptation of multimedia methodologies, in order to meet the relentless change of requirements from both the user and system perspectives. Advances in Multimedia provides readers with an overview of the ever-growing field of multimedia by bringing together various research studies and surveys from different subfields that point out such important aspects. Some of the main topics that this book deals with include: multimedia management in peer-to-peer structures & wireless networks, security characteristics in multimedia, semantic gap bridging for multimedia content and novel multimedia applications

    3D multiple description coding for error resilience over wireless networks

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    Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience. The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users. This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE). Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.EThOS - Electronic Theses Online ServicePetroleum Technology Development Fund (PTDF)GBUnited Kingdo

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    Architecture and algorithms for the implementation of digital wireless receivers in FPGA and ASIC: ISDB-T and DVB-S2 cases

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    [EN] The first generation of Terrestrial Digital Television(DTV) has been in service for over a decade. In 2013, several countries have already completed the transition from Analog to Digital TV Broadcasting, most of which in Europe. In South America, after several studies and trials, Brazil adopted the Japanese standard with some innovations. Japan and Brazil started Digital Terrestrial Television Broadcasting (DTTB) services in December 2003 and December 2007 respectively, using Integrated Services Digital Broadcasting - Terrestrial (ISDB-T), also known as ARIB STD-B31. In June 2005 the Committee for the Information Technology Area (CATI) of Brazilian Ministry of Science and Technology and Innovation MCTI approved the incorporation of the IC-Brazil Program, in the National Program for Microelectronics (PNM) . The main goals of IC-Brazil are the formal qualification of IC designers, support to the creation of semiconductors companies focused on projects of ICs within Brazil, and the attraction of semiconductors companies focused on the design and development of ICs in Brazil. The work presented in this thesis originated from the unique momentum created by the combination of the birth of Digital Television in Brazil and the creation of the IC-Brazil Program by the Brazilian government. Without this combination it would not have been possible to make these kind of projects in Brazil. These projects have been a long and costly journey, albeit scientifically and technologically worthy, towards a Brazilian DTV state-of-the-art low complexity Integrated Circuit, with good economy scale perspectives, due to the fact that at the beginning of this project ISDB-T standard was not adopted by several countries like DVB-T. During the development of the ISDB-T receiver proposed in this thesis, it was realized that due to the continental dimensions of Brazil, the DTTB would not be enough to cover the entire country with open DTV signal, specially for the case of remote localizations far from the high urban density regions. Then, Eldorado Research Institute and Idea! Electronic Systems, foresaw that, in a near future, there would be an open distribution system for high definition DTV over satellite, in Brazil. Based on that, it was decided by Eldorado Research Institute, that would be necessary to create a new ASIC for broadcast satellite reception. At that time DVB-S2 standard was the strongest candidate for that, and this assumption still stands nowadays. Therefore, it was decided to apply to a new round of resources funding from the MCTI - that was granted - in order to start the new project. This thesis discusses in details the Architecture and Algorithms proposed for the implementation of a low complexity Intermediate Frequency(IF) ISDB-T Receiver on Application Specific Integrated Circuit (ASIC) CMOS. The Architecture proposed here is highly based on the COordinate Rotation Digital Computer (CORDIC) Algorithm, that is a simple and efficient algorithm suitable for VLSI implementations. The receiver copes with the impairments inherent to wireless channels transmission and the receiver