40,459 research outputs found
Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models
We investigate the task of building open domain, conversational dialogue
systems based on large dialogue corpora using generative models. Generative
models produce system responses that are autonomously generated word-by-word,
opening up the possibility for realistic, flexible interactions. In support of
this goal, we extend the recently proposed hierarchical recurrent
encoder-decoder neural network to the dialogue domain, and demonstrate that
this model is competitive with state-of-the-art neural language models and
back-off n-gram models. We investigate the limitations of this and similar
approaches, and show how its performance can be improved by bootstrapping the
learning from a larger question-answer pair corpus and from pretrained word
embeddings.Comment: 8 pages with references; Published in AAAI 2016 (Special Track on
Cognitive Systems
Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation
This paper surveys the current state of the art in Natural Language
Generation (NLG), defined as the task of generating text or speech from
non-linguistic input. A survey of NLG is timely in view of the changes that the
field has undergone over the past decade or so, especially in relation to new
(usually data-driven) methods, as well as new applications of NLG technology.
This survey therefore aims to (a) give an up-to-date synthesis of research on
the core tasks in NLG and the architectures adopted in which such tasks are
organised; (b) highlight a number of relatively recent research topics that
have arisen partly as a result of growing synergies between NLG and other areas
of artificial intelligence; (c) draw attention to the challenges in NLG
evaluation, relating them to similar challenges faced in other areas of Natural
Language Processing, with an emphasis on different evaluation methods and the
relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118
pages, 8 figures, 1 tabl
A conceptual architecture for interactive educational multimedia
Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching.
A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction
Dialogue-Oriented Review Summary Generation for Spoken Dialogue Recommendation Systems
In this paper we present an opinion summarization technique in spoken dialogue systems. Opinion mining has been well studied for years, but very few have considered its application in spoken dialogue systems. Review summarization, when applied to real dialogue systems, is much more complicated than pure text-based summarization. We conduct a systematic study on dialogue-system-oriented review analysis and propose a three-level framework for a recommendation dialogue system. In previous work we have explored a linguistic parsing approach to phrase extraction from reviews. In this paper we will describe an approach using statistical models such as decision trees and SVMs to select the most representative phrases from the extracted phrase set. We will also explain how to generate informative yet concise review summaries for dialogue purposes. Experimental results in the restaurant domain show that the proposed approach using decision tree algorithms achieves an outperformance of 13% compared to SVM models and an improvement of 36% over a heuristic rule baseline. Experiments also show that the decision-tree-based phrase selection model can achieve rather reliable predictions on the phrase label, comparable to human judgment. The proposed statistical approach is based on domain-independent learning features and can be extended to other domains effectively
Survey on Evaluation Methods for Dialogue Systems
In this paper we survey the methods and concepts developed for the evaluation
of dialogue systems. Evaluation is a crucial part during the development
process. Often, dialogue systems are evaluated by means of human evaluations
and questionnaires. However, this tends to be very cost and time intensive.
Thus, much work has been put into finding methods, which allow to reduce the
involvement of human labour. In this survey, we present the main concepts and
methods. For this, we differentiate between the various classes of dialogue
systems (task-oriented dialogue systems, conversational dialogue systems, and
question-answering dialogue systems). We cover each class by introducing the
main technologies developed for the dialogue systems and then by presenting the
evaluation methods regarding this class
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