crystals. The thesis also discusses the Methodology adopted and presents the implementation results. The receiver performance is presented and compared to those obtained by means of simulations. Furthermore, the thesis also presents the Architecture and Algorithms for a DVB-S2 receiver targeting its ASIC implementation. However, unlike the ISDB-T receiver, only preliminary ASIC implementation results are introduced. This was mainly done in order to have an early estimation of die area to prove that the project in ASIC is economically viable, as well as to verify possible bugs in early stage. As in the case of ISDB-T receiver, this receiver is highly based on CORDIC algorithm and it was prototyped in FPGA. The Methodology used for the second receiver is derived from that used for the ISDB-T receiver, with minor additions given the project characteristics.[ES] La primera generación de Televisión Digital Terrestre(DTV) ha estado en servicio por más de una década. En 2013, varios países completaron la transición de transmisión analógica a televisión digital, la mayoría de ellas en Europa. En América del Sur, después de varios estudios y ensayos, Brasil adoptó el estándar japonés con algunas innovaciones. Japón y Brasil comenzaron a prestar el servicio de Difusión de Televisión Digital Terrestre (DTTB) en diciembre de 2003 y diciembre de 2007 respectivamente, utilizando Radiodifusión Digital de Servicios Integrados Terrestres (ISDB-T), también conocida como ARIB STD-B31. En junio de 2005, el Comité del Área de Tecnología de la Información (CATI) del Ministerio de Ciencia, Tecnología e Innovación de Brasil - MCTI aprobó la incorporación del Programa CI-Brasil, en el Programa Nacional de Microelectrónica (PNM). Los principales objetivos de la CI-Brasil son la formación de diseñadores de CIs, apoyar la creación de empresas de semiconductores enfocadas en proyectos de circuitos integrados dentro de Brasil, y la atracción de empresas de semiconductores interesadas en el diseño y desarrollo de circuitos integrados. El trabajo presentado en esta tesis se originó en el impulso único creado por la combinación del nacimiento de la televisión digital en Brasil y la creación del Programa de CI-Brasil por el gobierno brasileño. Sin esta combinación no hubiera sido posible realizar este tipo de proyectos en Brasil. Estos proyectos han sido un trayecto largo y costoso, aunque meritorio desde el punto de vista científico y tecnológico, hacia un Circuito Integrado brasileño de punta y de baja complejidad para DTV, con buenas perspectivas de economía de escala debido al hecho que al inicio de este proyecto, el estándar ISDB-T no fue adoptado por varios países como DVB-T. Durante el desarrollo del receptor ISDB-T propuesto en esta tesis, se observó que debido a las dimensiones continentales de Brasil, la DTTB no sería suficiente para cubrir todo el país con la señal de televisión digital abierta, especialmente para el caso de localizaciones remotas, apartadas de las regiones de alta densidad urbana. En ese momento, el Instituto de Investigación Eldorado e Idea! Sistemas Electrónicos, previeron que en un futuro cercano habría un sistema de distribución abierto para DTV de alta definición por satélite en Brasil. Con base en eso, el Instituto de Investigación Eldorado decidió que sería necesario crear un nuevo ASIC para la recepción de radiodifusión por satélite, basada el estándar DVB-S2. En esta tesis se analiza en detalle la Arquitectura y algoritmos propuestos para la implementación de un receptor ISDB-T de baja complejidad y frecuencia intermedia (IF) en un Circuito Integrado de Aplicación Específica (ASIC) CMOS. La arquitectura aquí propuesta se basa fuertemente en el algoritmo Computadora Digital para Rotación de Coordenadas (CORDIC), el cual es un algoritmo simple, eficiente y adecuado para implementaciones VLSI. El receptor hace frente a las deficiencias inherentes a las transmisiones por canales inalámbricos y los cristales del receptor. La tesis también analiza la metodología adoptada y presenta los resultados de la implementación. Por otro lado, la tesis también presenta la arquitectura y los algoritmos para un receptor DVB-S2 dirigido a la implementación en ASIC. Sin embargo, a diferencia del receptor ISDB-T, se introducen sólo los resultados preliminares de implementación en ASIC. Esto se hizo principalmente con el fin de tener una estimación temprana del área del die para demostrar que el proyecto en ASIC es económicamente viable, así como para verificar posibles errores en etapa temprana. Como en el caso de receptor ISDB-T, este receptor se basa fuertemente en el algoritmo CORDIC y fue un prototipado en FPGA. La metodología utilizada para el segundo receptor se deriva de la utilizada para el re[CA] La primera generació de Televisió Digital Terrestre (TDT) ha estat en servici durant més d'una dècada. En 2013, diversos països ja van completar la transició de la radiodifusió de televisió analògica a la digital, i la majoria van ser a Europa. A Amèrica del Sud, després de diversos estudis i assajos, Brasil va adoptar l'estàndard japonés amb algunes innovacions. Japó i Brasil van començar els servicis de Radiodifusió de Televisió Terrestre Digital (DTTB) al desembre de 2003 i al desembre de 2007, respectivament, utilitzant la Radiodifusió Digital amb Servicis Integrats de (ISDB-T), coneguda com a ARIB STD-B31. Al juny de 2005, el Comité de l'Àrea de Tecnologia de la Informació (CATI) del Ministeri de Ciència i Tecnologia i Innovació del Brasil (MCTI) va aprovar la incorporació del programa CI Brasil al Programa Nacional de Microelectrònica (PNM). Els principals objectius de CI Brasil són la qualificació formal dels dissenyadors de circuits integrats, el suport a la creació d'empreses de semiconductors centrades en projectes de circuits integrats dins del Brasil i l'atracció d'empreses de semiconductors centrades en el disseny i desenvolupament de circuits integrats. El treball presentat en esta tesi es va originar en l'impuls únic creat per la combinació del naixement de la televisió digital al Brasil i la creació del programa Brasil CI pel govern brasiler. Sense esta combinació no hauria estat possible realitzar este tipus de projectes a Brasil. Estos projectes han suposat un viatge llarg i costós, tot i que digne científicament i tecnològica, cap a un circuit integrat punter de baixa complexitat per a la TDT brasilera, amb bones perspectives d'economia d'escala perquè a l'inici d'este projecte l'estàndard ISDB-T no va ser adoptat per diversos països, com el DVB-T. Durant el desenvolupament del receptor de ISDB-T proposat en esta tesi, va resultar que, a causa de les dimensions continentals de Brasil, la DTTB no seria suficient per cobrir tot el país amb el senyal de TDT oberta, especialment pel que fa a les localitzacions remotes allunyades de les regions d'alta densitat urbana.. En este moment, l'Institut de Recerca Eldorado i Idea! Sistemes Electrònics van preveure que, en un futur pròxim, no hi hauria a Brasil un sistema de distribució oberta de TDT d'alta definició a través de satèl¿lit. D'acord amb això, l'Institut de Recerca Eldorado va decidir que seria necessari crear un nou ASIC per a la recepció de radiodifusió per satèl¿lit. basat en l'estàndard DVB-S2. En esta tesi s'analitza en detall l'arquitectura i els algorismes proposats per l'execució d'un receptor ISDB-T de Freqüència Intermèdia (FI) de baixa complexitat sobre CMOS de Circuit Integrat d'Aplicacions Específiques (ASIC). L'arquitectura ací proposada es basa molt en l'algorisme de l'Ordinador Digital de Rotació de Coordenades (CORDIC), que és un algorisme simple i eficient adequat per implementacions VLSI. El receptor fa front a les deficiències inherents a la transmissió de canals sense fil i els cristalls del receptor. Esta tesi també analitza la metodologia adoptada i presenta els resultats de l'execució. Es presenta el rendiment del receptor i es compara amb els obtinguts per mitjà de simulacions. D'altra banda, esta tesi també presenta l'arquitectura i els algorismes d'un receptor de DVB-S2 de cara a la seua implementació en ASIC. No obstant això, a diferència del receptor ISDB-T, només s'introdueixen resultats preliminars d'implementació en ASIC. Això es va fer principalment amb la finalitat de tenir una estimació primerenca de la zona de dau per demostrar que el projecte en ASIC és econòmicament viable, així com per verificar possibles errors en l'etapa primerenca. Com en el cas del receptor ISDB-T, este receptor es basa molt en l'algorisme CORDIC i va ser un prototip de FPGA. La metodologia utilitzada per al segon receptor es deriva de la utilitzada per al receptor IRodrigues De Lima, E. (2016). Architecture and algorithms for the implementation of digital wireless receivers in FPGA and ASIC: ISDB-T and DVB-S2 cases [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/61967TESI

    Apport de la Qualité de l’Expérience dans l’optimisation de services multimédia : application à la diffusion de la vidéo et à la VoIP

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    The emerging and fast growth of multimedia services have created new challenges for network service providers in order to guarantee the best user's Quality of Experience (QoE) in diverse networks with distinctive access technologies. Usually, various methods and techniques are used to predict the user satisfaction level by studying the combined impact of numerous factors. In this thesis, we consider two important multimedia services to evaluate the user perception, which are: video streaming service, and VoIP. This study investigates user's QoE that follows three directions: (1) methodologies for subjective QoE assessment of video services, (2) regulating user's QoE using video a rate adaptive algorithm, and (3) QoE-based power efficient resource allocation methods for Long Term Evaluation-Advanced (LTE-A) for VoIP. Initially, we describe two subjective methods to collect the dataset for assessing the user's QoE. The subjectively collected dataset is used to investigate the influence of different parameters (e.g. QoS, video types, user profile, etc.) on user satisfaction while using the video services. Later, we propose a client-based HTTP rate adaptive video streaming algorithm over TCP protocol to regulate the user's QoE. The proposed method considers three Quality of Service (QoS) parameters that govern the user perception, which are: Bandwidth, Buffer, and dropped Frame rate (BBF). The BBF method dynamically selects the suitable video quality according to network conditions and user's device properties. Lastly, we propose a QoE driven downlink scheduling method, i.e. QoE Power Escient Method (QEPEM) for LTE-A. It esciently allocates the radio resources, and optimizes the use of User Equipment (UE) power utilizing the Discontinuous Reception (DRX) method in LTE-AL'émergence et la croissance rapide des services multimédia dans les réseaux IP ont créé de nouveaux défis pour les fournisseurs de services réseau, qui, au-delà de la Qualité de Service (QoS) issue des paramètres techniques de leur réseau, doivent aussi garantir la meilleure qualité de perception utilisateur (Quality of Experience, QoE) dans des réseaux variés avec différentes technologies d'accès. Habituellement, différentes méthodes et techniques sont utilisées pour prédire le niveau de satisfaction de l'utilisateur, en analysant l'effet combiné de multiples facteurs. Dans cette thèse, nous nous intéressons à la commande du réseau en intégrant à la fois des aspects qualitatifs (perception du niveau de satisfaction de l'usager) et quantitatifs (mesure de paramètres réseau) dans l'objectif de développer des mécanismes capables, à la fois, de s'adapter à la variabilité des mesures collectées et d'améliorer la qualité de perception. Pour ce faire, nous avons étudié le cas de deux services multimédia populaires, qui sont : le streaming vidéo, et la voix sur IP (VoIP). Nous investiguons la QoE utilisateur de ces services selon trois aspects : (1) les méthodologies d'évaluation subjective de la QoE, dans le cadre d'un service vidéo, (2) les techniques d'adaptation de flux vidéo pour garantir un certain niveau de QoE, et (3) les méthodes d'allocation de ressource, tenant compte de la QoE tout en économisant l'énergie, dans le cadre d'un service de VoIP (LTE-A). Nous présentons d'abord deux méthodes pour récolter des jeux de données relatifs à la QoE. Nous utilisons ensuite ces jeux de données (issus des campagnes d'évaluation subjective que nous avons menées) pour comprendre l'influence de différents paramètres (réseau, terminal, profil utilisateur) sur la perception d'un utilisateur d'un service vidéo. Nous proposons ensuite un algorithme de streaming vidéo adaptatif, implémenté dans un client HTTP, et dont le but est d'assurer un certain niveau de QoE et le comparons à l'état de l'art. Notre algorithme tient compte de trois paramètres de QoS (bande passante, taille de mémoires tampons de réception et taux de pertes de paquets) et sélectionne dynamiquement la qualité vidéo appropriée en fonction des conditions du réseau et des propriétés du terminal de l'utilisateur. Enfin, nous proposons QEPEM (QoE Power Efficient Method), un algorithme d'ordonnancement basé sur la QoE, dans le cadre d'un réseau sans fil LTE, en nous intéressant à une allocation dynamique des ressources radio en tenant compte de la consommation énergétiqu

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Self-concatenated coding for wireless communication systems

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    In this thesis, we have explored self-concatenated coding schemes that are designed for transmission over Additive White Gaussian Noise (AWGN) and uncorrelated Rayleigh fading channels. We designed both the symbol-based Self-ConcatenatedCodes considered using Trellis Coded Modulation (SECTCM) and bit-based Self- Concatenated Convolutional Codes (SECCC) using a Recursive Systematic Convolutional (RSC) encoder as constituent codes, respectively. The design of these codes was carried out with the aid of Extrinsic Information Transfer (EXIT) charts. The EXIT chart based design has been found an efficient tool in finding the decoding convergence threshold of the constituent codes. Additionally, in order to recover the information loss imposed by employing binary rather than non-binary schemes, a soft decision demapper was introduced in order to exchange extrinsic information withthe SECCC decoder. To analyse this information exchange 3D-EXIT chart analysis was invoked for visualizing the extrinsic information exchange between the proposed Iteratively Decoding aided SECCC and soft-decision demapper (SECCC-ID). Some of the proposed SECTCM, SECCC and SECCC-ID schemes perform within about 1 dB from the AWGN and Rayleigh fading channels’ capacity. A union bound analysis of SECCC codes was carried out to find the corresponding Bit Error Ratio (BER) floors. The union bound of SECCCs was derived for communications over both AWGN and uncorrelated Rayleigh fading channels, based on a novel interleaver concept.Application of SECCCs in both UltraWideBand (UWB) and state-of-the-art video-telephone schemes demonstrated its practical benefits.In order to further exploit the benefits of the low complexity design offered by SECCCs we explored their application in a distributed coding scheme designed for cooperative communications, where iterative detection is employed by exchanging extrinsic information between the decoders of SECCC and RSC at the destination. In the first transmission period of cooperation, the relay receives the potentially erroneous data and attempts to recover the information. The recovered information is then re-encoded at the relay using an RSC encoder. In the second transmission period this information is then retransmitted to the destination. The resultant symbols transmitted from the source and relay nodes can be viewed as the coded symbols of a three-component parallel-concatenated encoder. At the destination a Distributed Binary Self-Concatenated Coding scheme using Iterative Decoding (DSECCC-ID) was employed, where the two decoders (SECCC and RSC) exchange their extrinsic information. It was shown that the DSECCC-ID is a low-complexity scheme, yet capable of approaching the Discrete-input Continuous-output Memoryless Channels’s (DCMC) capacity.Finally, we considered coding schemes designed for two nodes communicating with each other with the aid of a relay node, where the relay receives information from the two nodes in the first transmission period. At the relay node we combine a powerful Superposition Coding (SPC) scheme with SECCC. It is assumed that decoding errors may be encountered at the relay node. The relay node then broadcasts this information in the second transmission period after re-encoding it, again, using a SECCC encoder. At the destination, the amalgamated block of Successive Interference Cancellation (SIC) scheme combined with SECCC then detects and decodes the signal either with or without the aid of a priori information. Our simulation results demonstrate that the proposed scheme is capable of reliably operating at a low BER for transmission over both AWGN and uncorrelated Rayleigh fading channels. We compare the proposed scheme’s performance to a direct transmission link between the two sources having the same throughput

    Intelligent Circuits and Systems

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    ICICS-2020 is the third conference initiated by the School of Electronics and Electrical Engineering at Lovely Professional University that explored recent innovations of researchers working for the development of smart and green technologies in the fields of Energy, Electronics, Communications, Computers, and Control. ICICS provides innovators to identify new opportunities for the social and economic benefits of society.  This conference bridges the gap between academics and R&D institutions, social visionaries, and experts from all strata of society to present their ongoing research activities and foster research relations between them. It provides opportunities for the exchange of new ideas, applications, and experiences in the field of smart technologies and finding global partners for future collaboration. The ICICS-2020 was conducted in two broad categories, Intelligent Circuits & Intelligent Systems and Emerging Technologies in Electrical Engineering
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